From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Sun, 13 Jan 2013 18:54:10 +1000
Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I
did not go overboard.
---
libraries/irrlicht-1.8/media/map-20kdm2.txt | 100 ++++++++++++++--------------
1 file changed, 50 insertions(+), 50 deletions(-)
(limited to 'libraries/irrlicht-1.8/media/map-20kdm2.txt')
diff --git a/libraries/irrlicht-1.8/media/map-20kdm2.txt b/libraries/irrlicht-1.8/media/map-20kdm2.txt
index 6db34ff..7285caf 100644
--- a/libraries/irrlicht-1.8/media/map-20kdm2.txt
+++ b/libraries/irrlicht-1.8/media/map-20kdm2.txt
@@ -1,50 +1,50 @@
-
--=( Map Information )=- -----------------------------------------------
-
-
: Return to Castle: Quake
- : 02/02/02 - ren 11/17/2002
- : map-20kdm2.pk3
- : Michael "<|3FG20K>" Cook
- : bfg20k@nycap.rr.com / bfg20k@planetquake.com
- : http://www.planetquake.com/bfg20k
- : This is an Evil7 Castle! It has three tiers,
- tight spaces, and plenty of room for various
- battles.
-
- : [HFX]Evil, for making great textures.
-
--=( Construction )=- --------------------------------------------------
-
- : None.
- : Q3Radiant - Build 202 & Q3Build
- : This isn't really a bug, but an added feature;
- you can walk on top of the battlements.
- : 3 weeks.
- : 866mhz PIII, 512mb RAM
-
--=( Play Information )=- ----------------------------------------------
-
- : A good one.
- : 2-8 Players
- : Duh! wait, I THINK they're smarter than Forrest
- Gump... You'll have to clarify that for me =).
-
--={ Installation }=- --------------------------------------------------
-
- : Unzip the the zip file map-20kdm2.zip into
- your "Quake III Arena\baseq3" directory
- Run Quake III Arena, and under console type
- "/map 20kdm2" or select under Skirmish in
- SIngle Player mode.
-
--=( Copyright / Permissions )=- ---------------------------------------
-
- : You not include or distribute this map in any
- sort of commercial product without permission
- from the author. You may not mass distribute
- this level via any non-electronic means
- including but not limited to compact disks,
- and floppy disks without permission from the
- author.
-
--=( This is the End )=- -----------------------------------------------
+
+-=( Map Information )=- -----------------------------------------------
+
+ : Return to Castle: Quake
+ : 02/02/02 - ren 11/17/2002
+ : map-20kdm2.pk3
+ : Michael "<|3FG20K>" Cook
+ : bfg20k@nycap.rr.com / bfg20k@planetquake.com
+ : http://www.planetquake.com/bfg20k
+ : This is an Evil7 Castle! It has three tiers,
+ tight spaces, and plenty of room for various
+ battles.
+
+ : [HFX]Evil, for making great textures.
+
+-=( Construction )=- --------------------------------------------------
+
+ : None.
+ : Q3Radiant - Build 202 & Q3Build
+ : This isn't really a bug, but an added feature;
+ you can walk on top of the battlements.
+ : 3 weeks.
+ : 866mhz PIII, 512mb RAM
+
+-=( Play Information )=- ----------------------------------------------
+
+ : A good one.
+ : 2-8 Players
+ : Duh! wait, I THINK they're smarter than Forrest
+ Gump... You'll have to clarify that for me =).
+
+-={ Installation }=- --------------------------------------------------
+
+ : Unzip the the zip file map-20kdm2.zip into
+ your "Quake III Arena\baseq3" directory
+ Run Quake III Arena, and under console type
+ "/map 20kdm2" or select under Skirmish in
+ SIngle Player mode.
+
+-=( Copyright / Permissions )=- ---------------------------------------
+
+ : You not include or distribute this map in any
+ sort of commercial product without permission
+ from the author. You may not mass distribute
+ this level via any non-electronic means
+ including but not limited to compact disks,
+ and floppy disks without permission from the
+ author.
+
+-=( This is the End )=- -----------------------------------------------
--
cgit v1.1