From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../include/IParticleAttractionAffector.h | 118 ++++++++++----------- 1 file changed, 59 insertions(+), 59 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IParticleAttractionAffector.h') diff --git a/libraries/irrlicht-1.8/include/IParticleAttractionAffector.h b/libraries/irrlicht-1.8/include/IParticleAttractionAffector.h index 6f9d8ab..7e874e8 100644 --- a/libraries/irrlicht-1.8/include/IParticleAttractionAffector.h +++ b/libraries/irrlicht-1.8/include/IParticleAttractionAffector.h @@ -1,59 +1,59 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ -#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ - -#include "IParticleAffector.h" - -namespace irr -{ -namespace scene -{ - -//! A particle affector which attracts or detracts particles. -class IParticleAttractionAffector : public IParticleAffector -{ -public: - - //! Set the point that particles will attract to - virtual void setPoint( const core::vector3df& point ) = 0; - - //! Set whether or not the particles are attracting or detracting - virtual void setAttract( bool attract ) = 0; - - //! Set whether or not this will affect particles in the X direction - virtual void setAffectX( bool affect ) = 0; - - //! Set whether or not this will affect particles in the Y direction - virtual void setAffectY( bool affect ) = 0; - - //! Set whether or not this will affect particles in the Z direction - virtual void setAffectZ( bool affect ) = 0; - - //! Get the point that particles are attracted to - virtual const core::vector3df& getPoint() const = 0; - - //! Get whether or not the particles are attracting or detracting - virtual bool getAttract() const = 0; - - //! Get whether or not the particles X position are affected - virtual bool getAffectX() const = 0; - - //! Get whether or not the particles Y position are affected - virtual bool getAffectY() const = 0; - - //! Get whether or not the particles Z position are affected - virtual bool getAffectZ() const = 0; - - //! Get emitter type - virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ATTRACT; } -}; - -} // end namespace scene -} // end namespace irr - - -#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ +#define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ + +#include "IParticleAffector.h" + +namespace irr +{ +namespace scene +{ + +//! A particle affector which attracts or detracts particles. +class IParticleAttractionAffector : public IParticleAffector +{ +public: + + //! Set the point that particles will attract to + virtual void setPoint( const core::vector3df& point ) = 0; + + //! Set whether or not the particles are attracting or detracting + virtual void setAttract( bool attract ) = 0; + + //! Set whether or not this will affect particles in the X direction + virtual void setAffectX( bool affect ) = 0; + + //! Set whether or not this will affect particles in the Y direction + virtual void setAffectY( bool affect ) = 0; + + //! Set whether or not this will affect particles in the Z direction + virtual void setAffectZ( bool affect ) = 0; + + //! Get the point that particles are attracted to + virtual const core::vector3df& getPoint() const = 0; + + //! Get whether or not the particles are attracting or detracting + virtual bool getAttract() const = 0; + + //! Get whether or not the particles X position are affected + virtual bool getAffectX() const = 0; + + //! Get whether or not the particles Y position are affected + virtual bool getAffectY() const = 0; + + //! Get whether or not the particles Z position are affected + virtual bool getAffectZ() const = 0; + + //! Get emitter type + virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ATTRACT; } +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ + -- cgit v1.1