From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- libraries/irrlicht-1.8/include/ITexture.h | 219 ------------------------------ 1 file changed, 219 deletions(-) delete mode 100644 libraries/irrlicht-1.8/include/ITexture.h (limited to 'libraries/irrlicht-1.8/include/ITexture.h') diff --git a/libraries/irrlicht-1.8/include/ITexture.h b/libraries/irrlicht-1.8/include/ITexture.h deleted file mode 100644 index 66f039d..0000000 --- a/libraries/irrlicht-1.8/include/ITexture.h +++ /dev/null @@ -1,219 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_TEXTURE_H_INCLUDED__ -#define __I_TEXTURE_H_INCLUDED__ - -#include "IReferenceCounted.h" -#include "IImage.h" -#include "dimension2d.h" -#include "EDriverTypes.h" -#include "path.h" -#include "matrix4.h" - -namespace irr -{ -namespace video -{ - - -//! Enumeration flags telling the video driver in which format textures should be created. -enum E_TEXTURE_CREATION_FLAG -{ - /** Forces the driver to create 16 bit textures always, independent of - which format the file on disk has. When choosing this you may lose - some color detail, but gain much speed and memory. 16 bit textures can - be transferred twice as fast as 32 bit textures and only use half of - the space in memory. - When using this flag, it does not make sense to use the flags - ETCF_ALWAYS_32_BIT, ETCF_OPTIMIZED_FOR_QUALITY, or - ETCF_OPTIMIZED_FOR_SPEED at the same time. */ - ETCF_ALWAYS_16_BIT = 0x00000001, - - /** Forces the driver to create 32 bit textures always, independent of - which format the file on disk has. Please note that some drivers (like - the software device) will ignore this, because they are only able to - create and use 16 bit textures. - When using this flag, it does not make sense to use the flags - ETCF_ALWAYS_16_BIT, ETCF_OPTIMIZED_FOR_QUALITY, or - ETCF_OPTIMIZED_FOR_SPEED at the same time. */ - ETCF_ALWAYS_32_BIT = 0x00000002, - - /** Lets the driver decide in which format the textures are created and - tries to make the textures look as good as possible. Usually it simply - chooses the format in which the texture was stored on disk. - When using this flag, it does not make sense to use the flags - ETCF_ALWAYS_16_BIT, ETCF_ALWAYS_32_BIT, or ETCF_OPTIMIZED_FOR_SPEED at - the same time. */ - ETCF_OPTIMIZED_FOR_QUALITY = 0x00000004, - - /** Lets the driver decide in which format the textures are created and - tries to create them maximizing render speed. - When using this flag, it does not make sense to use the flags - ETCF_ALWAYS_16_BIT, ETCF_ALWAYS_32_BIT, or ETCF_OPTIMIZED_FOR_QUALITY, - at the same time. */ - ETCF_OPTIMIZED_FOR_SPEED = 0x00000008, - - /** Automatically creates mip map levels for the textures. */ - ETCF_CREATE_MIP_MAPS = 0x00000010, - - /** Discard any alpha layer and use non-alpha color format. */ - ETCF_NO_ALPHA_CHANNEL = 0x00000020, - - //! Allow the Driver to use Non-Power-2-Textures - /** BurningVideo can handle Non-Power-2 Textures in 2D (GUI), but not in 3D. */ - ETCF_ALLOW_NON_POWER_2 = 0x00000040, - - /** This flag is never used, it only forces the compiler to compile - these enumeration values to 32 bit. */ - ETCF_FORCE_32_BIT_DO_NOT_USE = 0x7fffffff -}; - -//! Enum for the mode for texture locking. Read-Only, write-only or read/write. -enum E_TEXTURE_LOCK_MODE -{ - //! The default mode. Texture can be read and written to. - ETLM_READ_WRITE = 0, - - //! Read only. The texture is downloaded, but not uploaded again. - /** Often used to read back shader generated textures. */ - ETLM_READ_ONLY, - - //! Write only. The texture is not downloaded and might be uninitialised. - /** The updated texture is uploaded to the GPU. - Used for initialising the shader from the CPU. */ - ETLM_WRITE_ONLY -}; - -//! Interface of a Video Driver dependent Texture. -/** An ITexture is created by an IVideoDriver by using IVideoDriver::addTexture -or IVideoDriver::getTexture. After that, the texture may only be used by this -VideoDriver. As you can imagine, textures of the DirectX and the OpenGL device -will, e.g., not be compatible. An exception is the Software device and the -NULL device, their textures are compatible. If you try to use a texture -created by one device with an other device, the device will refuse to do that -and write a warning or an error message to the output buffer. -*/ -class ITexture : public virtual IReferenceCounted -{ -public: - - //! constructor - ITexture(const io::path& name) : NamedPath(name) - { - } - - //! Lock function. - /** Locks the Texture and returns a pointer to access the - pixels. After lock() has been called and all operations on the pixels - are done, you must call unlock(). - Locks are not accumulating, hence one unlock will do for an arbitrary - number of previous locks. You should avoid locking different levels without - unlocking inbetween, though, because only the last level locked will be - unlocked. - The size of the i-th mipmap level is defined as max(getSize().Width>>i,1) - and max(getSize().Height>>i,1) - \param mode Specifies what kind of changes to the locked texture are - allowed. Unspecified behavior will arise if texture is written in read - only mode or read from in write only mode. - Support for this feature depends on the driver, so don't rely on the - texture being write-protected when locking with read-only, etc. - \param mipmapLevel Number of the mipmapLevel to lock. 0 is main texture. - Non-existing levels will silently fail and return 0. - \return Returns a pointer to the pixel data. The format of the pixel can - be determined by using getColorFormat(). 0 is returned, if - the texture cannot be locked. */ - virtual void* lock(E_TEXTURE_LOCK_MODE mode=ETLM_READ_WRITE, u32 mipmapLevel=0) = 0; - - //! Unlock function. Must be called after a lock() to the texture. - /** One should avoid to call unlock more than once before another lock. - The last locked mip level will be unlocked. */ - virtual void unlock() = 0; - - //! Get original size of the texture. - /** The texture is usually scaled, if it was created with an unoptimal - size. For example if the size was not a power of two. This method - returns the size of the texture it had before it was scaled. Can be - useful when drawing 2d images on the screen, which should have the - exact size of the original texture. Use ITexture::getSize() if you want - to know the real size it has now stored in the system. - \return The original size of the texture. */ - virtual const core::dimension2d& getOriginalSize() const = 0; - - //! Get dimension (=size) of the texture. - /** \return The size of the texture. */ - virtual const core::dimension2d& getSize() const = 0; - - //! Get driver type of texture. - /** This is the driver, which created the texture. This method is used - internally by the video devices, to check, if they may use a texture - because textures may be incompatible between different devices. - \return Driver type of texture. */ - virtual E_DRIVER_TYPE getDriverType() const = 0; - - //! Get the color format of texture. - /** \return The color format of texture. */ - virtual ECOLOR_FORMAT getColorFormat() const = 0; - - //! Get pitch of the main texture (in bytes). - /** The pitch is the amount of bytes used for a row of pixels in a - texture. - \return Pitch of texture in bytes. */ - virtual u32 getPitch() const = 0; - - //! Check whether the texture has MipMaps - /** \return True if texture has MipMaps, else false. */ - virtual bool hasMipMaps() const { return false; } - - //! Returns if the texture has an alpha channel - virtual bool hasAlpha() const { - return getColorFormat () == video::ECF_A8R8G8B8 || getColorFormat () == video::ECF_A1R5G5B5; - } - - //! Regenerates the mip map levels of the texture. - /** Required after modifying the texture, usually after calling unlock(). - \param mipmapData Optional parameter to pass in image data which will be - used instead of the previously stored or automatically generated mipmap - data. The data has to be a continuous pixel data for all mipmaps until - 1x1 pixel. Each mipmap has to be half the width and height of the previous - level. At least one pixel will be always kept.*/ - virtual void regenerateMipMapLevels(void* mipmapData=0) = 0; - - //! Check whether the texture is a render target - /** Render targets can be set as such in the video driver, in order to - render a scene into the texture. Once unbound as render target, they can - be used just as usual textures again. - \return True if this is a render target, otherwise false. */ - virtual bool isRenderTarget() const { return false; } - - //! Get name of texture (in most cases this is the filename) - const io::SNamedPath& getName() const { return NamedPath; } - -protected: - - //! Helper function, helps to get the desired texture creation format from the flags. - /** \return Either ETCF_ALWAYS_32_BIT, ETCF_ALWAYS_16_BIT, - ETCF_OPTIMIZED_FOR_QUALITY, or ETCF_OPTIMIZED_FOR_SPEED. */ - inline E_TEXTURE_CREATION_FLAG getTextureFormatFromFlags(u32 flags) - { - if (flags & ETCF_OPTIMIZED_FOR_SPEED) - return ETCF_OPTIMIZED_FOR_SPEED; - if (flags & ETCF_ALWAYS_16_BIT) - return ETCF_ALWAYS_16_BIT; - if (flags & ETCF_ALWAYS_32_BIT) - return ETCF_ALWAYS_32_BIT; - if (flags & ETCF_OPTIMIZED_FOR_QUALITY) - return ETCF_OPTIMIZED_FOR_QUALITY; - return ETCF_OPTIMIZED_FOR_SPEED; - } - - io::SNamedPath NamedPath; -}; - - -} // end namespace video -} // end namespace irr - -#endif - -- cgit v1.1