From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../include/IShaderConstantSetCallBack.h | 85 ---------------------- 1 file changed, 85 deletions(-) delete mode 100644 libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h (limited to 'libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h') diff --git a/libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h b/libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h deleted file mode 100644 index f88393f..0000000 --- a/libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h +++ /dev/null @@ -1,85 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__ -#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__ - -#include "IReferenceCounted.h" - -namespace irr -{ -namespace video -{ - class IMaterialRendererServices; - class SMaterial; - -//! Interface making it possible to set constants for gpu programs every frame. -/** Implement this interface in an own class and pass a pointer to it to one of -the methods in IGPUProgrammingServices when creating a shader. The -OnSetConstants method will be called every frame now. */ -class IShaderConstantSetCallBack : public virtual IReferenceCounted -{ -public: - - //! Called to let the callBack know the used material (optional method) - /** - \code - class MyCallBack : public IShaderConstantSetCallBack - { - const video::SMaterial *UsedMaterial; - - OnSetMaterial(const video::SMaterial& material) - { - UsedMaterial=&material; - } - - OnSetConstants(IMaterialRendererServices* services, s32 userData) - { - services->setVertexShaderConstant("myColor", reinterpret_cast(&UsedMaterial->color), 4); - } - } - \endcode - */ - virtual void OnSetMaterial(const SMaterial& material) { } - - //! Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set. - /** - Implement the IShaderConstantSetCallBack in an own class and implement your own - OnSetConstants method using the given IMaterialRendererServices interface. - Pass a pointer to this class to one of the methods in IGPUProgrammingServices - when creating a shader. The OnSetConstants method will now be called every time - before geometry is being drawn using your shader material. A sample implementation - would look like this: - \code - virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData) - { - video::IVideoDriver* driver = services->getVideoDriver(); - - // set clip matrix at register 4 - core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION)); - worldViewProj *= driver->getTransform(video::ETS_VIEW); - worldViewProj *= driver->getTransform(video::ETS_WORLD); - services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4); - // for high level shading languages, this would be another solution: - //services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16); - - // set some light color at register 9 - video::SColorf col(0.0f,1.0f,1.0f,0.0f); - services->setVertexShaderConstant(reinterpret_cast(&col), 9, 1); - // for high level shading languages, this would be another solution: - //services->setVertexShaderConstant("myColor", reinterpret_cast(&col), 4); - } - \endcode - \param services: Pointer to an interface providing methods to set the constants for the shader. - \param userData: Userdata int which can be specified when creating the shader. - */ - virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) = 0; -}; - - -} // end namespace video -} // end namespace irr - -#endif - -- cgit v1.1