From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- libraries/irrlicht-1.8/media/d3d9.vsh | 42 ----------------------------------- 1 file changed, 42 deletions(-) delete mode 100644 libraries/irrlicht-1.8/media/d3d9.vsh (limited to 'libraries/irrlicht-1.8/media/d3d9.vsh') diff --git a/libraries/irrlicht-1.8/media/d3d9.vsh b/libraries/irrlicht-1.8/media/d3d9.vsh deleted file mode 100644 index c1a4fbe..0000000 --- a/libraries/irrlicht-1.8/media/d3d9.vsh +++ /dev/null @@ -1,42 +0,0 @@ -; part of the Irrlicht Engine Shader example. -; This Direct3D9 vertex shader will be loaded by the engine. -; Please note that these example shaders don't do anything really useful. -; They only demonstrate that shaders can be used in Irrlicht. - -vs.1.1 - -dcl_position v0; ; declare position -dcl_normal v1; ; declare normal -dcl_color v2; ; declare color -dcl_texcoord0 v3; ; declare texture coordinate - -; transpose and transform position to clip space -mul r0, v0.x, c4 -mad r0, v0.y, c5, r0 -mad r0, v0.z, c6, r0 -add oPos, c7, r0 - -; transform normal -dp3 r1.x, v1, c0 -dp3 r1.y, v1, c1 -dp3 r1.z, v1, c2 - -; renormalize normal -dp3 r1.w, r1, r1 -rsq r1.w, r1.w -mul r1, r1, r1.w - -; calculate light vector -m4x4 r6, v0, c10 ; vertex into world position -add r2, c8, -r6 ; vtxpos - lightpos - -; normalize light vector -dp3 r2.w, r2, r2 -rsq r2.w, r2.w -mul r2, r2, r2.w - -; calculate light color -dp3 r3, r1, r2 ; dp3 with negative light vector -lit r5, r3 ; clamp to zero if r3 < 0, r5 has diffuce component in r5.y -mul oD0, r5.y, c9 ; ouput diffuse color -mov oT0, v3 ; store texture coordinates \ No newline at end of file -- cgit v1.1