From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../include/IParticleGravityAffector.h | 84 +++++++++++----------- 1 file changed, 42 insertions(+), 42 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IParticleGravityAffector.h') diff --git a/libraries/irrlicht-1.8/include/IParticleGravityAffector.h b/libraries/irrlicht-1.8/include/IParticleGravityAffector.h index 4113888..f0e4f8e 100644 --- a/libraries/irrlicht-1.8/include/IParticleGravityAffector.h +++ b/libraries/irrlicht-1.8/include/IParticleGravityAffector.h @@ -1,42 +1,42 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ -#define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ - -#include "IParticleAffector.h" - -namespace irr -{ -namespace scene -{ - -//! A particle affector which applies gravity to particles. -class IParticleGravityAffector : public IParticleAffector -{ -public: - - //! Set the time in milliseconds when the gravity force is totally lost - /** At that point the particle does not move any more. */ - virtual void setTimeForceLost( f32 timeForceLost ) = 0; - - //! Set the direction and force of gravity in all 3 dimensions. - virtual void setGravity( const core::vector3df& gravity ) = 0; - - //! Get the time in milliseconds when the gravity force is totally lost - virtual f32 getTimeForceLost() const = 0; - - //! Get the direction and force of gravity. - virtual const core::vector3df& getGravity() const = 0; - - //! Get emitter type - virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_GRAVITY; } -}; - -} // end namespace scene -} // end namespace irr - - -#endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ +#define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ + +#include "IParticleAffector.h" + +namespace irr +{ +namespace scene +{ + +//! A particle affector which applies gravity to particles. +class IParticleGravityAffector : public IParticleAffector +{ +public: + + //! Set the time in milliseconds when the gravity force is totally lost + /** At that point the particle does not move any more. */ + virtual void setTimeForceLost( f32 timeForceLost ) = 0; + + //! Set the direction and force of gravity in all 3 dimensions. + virtual void setGravity( const core::vector3df& gravity ) = 0; + + //! Get the time in milliseconds when the gravity force is totally lost + virtual f32 getTimeForceLost() const = 0; + + //! Get the direction and force of gravity. + virtual const core::vector3df& getGravity() const = 0; + + //! Get emitter type + virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_GRAVITY; } +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__ + -- cgit v1.1