From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../IParticleAnimatedMeshSceneNodeEmitter.h | 108 ++++++++++----------- 1 file changed, 54 insertions(+), 54 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h') diff --git a/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h b/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h index 9be329d..b64d1d6 100644 --- a/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h +++ b/libraries/irrlicht-1.8/include/IParticleAnimatedMeshSceneNodeEmitter.h @@ -1,54 +1,54 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ -#define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ - -#include "IParticleEmitter.h" -#include "IAnimatedMeshSceneNode.h" - -namespace irr -{ -namespace scene -{ - -//! A particle emitter which emits particles from mesh vertices. -class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter -{ -public: - - //! Set Mesh to emit particles from - virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0; - - //! Set whether to use vertex normal for direction, or direction specified - virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0; - - //! Set the amount that the normal is divided by for getting a particles direction - virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0; - - //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices - virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0; - - //! Get mesh we're emitting particles from - virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0; - - //! Get whether to use vertex normal for direction, or direction specified - virtual bool isUsingNormalDirection() const = 0; - - //! Get the amount that the normal is divided by for getting a particles direction - virtual f32 getNormalDirectionModifier() const = 0; - - //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices - virtual bool getEveryMeshVertex() const = 0; - - //! Get emitter type - virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; } -}; - -} // end namespace scene -} // end namespace irr - - -#endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ +#define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ + +#include "IParticleEmitter.h" +#include "IAnimatedMeshSceneNode.h" + +namespace irr +{ +namespace scene +{ + +//! A particle emitter which emits particles from mesh vertices. +class IParticleAnimatedMeshSceneNodeEmitter : public IParticleEmitter +{ +public: + + //! Set Mesh to emit particles from + virtual void setAnimatedMeshSceneNode( IAnimatedMeshSceneNode* node ) = 0; + + //! Set whether to use vertex normal for direction, or direction specified + virtual void setUseNormalDirection( bool useNormalDirection = true ) = 0; + + //! Set the amount that the normal is divided by for getting a particles direction + virtual void setNormalDirectionModifier( f32 normalDirectionModifier ) = 0; + + //! Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices + virtual void setEveryMeshVertex( bool everyMeshVertex = true ) = 0; + + //! Get mesh we're emitting particles from + virtual const IAnimatedMeshSceneNode* getAnimatedMeshSceneNode() const = 0; + + //! Get whether to use vertex normal for direction, or direction specified + virtual bool isUsingNormalDirection() const = 0; + + //! Get the amount that the normal is divided by for getting a particles direction + virtual f32 getNormalDirectionModifier() const = 0; + + //! Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices + virtual bool getEveryMeshVertex() const = 0; + + //! Get emitter type + virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_ANIMATED_MESH; } +}; + +} // end namespace scene +} // end namespace irr + + +#endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__ + -- cgit v1.1