From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../irrlicht-1.8/include/IVolumeLightSceneNode.h | 60 ++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100644 libraries/irrlicht-1.8/include/IVolumeLightSceneNode.h (limited to 'libraries/irrlicht-1.8/include/IVolumeLightSceneNode.h') diff --git a/libraries/irrlicht-1.8/include/IVolumeLightSceneNode.h b/libraries/irrlicht-1.8/include/IVolumeLightSceneNode.h new file mode 100644 index 0000000..6386112 --- /dev/null +++ b/libraries/irrlicht-1.8/include/IVolumeLightSceneNode.h @@ -0,0 +1,60 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h +// +// created by Dean Wadsworth aka Varmint Dec 31 2007 + +#ifndef __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ +#define __I_VOLUME_LIGHT_SCENE_NODE_H_INCLUDED__ + +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + class IMeshBuffer; + + class IVolumeLightSceneNode : public ISceneNode + { + public: + + //! constructor + IVolumeLightSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, + const core::vector3df& position, + const core::vector3df& rotation, + const core::vector3df& scale) + : ISceneNode(parent, mgr, id, position, rotation, scale) {}; + + //! Returns type of the scene node + virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; } + + //! Sets the number of segments across the U axis + virtual void setSubDivideU(const u32 inU) =0; + + //! Sets the number of segments across the V axis + virtual void setSubDivideV(const u32 inV) =0; + + //! Returns the number of segments across the U axis + virtual u32 getSubDivideU() const =0; + + //! Returns the number of segments across the V axis + virtual u32 getSubDivideV() const =0; + + //! Sets the color of the base of the light + virtual void setFootColor(const video::SColor inColor) =0; + + //! Sets the color of the tip of the light + virtual void setTailColor(const video::SColor inColor) =0; + + //! Returns the color of the base of the light + virtual video::SColor getFootColor() const =0; + + //! Returns the color of the tip of the light + virtual video::SColor getTailColor() const =0; + }; + +} // end namespace scene +} // end namespace irr + +#endif -- cgit v1.1