From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/include/SSharedMeshBuffer.h | 484 ++++++++++----------- 1 file changed, 242 insertions(+), 242 deletions(-) (limited to 'libraries/irrlicht-1.8/include/SSharedMeshBuffer.h') diff --git a/libraries/irrlicht-1.8/include/SSharedMeshBuffer.h b/libraries/irrlicht-1.8/include/SSharedMeshBuffer.h index b9ee07a..016b796 100644 --- a/libraries/irrlicht-1.8/include/SSharedMeshBuffer.h +++ b/libraries/irrlicht-1.8/include/SSharedMeshBuffer.h @@ -1,242 +1,242 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __S_SHARED_MESH_BUFFER_H_INCLUDED__ -#define __S_SHARED_MESH_BUFFER_H_INCLUDED__ - -#include "irrArray.h" -#include "IMeshBuffer.h" - -namespace irr -{ -namespace scene -{ - //! Implementation of the IMeshBuffer interface with shared vertex list - struct SSharedMeshBuffer : public IMeshBuffer - { - //! constructor - SSharedMeshBuffer() : IMeshBuffer(), Vertices(0), ChangedID_Vertex(1), ChangedID_Index(1), MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER) - { - #ifdef _DEBUG - setDebugName("SSharedMeshBuffer"); - #endif - } - - //! constructor - SSharedMeshBuffer(core::array *vertices) : IMeshBuffer(), Vertices(vertices) - { - #ifdef _DEBUG - setDebugName("SSharedMeshBuffer"); - #endif - } - - //! returns the material of this meshbuffer - virtual const video::SMaterial& getMaterial() const - { - return Material; - } - - //! returns the material of this meshbuffer - virtual video::SMaterial& getMaterial() - { - return Material; - } - - //! returns pointer to vertices - virtual const void* getVertices() const - { - if (Vertices) - return Vertices->const_pointer(); - else - return 0; - } - - //! returns pointer to vertices - virtual void* getVertices() - { - if (Vertices) - return Vertices->pointer(); - else - return 0; - } - - //! returns amount of vertices - virtual u32 getVertexCount() const - { - if (Vertices) - return Vertices->size(); - else - return 0; - } - - //! returns pointer to Indices - virtual const u16* getIndices() const - { - return Indices.const_pointer(); - } - - //! returns pointer to Indices - virtual u16* getIndices() - { - return Indices.pointer(); - } - - //! returns amount of indices - virtual u32 getIndexCount() const - { - return Indices.size(); - } - - //! Get type of index data which is stored in this meshbuffer. - virtual video::E_INDEX_TYPE getIndexType() const - { - return video::EIT_16BIT; - } - - //! returns an axis aligned bounding box - virtual const core::aabbox3d& getBoundingBox() const - { - return BoundingBox; - } - - //! set user axis aligned bounding box - virtual void setBoundingBox( const core::aabbox3df& box) - { - BoundingBox = box; - } - - //! returns which type of vertex data is stored. - virtual video::E_VERTEX_TYPE getVertexType() const - { - return video::EVT_STANDARD; - } - - //! recalculates the bounding box. should be called if the mesh changed. - virtual void recalculateBoundingBox() - { - if (!Vertices || Vertices->empty() || Indices.empty()) - BoundingBox.reset(0,0,0); - else - { - BoundingBox.reset((*Vertices)[Indices[0]].Pos); - for (u32 i=1; i *Vertices; - - //! Array of Indices - core::array Indices; - - //! ID used for hardware buffer management - u32 ChangedID_Vertex; - - //! ID used for hardware buffer management - u32 ChangedID_Index; - - //! Bounding box - core::aabbox3df BoundingBox; - - //! hardware mapping hint - E_HARDWARE_MAPPING MappingHintVertex; - E_HARDWARE_MAPPING MappingHintIndex; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __S_SHARED_MESH_BUFFER_H_INCLUDED__ +#define __S_SHARED_MESH_BUFFER_H_INCLUDED__ + +#include "irrArray.h" +#include "IMeshBuffer.h" + +namespace irr +{ +namespace scene +{ + //! Implementation of the IMeshBuffer interface with shared vertex list + struct SSharedMeshBuffer : public IMeshBuffer + { + //! constructor + SSharedMeshBuffer() : IMeshBuffer(), Vertices(0), ChangedID_Vertex(1), ChangedID_Index(1), MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER) + { + #ifdef _DEBUG + setDebugName("SSharedMeshBuffer"); + #endif + } + + //! constructor + SSharedMeshBuffer(core::array *vertices) : IMeshBuffer(), Vertices(vertices) + { + #ifdef _DEBUG + setDebugName("SSharedMeshBuffer"); + #endif + } + + //! returns the material of this meshbuffer + virtual const video::SMaterial& getMaterial() const + { + return Material; + } + + //! returns the material of this meshbuffer + virtual video::SMaterial& getMaterial() + { + return Material; + } + + //! returns pointer to vertices + virtual const void* getVertices() const + { + if (Vertices) + return Vertices->const_pointer(); + else + return 0; + } + + //! returns pointer to vertices + virtual void* getVertices() + { + if (Vertices) + return Vertices->pointer(); + else + return 0; + } + + //! returns amount of vertices + virtual u32 getVertexCount() const + { + if (Vertices) + return Vertices->size(); + else + return 0; + } + + //! returns pointer to Indices + virtual const u16* getIndices() const + { + return Indices.const_pointer(); + } + + //! returns pointer to Indices + virtual u16* getIndices() + { + return Indices.pointer(); + } + + //! returns amount of indices + virtual u32 getIndexCount() const + { + return Indices.size(); + } + + //! Get type of index data which is stored in this meshbuffer. + virtual video::E_INDEX_TYPE getIndexType() const + { + return video::EIT_16BIT; + } + + //! returns an axis aligned bounding box + virtual const core::aabbox3d& getBoundingBox() const + { + return BoundingBox; + } + + //! set user axis aligned bounding box + virtual void setBoundingBox( const core::aabbox3df& box) + { + BoundingBox = box; + } + + //! returns which type of vertex data is stored. + virtual video::E_VERTEX_TYPE getVertexType() const + { + return video::EVT_STANDARD; + } + + //! recalculates the bounding box. should be called if the mesh changed. + virtual void recalculateBoundingBox() + { + if (!Vertices || Vertices->empty() || Indices.empty()) + BoundingBox.reset(0,0,0); + else + { + BoundingBox.reset((*Vertices)[Indices[0]].Pos); + for (u32 i=1; i *Vertices; + + //! Array of Indices + core::array Indices; + + //! ID used for hardware buffer management + u32 ChangedID_Vertex; + + //! ID used for hardware buffer management + u32 ChangedID_Index; + + //! Bounding box + core::aabbox3df BoundingBox; + + //! hardware mapping hint + E_HARDWARE_MAPPING MappingHintVertex; + E_HARDWARE_MAPPING MappingHintIndex; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1