From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/include/ITimer.h | 206 ++++++++++++++++---------------- 1 file changed, 103 insertions(+), 103 deletions(-) (limited to 'libraries/irrlicht-1.8/include/ITimer.h') diff --git a/libraries/irrlicht-1.8/include/ITimer.h b/libraries/irrlicht-1.8/include/ITimer.h index 815ebd6..610d6fa 100644 --- a/libraries/irrlicht-1.8/include/ITimer.h +++ b/libraries/irrlicht-1.8/include/ITimer.h @@ -1,103 +1,103 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_TIMER_H_INCLUDED__ -#define __I_TIMER_H_INCLUDED__ - -#include "IReferenceCounted.h" - -namespace irr -{ - -//! Interface for getting and manipulating the virtual time -class ITimer : public virtual IReferenceCounted -{ -public: - //! Returns current real time in milliseconds of the system. - /** This value does not start with 0 when the application starts. - For example in one implementation the value returned could be the - amount of milliseconds which have elapsed since the system was started. - */ - virtual u32 getRealTime() const = 0; - - enum EWeekday - { - EWD_SUNDAY=0, - EWD_MONDAY, - EWD_TUESDAY, - EWD_WEDNESDAY, - EWD_THURSDAY, - EWD_FRIDAY, - EWD_SATURDAY - }; - - struct RealTimeDate - { - // Hour of the day, from 0 to 23 - u32 Hour; - // Minute of the hour, from 0 to 59 - u32 Minute; - // Second of the minute, due to extra seconds from 0 to 61 - u32 Second; - // Year of the gregorian calender - s32 Year; - // Month of the year, from 1 to 12 - u32 Month; - // Day of the month, from 1 to 31 - u32 Day; - // Weekday for the current day - EWeekday Weekday; - // Day of the year, from 1 to 366 - u32 Yearday; - // Whether daylight saving is on - bool IsDST; - }; - - virtual RealTimeDate getRealTimeAndDate() const = 0; - - //! Returns current virtual time in milliseconds. - /** This value starts with 0 and can be manipulated using setTime(), - stopTimer(), startTimer(), etc. This value depends on the set speed of - the timer if the timer is stopped, etc. If you need the system time, - use getRealTime() */ - virtual u32 getTime() const = 0; - - //! sets current virtual time - virtual void setTime(u32 time) = 0; - - //! Stops the virtual timer. - /** The timer is reference counted, which means everything which calls - stop() will also have to call start(), otherwise the timer may not - start/stop correctly again. */ - virtual void stop() = 0; - - //! Starts the virtual timer. - /** The timer is reference counted, which means everything which calls - stop() will also have to call start(), otherwise the timer may not - start/stop correctly again. */ - virtual void start() = 0; - - //! Sets the speed of the timer - /** The speed is the factor with which the time is running faster or - slower then the real system time. */ - virtual void setSpeed(f32 speed = 1.0f) = 0; - - //! Returns current speed of the timer - /** The speed is the factor with which the time is running faster or - slower then the real system time. */ - virtual f32 getSpeed() const = 0; - - //! Returns if the virtual timer is currently stopped - virtual bool isStopped() const = 0; - - //! Advances the virtual time - /** Makes the virtual timer update the time value based on the real - time. This is called automatically when calling IrrlichtDevice::run(), - but you can call it manually if you don't use this method. */ - virtual void tick() = 0; -}; - -} // end namespace irr - -#endif +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_TIMER_H_INCLUDED__ +#define __I_TIMER_H_INCLUDED__ + +#include "IReferenceCounted.h" + +namespace irr +{ + +//! Interface for getting and manipulating the virtual time +class ITimer : public virtual IReferenceCounted +{ +public: + //! Returns current real time in milliseconds of the system. + /** This value does not start with 0 when the application starts. + For example in one implementation the value returned could be the + amount of milliseconds which have elapsed since the system was started. + */ + virtual u32 getRealTime() const = 0; + + enum EWeekday + { + EWD_SUNDAY=0, + EWD_MONDAY, + EWD_TUESDAY, + EWD_WEDNESDAY, + EWD_THURSDAY, + EWD_FRIDAY, + EWD_SATURDAY + }; + + struct RealTimeDate + { + // Hour of the day, from 0 to 23 + u32 Hour; + // Minute of the hour, from 0 to 59 + u32 Minute; + // Second of the minute, due to extra seconds from 0 to 61 + u32 Second; + // Year of the gregorian calender + s32 Year; + // Month of the year, from 1 to 12 + u32 Month; + // Day of the month, from 1 to 31 + u32 Day; + // Weekday for the current day + EWeekday Weekday; + // Day of the year, from 1 to 366 + u32 Yearday; + // Whether daylight saving is on + bool IsDST; + }; + + virtual RealTimeDate getRealTimeAndDate() const = 0; + + //! Returns current virtual time in milliseconds. + /** This value starts with 0 and can be manipulated using setTime(), + stopTimer(), startTimer(), etc. This value depends on the set speed of + the timer if the timer is stopped, etc. If you need the system time, + use getRealTime() */ + virtual u32 getTime() const = 0; + + //! sets current virtual time + virtual void setTime(u32 time) = 0; + + //! Stops the virtual timer. + /** The timer is reference counted, which means everything which calls + stop() will also have to call start(), otherwise the timer may not + start/stop correctly again. */ + virtual void stop() = 0; + + //! Starts the virtual timer. + /** The timer is reference counted, which means everything which calls + stop() will also have to call start(), otherwise the timer may not + start/stop correctly again. */ + virtual void start() = 0; + + //! Sets the speed of the timer + /** The speed is the factor with which the time is running faster or + slower then the real system time. */ + virtual void setSpeed(f32 speed = 1.0f) = 0; + + //! Returns current speed of the timer + /** The speed is the factor with which the time is running faster or + slower then the real system time. */ + virtual f32 getSpeed() const = 0; + + //! Returns if the virtual timer is currently stopped + virtual bool isStopped() const = 0; + + //! Advances the virtual time + /** Makes the virtual timer update the time value based on the real + time. This is called automatically when calling IrrlichtDevice::run(), + but you can call it manually if you don't use this method. */ + virtual void tick() = 0; +}; + +} // end namespace irr + +#endif -- cgit v1.1