From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../include/IShaderConstantSetCallBack.h | 170 ++++++++++----------- 1 file changed, 85 insertions(+), 85 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h') diff --git a/libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h b/libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h index fdf9e9a..f88393f 100644 --- a/libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h +++ b/libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h @@ -1,85 +1,85 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__ -#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__ - -#include "IReferenceCounted.h" - -namespace irr -{ -namespace video -{ - class IMaterialRendererServices; - class SMaterial; - -//! Interface making it possible to set constants for gpu programs every frame. -/** Implement this interface in an own class and pass a pointer to it to one of -the methods in IGPUProgrammingServices when creating a shader. The -OnSetConstants method will be called every frame now. */ -class IShaderConstantSetCallBack : public virtual IReferenceCounted -{ -public: - - //! Called to let the callBack know the used material (optional method) - /** - \code - class MyCallBack : public IShaderConstantSetCallBack - { - const video::SMaterial *UsedMaterial; - - OnSetMaterial(const video::SMaterial& material) - { - UsedMaterial=&material; - } - - OnSetConstants(IMaterialRendererServices* services, s32 userData) - { - services->setVertexShaderConstant("myColor", reinterpret_cast(&UsedMaterial->color), 4); - } - } - \endcode - */ - virtual void OnSetMaterial(const SMaterial& material) { } - - //! Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set. - /** - Implement the IShaderConstantSetCallBack in an own class and implement your own - OnSetConstants method using the given IMaterialRendererServices interface. - Pass a pointer to this class to one of the methods in IGPUProgrammingServices - when creating a shader. The OnSetConstants method will now be called every time - before geometry is being drawn using your shader material. A sample implementation - would look like this: - \code - virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData) - { - video::IVideoDriver* driver = services->getVideoDriver(); - - // set clip matrix at register 4 - core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION)); - worldViewProj *= driver->getTransform(video::ETS_VIEW); - worldViewProj *= driver->getTransform(video::ETS_WORLD); - services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4); - // for high level shading languages, this would be another solution: - //services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16); - - // set some light color at register 9 - video::SColorf col(0.0f,1.0f,1.0f,0.0f); - services->setVertexShaderConstant(reinterpret_cast(&col), 9, 1); - // for high level shading languages, this would be another solution: - //services->setVertexShaderConstant("myColor", reinterpret_cast(&col), 4); - } - \endcode - \param services: Pointer to an interface providing methods to set the constants for the shader. - \param userData: Userdata int which can be specified when creating the shader. - */ - virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) = 0; -}; - - -} // end namespace video -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__ +#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__ + +#include "IReferenceCounted.h" + +namespace irr +{ +namespace video +{ + class IMaterialRendererServices; + class SMaterial; + +//! Interface making it possible to set constants for gpu programs every frame. +/** Implement this interface in an own class and pass a pointer to it to one of +the methods in IGPUProgrammingServices when creating a shader. The +OnSetConstants method will be called every frame now. */ +class IShaderConstantSetCallBack : public virtual IReferenceCounted +{ +public: + + //! Called to let the callBack know the used material (optional method) + /** + \code + class MyCallBack : public IShaderConstantSetCallBack + { + const video::SMaterial *UsedMaterial; + + OnSetMaterial(const video::SMaterial& material) + { + UsedMaterial=&material; + } + + OnSetConstants(IMaterialRendererServices* services, s32 userData) + { + services->setVertexShaderConstant("myColor", reinterpret_cast(&UsedMaterial->color), 4); + } + } + \endcode + */ + virtual void OnSetMaterial(const SMaterial& material) { } + + //! Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set. + /** + Implement the IShaderConstantSetCallBack in an own class and implement your own + OnSetConstants method using the given IMaterialRendererServices interface. + Pass a pointer to this class to one of the methods in IGPUProgrammingServices + when creating a shader. The OnSetConstants method will now be called every time + before geometry is being drawn using your shader material. A sample implementation + would look like this: + \code + virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData) + { + video::IVideoDriver* driver = services->getVideoDriver(); + + // set clip matrix at register 4 + core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION)); + worldViewProj *= driver->getTransform(video::ETS_VIEW); + worldViewProj *= driver->getTransform(video::ETS_WORLD); + services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4); + // for high level shading languages, this would be another solution: + //services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16); + + // set some light color at register 9 + video::SColorf col(0.0f,1.0f,1.0f,0.0f); + services->setVertexShaderConstant(reinterpret_cast(&col), 9, 1); + // for high level shading languages, this would be another solution: + //services->setVertexShaderConstant("myColor", reinterpret_cast(&col), 4); + } + \endcode + \param services: Pointer to an interface providing methods to set the constants for the shader. + \param userData: Userdata int which can be specified when creating the shader. + */ + virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) = 0; +}; + + +} // end namespace video +} // end namespace irr + +#endif + -- cgit v1.1