From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../include/IParticleFadeOutAffector.h | 82 +++++++++++----------- 1 file changed, 41 insertions(+), 41 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IParticleFadeOutAffector.h') diff --git a/libraries/irrlicht-1.8/include/IParticleFadeOutAffector.h b/libraries/irrlicht-1.8/include/IParticleFadeOutAffector.h index 759ba58..c3ce78b 100644 --- a/libraries/irrlicht-1.8/include/IParticleFadeOutAffector.h +++ b/libraries/irrlicht-1.8/include/IParticleFadeOutAffector.h @@ -1,41 +1,41 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ -#define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ - -#include "IParticleAffector.h" - -namespace irr -{ -namespace scene -{ - -//! A particle affector which fades out the particles. -class IParticleFadeOutAffector : public IParticleAffector -{ -public: - - //! Sets the targetColor, i.e. the color the particles will interpolate to over time. - virtual void setTargetColor( const video::SColor& targetColor ) = 0; - - //! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms) - virtual void setFadeOutTime( u32 fadeOutTime ) = 0; - - //! Gets the targetColor, i.e. the color the particles will interpolate to over time. - virtual const video::SColor& getTargetColor() const = 0; - - //! Gets the time in milliseconds it takes for each particle to fade out. - virtual u32 getFadeOutTime() const = 0; - - //! Get emitter type - virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_FADE_OUT; } -}; - -} // end namespace scene -} // end namespace irr - - -#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ +#define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ + +#include "IParticleAffector.h" + +namespace irr +{ +namespace scene +{ + +//! A particle affector which fades out the particles. +class IParticleFadeOutAffector : public IParticleAffector +{ +public: + + //! Sets the targetColor, i.e. the color the particles will interpolate to over time. + virtual void setTargetColor( const video::SColor& targetColor ) = 0; + + //! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms) + virtual void setFadeOutTime( u32 fadeOutTime ) = 0; + + //! Gets the targetColor, i.e. the color the particles will interpolate to over time. + virtual const video::SColor& getTargetColor() const = 0; + + //! Gets the time in milliseconds it takes for each particle to fade out. + virtual u32 getFadeOutTime() const = 0; + + //! Get emitter type + virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_FADE_OUT; } +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ + -- cgit v1.1