From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- libraries/irrlicht-1.8/include/IParticleEmitter.h | 129 ++++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 libraries/irrlicht-1.8/include/IParticleEmitter.h (limited to 'libraries/irrlicht-1.8/include/IParticleEmitter.h') diff --git a/libraries/irrlicht-1.8/include/IParticleEmitter.h b/libraries/irrlicht-1.8/include/IParticleEmitter.h new file mode 100644 index 0000000..4b88266 --- /dev/null +++ b/libraries/irrlicht-1.8/include/IParticleEmitter.h @@ -0,0 +1,129 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_PARTICLE_EMITTER_H_INCLUDED__ +#define __I_PARTICLE_EMITTER_H_INCLUDED__ + +#include "IAttributeExchangingObject.h" +#include "SParticle.h" + +namespace irr +{ +namespace scene +{ + +//! Types of built in particle emitters +enum E_PARTICLE_EMITTER_TYPE +{ + EPET_POINT = 0, + EPET_ANIMATED_MESH, + EPET_BOX, + EPET_CYLINDER, + EPET_MESH, + EPET_RING, + EPET_SPHERE, + EPET_COUNT +}; + +//! Names for built in particle emitters +const c8* const ParticleEmitterTypeNames[] = +{ + "Point", + "AnimatedMesh", + "Box", + "Cylinder", + "Mesh", + "Ring", + "Sphere", + 0 +}; + +//! A particle emitter for using with particle systems. +/** A Particle emitter emitts new particles into a particle system. +*/ +class IParticleEmitter : public virtual io::IAttributeExchangingObject +{ +public: + + //! Prepares an array with new particles to emitt into the system + /** \param now Current time. + \param timeSinceLastCall Time elapsed since last call, in milliseconds. + \param outArray Pointer which will point to the array with the new + particles to add into the system. + \return Amount of new particles in the array. Can be 0. */ + virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) = 0; + + //! Set direction the emitter emits particles + virtual void setDirection( const core::vector3df& newDirection ) = 0; + + //! Set minimum number of particles the emitter emits per second + virtual void setMinParticlesPerSecond( u32 minPPS ) = 0; + + //! Set maximum number of particles the emitter emits per second + virtual void setMaxParticlesPerSecond( u32 maxPPS ) = 0; + + //! Set minimum starting color for particles + virtual void setMinStartColor( const video::SColor& color ) = 0; + + //! Set maximum starting color for particles + virtual void setMaxStartColor( const video::SColor& color ) = 0; + + //! Set the maximum starting size for particles + virtual void setMaxStartSize( const core::dimension2df& size ) = 0; + + //! Set the minimum starting size for particles + virtual void setMinStartSize( const core::dimension2df& size ) = 0; + + //! Set the minimum particle life-time in milliseconds + virtual void setMinLifeTime( u32 lifeTimeMin ) = 0; + + //! Set the maximum particle life-time in milliseconds + virtual void setMaxLifeTime( u32 lifeTimeMax ) = 0; + + //! Set maximal random derivation from the direction + virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) = 0; + + //! Get direction the emitter emits particles + virtual const core::vector3df& getDirection() const = 0; + + //! Get the minimum number of particles the emitter emits per second + virtual u32 getMinParticlesPerSecond() const = 0; + + //! Get the maximum number of particles the emitter emits per second + virtual u32 getMaxParticlesPerSecond() const = 0; + + //! Get the minimum starting color for particles + virtual const video::SColor& getMinStartColor() const = 0; + + //! Get the maximum starting color for particles + virtual const video::SColor& getMaxStartColor() const = 0; + + //! Get the maximum starting size for particles + virtual const core::dimension2df& getMaxStartSize() const = 0; + + //! Get the minimum starting size for particles + virtual const core::dimension2df& getMinStartSize() const = 0; + + //! Get the minimum particle life-time in milliseconds + virtual u32 getMinLifeTime() const = 0; + + //! Get the maximum particle life-time in milliseconds + virtual u32 getMaxLifeTime() const = 0; + + //! Get maximal random derivation from the direction + virtual s32 getMaxAngleDegrees() const = 0; + + + //! Get emitter type + virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_POINT; } +}; + +typedef IParticleEmitter IParticlePointEmitter; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1