From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/media/d3d8.psh | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'libraries/irrlicht-1.8/media/d3d8.psh') diff --git a/libraries/irrlicht-1.8/media/d3d8.psh b/libraries/irrlicht-1.8/media/d3d8.psh index d38a3d6..0d4e428 100644 --- a/libraries/irrlicht-1.8/media/d3d8.psh +++ b/libraries/irrlicht-1.8/media/d3d8.psh @@ -1,10 +1,10 @@ -; part of the Irrlicht Engine Shader example. -; This simple Direct3D9 pixel shader will be loaded by the engine. -; Please note that these example shaders don't do anything really useful. -; They only demonstrate that shaders can be used in Irrlicht. - -ps.1.1 - -tex t0 ; sample color map -mul_x2 t0, t0, v0 ; mulitply with color -add r0, t0, t0 ; make it brighter and store result +; part of the Irrlicht Engine Shader example. +; This simple Direct3D9 pixel shader will be loaded by the engine. +; Please note that these example shaders don't do anything really useful. +; They only demonstrate that shaders can be used in Irrlicht. + +ps.1.1 + +tex t0 ; sample color map +mul_x2 t0, t0, v0 ; mulitply with color +add r0, t0, t0 ; make it brighter and store result -- cgit v1.1