From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- libraries/irrlicht-1.8/include/IMeshLoader.h | 53 ---------------------------- 1 file changed, 53 deletions(-) delete mode 100644 libraries/irrlicht-1.8/include/IMeshLoader.h (limited to 'libraries/irrlicht-1.8/include/IMeshLoader.h') diff --git a/libraries/irrlicht-1.8/include/IMeshLoader.h b/libraries/irrlicht-1.8/include/IMeshLoader.h deleted file mode 100644 index 3955fb4..0000000 --- a/libraries/irrlicht-1.8/include/IMeshLoader.h +++ /dev/null @@ -1,53 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_MESH_LOADER_H_INCLUDED__ -#define __I_MESH_LOADER_H_INCLUDED__ - -#include "IReferenceCounted.h" -#include "path.h" - -namespace irr -{ -namespace io -{ - class IReadFile; -} // end namespace io -namespace scene -{ - class IAnimatedMesh; - -//! Class which is able to load an animated mesh from a file. -/** If you want Irrlicht be able to load meshes of -currently unsupported file formats (e.g. .cob), then implement -this and add your new Meshloader with -ISceneManager::addExternalMeshLoader() to the engine. */ -class IMeshLoader : public virtual IReferenceCounted -{ -public: - - //! Destructor - virtual ~IMeshLoader() {} - - //! Returns true if the file might be loaded by this class. - /** This decision should be based on the file extension (e.g. ".cob") - only. - \param filename Name of the file to test. - \return True if the file might be loaded by this class. */ - virtual bool isALoadableFileExtension(const io::path& filename) const = 0; - - //! Creates/loads an animated mesh from the file. - /** \param file File handler to load the file from. - \return Pointer to the created mesh. Returns 0 if loading failed. - If you no longer need the mesh, you should call IAnimatedMesh::drop(). - See IReferenceCounted::drop() for more information. */ - virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0; -}; - - -} // end namespace scene -} // end namespace irr - -#endif - -- cgit v1.1