From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../include/IShaderConstantSetCallBack.h | 85 ++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h (limited to 'libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h') diff --git a/libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h b/libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h new file mode 100644 index 0000000..fdf9e9a --- /dev/null +++ b/libraries/irrlicht-1.8/include/IShaderConstantSetCallBack.h @@ -0,0 +1,85 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__ +#define __I_SHADER_CONSTANT_SET_CALLBACT_H_INCLUDED__ + +#include "IReferenceCounted.h" + +namespace irr +{ +namespace video +{ + class IMaterialRendererServices; + class SMaterial; + +//! Interface making it possible to set constants for gpu programs every frame. +/** Implement this interface in an own class and pass a pointer to it to one of +the methods in IGPUProgrammingServices when creating a shader. The +OnSetConstants method will be called every frame now. */ +class IShaderConstantSetCallBack : public virtual IReferenceCounted +{ +public: + + //! Called to let the callBack know the used material (optional method) + /** + \code + class MyCallBack : public IShaderConstantSetCallBack + { + const video::SMaterial *UsedMaterial; + + OnSetMaterial(const video::SMaterial& material) + { + UsedMaterial=&material; + } + + OnSetConstants(IMaterialRendererServices* services, s32 userData) + { + services->setVertexShaderConstant("myColor", reinterpret_cast(&UsedMaterial->color), 4); + } + } + \endcode + */ + virtual void OnSetMaterial(const SMaterial& material) { } + + //! Called by the engine when the vertex and/or pixel shader constants for an material renderer should be set. + /** + Implement the IShaderConstantSetCallBack in an own class and implement your own + OnSetConstants method using the given IMaterialRendererServices interface. + Pass a pointer to this class to one of the methods in IGPUProgrammingServices + when creating a shader. The OnSetConstants method will now be called every time + before geometry is being drawn using your shader material. A sample implementation + would look like this: + \code + virtual void OnSetConstants(video::IMaterialRendererServices* services, s32 userData) + { + video::IVideoDriver* driver = services->getVideoDriver(); + + // set clip matrix at register 4 + core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION)); + worldViewProj *= driver->getTransform(video::ETS_VIEW); + worldViewProj *= driver->getTransform(video::ETS_WORLD); + services->setVertexShaderConstant(&worldViewProj.M[0], 4, 4); + // for high level shading languages, this would be another solution: + //services->setVertexShaderConstant("mWorldViewProj", worldViewProj.M, 16); + + // set some light color at register 9 + video::SColorf col(0.0f,1.0f,1.0f,0.0f); + services->setVertexShaderConstant(reinterpret_cast(&col), 9, 1); + // for high level shading languages, this would be another solution: + //services->setVertexShaderConstant("myColor", reinterpret_cast(&col), 4); + } + \endcode + \param services: Pointer to an interface providing methods to set the constants for the shader. + \param userData: Userdata int which can be specified when creating the shader. + */ + virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) = 0; +}; + + +} // end namespace video +} // end namespace irr + +#endif + -- cgit v1.1