From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../include/ISceneNodeAnimatorCameraFPS.h | 138 ++++++++++----------- 1 file changed, 69 insertions(+), 69 deletions(-) (limited to 'libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraFPS.h') diff --git a/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraFPS.h b/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraFPS.h index 7b7a867..adfe9e9 100644 --- a/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraFPS.h +++ b/libraries/irrlicht-1.8/include/ISceneNodeAnimatorCameraFPS.h @@ -1,69 +1,69 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ -#define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ - -#include "ISceneNodeAnimator.h" -#include "IEventReceiver.h" -#include "irrArray.h" - -namespace irr -{ - struct SKeyMap; - -namespace scene -{ - - //! Special scene node animator for FPS cameras - /** This scene node animator can be attached to a camera to make it act - like a first person shooter - */ - class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator - { - public: - - //! Returns the speed of movement in units per millisecond - virtual f32 getMoveSpeed() const = 0; - - //! Sets the speed of movement in units per millisecond - virtual void setMoveSpeed(f32 moveSpeed) = 0; - - //! Returns the rotation speed in degrees - /** The degrees are equivalent to a half screen movement of the mouse, - i.e. if the mouse cursor had been moved to the border of the screen since - the last animation. */ - virtual f32 getRotateSpeed() const = 0; - - //! Set the rotation speed in degrees - virtual void setRotateSpeed(f32 rotateSpeed) = 0; - - //! Sets the keyboard mapping for this animator (old style) - /** \param map Array of keyboard mappings, see irr::SKeyMap - \param count Size of the keyboard map array. */ - virtual void setKeyMap(SKeyMap *map, u32 count) = 0; - - //! Sets the keyboard mapping for this animator - //! \param keymap The new keymap array - virtual void setKeyMap(const core::array& keymap) = 0; - - //! Gets the keyboard mapping for this animator - virtual const core::array& getKeyMap() const = 0; - - //! Sets whether vertical movement should be allowed. - /** If vertical movement is enabled then the camera may fight with - gravity causing camera shake. Disable this if the camera has - a collision animator with gravity enabled. */ - virtual void setVerticalMovement(bool allow) = 0; - - //! Sets whether the Y axis of the mouse should be inverted. - /** If enabled then moving the mouse down will cause - the camera to look up. It is disabled by default. */ - virtual void setInvertMouse(bool invert) = 0; - }; -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ +#define __I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED__ + +#include "ISceneNodeAnimator.h" +#include "IEventReceiver.h" +#include "irrArray.h" + +namespace irr +{ + struct SKeyMap; + +namespace scene +{ + + //! Special scene node animator for FPS cameras + /** This scene node animator can be attached to a camera to make it act + like a first person shooter + */ + class ISceneNodeAnimatorCameraFPS : public ISceneNodeAnimator + { + public: + + //! Returns the speed of movement in units per millisecond + virtual f32 getMoveSpeed() const = 0; + + //! Sets the speed of movement in units per millisecond + virtual void setMoveSpeed(f32 moveSpeed) = 0; + + //! Returns the rotation speed in degrees + /** The degrees are equivalent to a half screen movement of the mouse, + i.e. if the mouse cursor had been moved to the border of the screen since + the last animation. */ + virtual f32 getRotateSpeed() const = 0; + + //! Set the rotation speed in degrees + virtual void setRotateSpeed(f32 rotateSpeed) = 0; + + //! Sets the keyboard mapping for this animator (old style) + /** \param map Array of keyboard mappings, see irr::SKeyMap + \param count Size of the keyboard map array. */ + virtual void setKeyMap(SKeyMap *map, u32 count) = 0; + + //! Sets the keyboard mapping for this animator + //! \param keymap The new keymap array + virtual void setKeyMap(const core::array& keymap) = 0; + + //! Gets the keyboard mapping for this animator + virtual const core::array& getKeyMap() const = 0; + + //! Sets whether vertical movement should be allowed. + /** If vertical movement is enabled then the camera may fight with + gravity causing camera shake. Disable this if the camera has + a collision animator with gravity enabled. */ + virtual void setVerticalMovement(bool allow) = 0; + + //! Sets whether the Y axis of the mouse should be inverted. + /** If enabled then moving the mouse down will cause + the camera to look up. It is disabled by default. */ + virtual void setInvertMouse(bool invert) = 0; + }; +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1