From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../source/Irrlicht/C3DSMeshFileLoader.h | 332 ++++++++++----------- 1 file changed, 166 insertions(+), 166 deletions(-) (limited to 'libraries/irrlicht-1.8/source/Irrlicht/C3DSMeshFileLoader.h') diff --git a/libraries/irrlicht-1.8/source/Irrlicht/C3DSMeshFileLoader.h b/libraries/irrlicht-1.8/source/Irrlicht/C3DSMeshFileLoader.h index ab5108f..bd5784a 100644 --- a/libraries/irrlicht-1.8/source/Irrlicht/C3DSMeshFileLoader.h +++ b/libraries/irrlicht-1.8/source/Irrlicht/C3DSMeshFileLoader.h @@ -1,166 +1,166 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_3DS_MESH_FILE_LOADER_H_INCLUDED__ -#define __C_3DS_MESH_FILE_LOADER_H_INCLUDED__ - -#include "IMeshLoader.h" -#include "IFileSystem.h" -#include "ISceneManager.h" -#include "irrString.h" -#include "SMesh.h" -#include "matrix4.h" - -namespace irr -{ -namespace scene -{ - -//! Meshloader capable of loading 3ds meshes. -class C3DSMeshFileLoader : public IMeshLoader -{ -public: - - //! Constructor - C3DSMeshFileLoader(ISceneManager* smgr, io::IFileSystem* fs); - - //! destructor - virtual ~C3DSMeshFileLoader(); - - //! returns true if the file maybe is able to be loaded by this class - //! based on the file extension (e.g. ".cob") - virtual bool isALoadableFileExtension(const io::path& filename) const; - - //! creates/loads an animated mesh from the file. - //! \return Pointer to the created mesh. Returns 0 if loading failed. - //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). - //! See IReferenceCounted::drop() for more information. - virtual IAnimatedMesh* createMesh(io::IReadFile* file); - -private: - -// byte-align structures -#include "irrpack.h" - - struct ChunkHeader - { - u16 id; - s32 length; - } PACK_STRUCT; - -// Default alignment -#include "irrunpack.h" - - struct ChunkData - { - ChunkData() : read(0) {} - - ChunkHeader header; - s32 read; - }; - - struct SCurrentMaterial - { - void clear() { - Material=video::SMaterial(); - Name=""; - Filename[0]=""; - Filename[1]=""; - Filename[2]=""; - Filename[3]=""; - Filename[4]=""; - Strength[0]=0.f; - Strength[1]=0.f; - Strength[2]=0.f; - Strength[3]=0.f; - Strength[4]=0.f; - } - - video::SMaterial Material; - core::stringc Name; - core::stringc Filename[5]; - f32 Strength[5]; - }; - - struct SMaterialGroup - { - SMaterialGroup() : faceCount(0), faces(0) {}; - - SMaterialGroup(const SMaterialGroup& o) - { - *this = o; - } - - ~SMaterialGroup() - { - clear(); - } - - void clear() - { - delete [] faces; - faces = 0; - faceCount = 0; - } - - void operator =(const SMaterialGroup& o) - { - MaterialName = o.MaterialName; - faceCount = o.faceCount; - faces = new u16[faceCount]; - for (u32 i=0; i TempIndices; - f32* TCoords; - u16 CountVertices; - u16 CountFaces; // = CountIndices/4 - u16 CountTCoords; - core::array MaterialGroups; - - SCurrentMaterial CurrentMaterial; - core::array Materials; - core::array MeshBufferNames; - core::matrix4 TransformationMatrix; - - SMesh* Mesh; -}; - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_3DS_MESH_FILE_LOADER_H_INCLUDED__ +#define __C_3DS_MESH_FILE_LOADER_H_INCLUDED__ + +#include "IMeshLoader.h" +#include "IFileSystem.h" +#include "ISceneManager.h" +#include "irrString.h" +#include "SMesh.h" +#include "matrix4.h" + +namespace irr +{ +namespace scene +{ + +//! Meshloader capable of loading 3ds meshes. +class C3DSMeshFileLoader : public IMeshLoader +{ +public: + + //! Constructor + C3DSMeshFileLoader(ISceneManager* smgr, io::IFileSystem* fs); + + //! destructor + virtual ~C3DSMeshFileLoader(); + + //! returns true if the file maybe is able to be loaded by this class + //! based on the file extension (e.g. ".cob") + virtual bool isALoadableFileExtension(const io::path& filename) const; + + //! creates/loads an animated mesh from the file. + //! \return Pointer to the created mesh. Returns 0 if loading failed. + //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). + //! See IReferenceCounted::drop() for more information. + virtual IAnimatedMesh* createMesh(io::IReadFile* file); + +private: + +// byte-align structures +#include "irrpack.h" + + struct ChunkHeader + { + u16 id; + s32 length; + } PACK_STRUCT; + +// Default alignment +#include "irrunpack.h" + + struct ChunkData + { + ChunkData() : read(0) {} + + ChunkHeader header; + s32 read; + }; + + struct SCurrentMaterial + { + void clear() { + Material=video::SMaterial(); + Name=""; + Filename[0]=""; + Filename[1]=""; + Filename[2]=""; + Filename[3]=""; + Filename[4]=""; + Strength[0]=0.f; + Strength[1]=0.f; + Strength[2]=0.f; + Strength[3]=0.f; + Strength[4]=0.f; + } + + video::SMaterial Material; + core::stringc Name; + core::stringc Filename[5]; + f32 Strength[5]; + }; + + struct SMaterialGroup + { + SMaterialGroup() : faceCount(0), faces(0) {}; + + SMaterialGroup(const SMaterialGroup& o) + { + *this = o; + } + + ~SMaterialGroup() + { + clear(); + } + + void clear() + { + delete [] faces; + faces = 0; + faceCount = 0; + } + + void operator =(const SMaterialGroup& o) + { + MaterialName = o.MaterialName; + faceCount = o.faceCount; + faces = new u16[faceCount]; + for (u32 i=0; i TempIndices; + f32* TCoords; + u16 CountVertices; + u16 CountFaces; // = CountIndices/4 + u16 CountTCoords; + core::array MaterialGroups; + + SCurrentMaterial CurrentMaterial; + core::array Materials; + core::array MeshBufferNames; + core::matrix4 TransformationMatrix; + + SMesh* Mesh; +}; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1