From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- libraries/irrlicht-1.8/include/SMesh.h | 140 --------------------------------- 1 file changed, 140 deletions(-) delete mode 100644 libraries/irrlicht-1.8/include/SMesh.h (limited to 'libraries/irrlicht-1.8/include/SMesh.h') diff --git a/libraries/irrlicht-1.8/include/SMesh.h b/libraries/irrlicht-1.8/include/SMesh.h deleted file mode 100644 index efac56e..0000000 --- a/libraries/irrlicht-1.8/include/SMesh.h +++ /dev/null @@ -1,140 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __S_MESH_H_INCLUDED__ -#define __S_MESH_H_INCLUDED__ - -#include "IMesh.h" -#include "IMeshBuffer.h" -#include "aabbox3d.h" -#include "irrArray.h" - -namespace irr -{ -namespace scene -{ - //! Simple implementation of the IMesh interface. - struct SMesh : public IMesh - { - //! constructor - SMesh() - { - #ifdef _DEBUG - setDebugName("SMesh"); - #endif - } - - //! destructor - virtual ~SMesh() - { - // drop buffers - for (u32 i=0; idrop(); - } - - //! clean mesh - virtual void clear() - { - for (u32 i=0; idrop(); - MeshBuffers.clear(); - BoundingBox.reset ( 0.f, 0.f, 0.f ); - } - - - //! returns amount of mesh buffers. - virtual u32 getMeshBufferCount() const - { - return MeshBuffers.size(); - } - - //! returns pointer to a mesh buffer - virtual IMeshBuffer* getMeshBuffer(u32 nr) const - { - return MeshBuffers[nr]; - } - - //! returns a meshbuffer which fits a material - /** reverse search */ - virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const - { - for (s32 i = (s32)MeshBuffers.size()-1; i >= 0; --i) - { - if ( material == MeshBuffers[i]->getMaterial()) - return MeshBuffers[i]; - } - - return 0; - } - - //! returns an axis aligned bounding box - virtual const core::aabbox3d& getBoundingBox() const - { - return BoundingBox; - } - - //! set user axis aligned bounding box - virtual void setBoundingBox( const core::aabbox3df& box) - { - BoundingBox = box; - } - - //! recalculates the bounding box - void recalculateBoundingBox() - { - if (MeshBuffers.size()) - { - BoundingBox = MeshBuffers[0]->getBoundingBox(); - for (u32 i=1; igetBoundingBox()); - } - else - BoundingBox.reset(0.0f, 0.0f, 0.0f); - } - - //! adds a MeshBuffer - /** The bounding box is not updated automatically. */ - void addMeshBuffer(IMeshBuffer* buf) - { - if (buf) - { - buf->grab(); - MeshBuffers.push_back(buf); - } - } - - //! sets a flag of all contained materials to a new value - virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) - { - for (u32 i=0; igetMaterial().setFlag(flag, newvalue); - } - - //! set the hardware mapping hint, for driver - virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) - { - for (u32 i=0; isetHardwareMappingHint(newMappingHint, buffer); - } - - //! flags the meshbuffer as changed, reloads hardware buffers - virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) - { - for (u32 i=0; isetDirty(buffer); - } - - //! The meshbuffers of this mesh - core::array MeshBuffers; - - //! The bounding box of this mesh - core::aabbox3d BoundingBox; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - -- cgit v1.1