From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/include/IParticleEmitter.h | 258 +++++++++++----------- 1 file changed, 129 insertions(+), 129 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IParticleEmitter.h') diff --git a/libraries/irrlicht-1.8/include/IParticleEmitter.h b/libraries/irrlicht-1.8/include/IParticleEmitter.h index 4b88266..6fc9a2c 100644 --- a/libraries/irrlicht-1.8/include/IParticleEmitter.h +++ b/libraries/irrlicht-1.8/include/IParticleEmitter.h @@ -1,129 +1,129 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_PARTICLE_EMITTER_H_INCLUDED__ -#define __I_PARTICLE_EMITTER_H_INCLUDED__ - -#include "IAttributeExchangingObject.h" -#include "SParticle.h" - -namespace irr -{ -namespace scene -{ - -//! Types of built in particle emitters -enum E_PARTICLE_EMITTER_TYPE -{ - EPET_POINT = 0, - EPET_ANIMATED_MESH, - EPET_BOX, - EPET_CYLINDER, - EPET_MESH, - EPET_RING, - EPET_SPHERE, - EPET_COUNT -}; - -//! Names for built in particle emitters -const c8* const ParticleEmitterTypeNames[] = -{ - "Point", - "AnimatedMesh", - "Box", - "Cylinder", - "Mesh", - "Ring", - "Sphere", - 0 -}; - -//! A particle emitter for using with particle systems. -/** A Particle emitter emitts new particles into a particle system. -*/ -class IParticleEmitter : public virtual io::IAttributeExchangingObject -{ -public: - - //! Prepares an array with new particles to emitt into the system - /** \param now Current time. - \param timeSinceLastCall Time elapsed since last call, in milliseconds. - \param outArray Pointer which will point to the array with the new - particles to add into the system. - \return Amount of new particles in the array. Can be 0. */ - virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) = 0; - - //! Set direction the emitter emits particles - virtual void setDirection( const core::vector3df& newDirection ) = 0; - - //! Set minimum number of particles the emitter emits per second - virtual void setMinParticlesPerSecond( u32 minPPS ) = 0; - - //! Set maximum number of particles the emitter emits per second - virtual void setMaxParticlesPerSecond( u32 maxPPS ) = 0; - - //! Set minimum starting color for particles - virtual void setMinStartColor( const video::SColor& color ) = 0; - - //! Set maximum starting color for particles - virtual void setMaxStartColor( const video::SColor& color ) = 0; - - //! Set the maximum starting size for particles - virtual void setMaxStartSize( const core::dimension2df& size ) = 0; - - //! Set the minimum starting size for particles - virtual void setMinStartSize( const core::dimension2df& size ) = 0; - - //! Set the minimum particle life-time in milliseconds - virtual void setMinLifeTime( u32 lifeTimeMin ) = 0; - - //! Set the maximum particle life-time in milliseconds - virtual void setMaxLifeTime( u32 lifeTimeMax ) = 0; - - //! Set maximal random derivation from the direction - virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) = 0; - - //! Get direction the emitter emits particles - virtual const core::vector3df& getDirection() const = 0; - - //! Get the minimum number of particles the emitter emits per second - virtual u32 getMinParticlesPerSecond() const = 0; - - //! Get the maximum number of particles the emitter emits per second - virtual u32 getMaxParticlesPerSecond() const = 0; - - //! Get the minimum starting color for particles - virtual const video::SColor& getMinStartColor() const = 0; - - //! Get the maximum starting color for particles - virtual const video::SColor& getMaxStartColor() const = 0; - - //! Get the maximum starting size for particles - virtual const core::dimension2df& getMaxStartSize() const = 0; - - //! Get the minimum starting size for particles - virtual const core::dimension2df& getMinStartSize() const = 0; - - //! Get the minimum particle life-time in milliseconds - virtual u32 getMinLifeTime() const = 0; - - //! Get the maximum particle life-time in milliseconds - virtual u32 getMaxLifeTime() const = 0; - - //! Get maximal random derivation from the direction - virtual s32 getMaxAngleDegrees() const = 0; - - - //! Get emitter type - virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_POINT; } -}; - -typedef IParticleEmitter IParticlePointEmitter; - -} // end namespace scene -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_PARTICLE_EMITTER_H_INCLUDED__ +#define __I_PARTICLE_EMITTER_H_INCLUDED__ + +#include "IAttributeExchangingObject.h" +#include "SParticle.h" + +namespace irr +{ +namespace scene +{ + +//! Types of built in particle emitters +enum E_PARTICLE_EMITTER_TYPE +{ + EPET_POINT = 0, + EPET_ANIMATED_MESH, + EPET_BOX, + EPET_CYLINDER, + EPET_MESH, + EPET_RING, + EPET_SPHERE, + EPET_COUNT +}; + +//! Names for built in particle emitters +const c8* const ParticleEmitterTypeNames[] = +{ + "Point", + "AnimatedMesh", + "Box", + "Cylinder", + "Mesh", + "Ring", + "Sphere", + 0 +}; + +//! A particle emitter for using with particle systems. +/** A Particle emitter emitts new particles into a particle system. +*/ +class IParticleEmitter : public virtual io::IAttributeExchangingObject +{ +public: + + //! Prepares an array with new particles to emitt into the system + /** \param now Current time. + \param timeSinceLastCall Time elapsed since last call, in milliseconds. + \param outArray Pointer which will point to the array with the new + particles to add into the system. + \return Amount of new particles in the array. Can be 0. */ + virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) = 0; + + //! Set direction the emitter emits particles + virtual void setDirection( const core::vector3df& newDirection ) = 0; + + //! Set minimum number of particles the emitter emits per second + virtual void setMinParticlesPerSecond( u32 minPPS ) = 0; + + //! Set maximum number of particles the emitter emits per second + virtual void setMaxParticlesPerSecond( u32 maxPPS ) = 0; + + //! Set minimum starting color for particles + virtual void setMinStartColor( const video::SColor& color ) = 0; + + //! Set maximum starting color for particles + virtual void setMaxStartColor( const video::SColor& color ) = 0; + + //! Set the maximum starting size for particles + virtual void setMaxStartSize( const core::dimension2df& size ) = 0; + + //! Set the minimum starting size for particles + virtual void setMinStartSize( const core::dimension2df& size ) = 0; + + //! Set the minimum particle life-time in milliseconds + virtual void setMinLifeTime( u32 lifeTimeMin ) = 0; + + //! Set the maximum particle life-time in milliseconds + virtual void setMaxLifeTime( u32 lifeTimeMax ) = 0; + + //! Set maximal random derivation from the direction + virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) = 0; + + //! Get direction the emitter emits particles + virtual const core::vector3df& getDirection() const = 0; + + //! Get the minimum number of particles the emitter emits per second + virtual u32 getMinParticlesPerSecond() const = 0; + + //! Get the maximum number of particles the emitter emits per second + virtual u32 getMaxParticlesPerSecond() const = 0; + + //! Get the minimum starting color for particles + virtual const video::SColor& getMinStartColor() const = 0; + + //! Get the maximum starting color for particles + virtual const video::SColor& getMaxStartColor() const = 0; + + //! Get the maximum starting size for particles + virtual const core::dimension2df& getMaxStartSize() const = 0; + + //! Get the minimum starting size for particles + virtual const core::dimension2df& getMinStartSize() const = 0; + + //! Get the minimum particle life-time in milliseconds + virtual u32 getMinLifeTime() const = 0; + + //! Get the maximum particle life-time in milliseconds + virtual u32 getMaxLifeTime() const = 0; + + //! Get maximal random derivation from the direction + virtual s32 getMaxAngleDegrees() const = 0; + + + //! Get emitter type + virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_POINT; } +}; + +typedef IParticleEmitter IParticlePointEmitter; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1