From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/include/IShadowVolumeSceneNode.h | 76 +++++++++++----------- 1 file changed, 38 insertions(+), 38 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h') diff --git a/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h b/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h index 82c2ad3..40781a9 100644 --- a/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h +++ b/libraries/irrlicht-1.8/include/IShadowVolumeSceneNode.h @@ -1,38 +1,38 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ -#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ - -#include "ISceneNode.h" - -namespace irr -{ -namespace scene -{ - class IMesh; - - //! Scene node for rendering a shadow volume into a stencil buffer. - class IShadowVolumeSceneNode : public ISceneNode - { - public: - - //! constructor - IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id) - : ISceneNode(parent, mgr, id) {} - - //! Sets the mesh from which the shadow volume should be generated. - /** To optimize shadow rendering, use a simpler mesh for shadows. - */ - virtual void setShadowMesh(const IMesh* mesh) = 0; - - //! Updates the shadow volumes for current light positions. - virtual void updateShadowVolumes() = 0; - }; - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ +#define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ + +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + class IMesh; + + //! Scene node for rendering a shadow volume into a stencil buffer. + class IShadowVolumeSceneNode : public ISceneNode + { + public: + + //! constructor + IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id) + : ISceneNode(parent, mgr, id) {} + + //! Sets the mesh from which the shadow volume should be generated. + /** To optimize shadow rendering, use a simpler mesh for shadows. + */ + virtual void setShadowMesh(const IMesh* mesh) = 0; + + //! Updates the shadow volumes for current light positions. + virtual void updateShadowVolumes() = 0; + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1