From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../IParticleAnimatedMeshSceneNodeEmitter.h | 54 ---------------------- 1 file changed, 54 deletions(-) delete mode 100644 libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h (limited to 'libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h') diff --git a/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h b/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h deleted file mode 100644 index b64d1d6..0000000 --- a/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h +++ /dev/null @@ -1,54 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ -#define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ - -#include "IParticleEmitter.h" -#include "IAnimatedMeshSceneNode.h" - -namespace irr -{ -namespace scene -{ - -//! A particle emitter which emits particles from mesh vertices. -class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter -{ -public: - - //! Set Mesh to emit particles from - virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0; - - //! Set whether to use vertex normal for direction, or direction specified - virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0; - - //! Set the amount that the normal is divided by for getting a particles direction - virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0; - - //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices - virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0; - - //! Get mesh we're emitting particles from - virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0; - - //! Get whether to use vertex normal for direction, or direction specified - virtual bool isUsingNormalDirection() const = 0; - - //! Get the amount that the normal is divided by for getting a particles direction - virtual f32 getNormalDirectionModifier() const = 0; - - //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices - virtual bool getEveryMeshVertex() const = 0; - - //! Get emitter type - virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; } -}; - -} // end namespace scene -} // end namespace irr - - -#endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ - -- cgit v1.1