From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../include/IParticleFadeOutAffector.h | 41 ++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 libraries/irrlicht-1.8/include/IParticleFadeOutAffector.h (limited to 'libraries/irrlicht-1.8/include/IParticleFadeOutAffector.h') diff --git a/libraries/irrlicht-1.8/include/IParticleFadeOutAffector.h b/libraries/irrlicht-1.8/include/IParticleFadeOutAffector.h new file mode 100644 index 0000000..759ba58 --- /dev/null +++ b/libraries/irrlicht-1.8/include/IParticleFadeOutAffector.h @@ -0,0 +1,41 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ +#define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ + +#include "IParticleAffector.h" + +namespace irr +{ +namespace scene +{ + +//! A particle affector which fades out the particles. +class IParticleFadeOutAffector : public IParticleAffector +{ +public: + + //! Sets the targetColor, i.e. the color the particles will interpolate to over time. + virtual void setTargetColor( const video::SColor& targetColor ) = 0; + + //! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms) + virtual void setFadeOutTime( u32 fadeOutTime ) = 0; + + //! Gets the targetColor, i.e. the color the particles will interpolate to over time. + virtual const video::SColor& getTargetColor() const = 0; + + //! Gets the time in milliseconds it takes for each particle to fade out. + virtual u32 getFadeOutTime() const = 0; + + //! Get emitter type + virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_FADE_OUT; } +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__ + -- cgit v1.1