From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/include/IMeshLoader.h | 106 +++++++++++++-------------- 1 file changed, 53 insertions(+), 53 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IMeshLoader.h') diff --git a/libraries/irrlicht-1.8/include/IMeshLoader.h b/libraries/irrlicht-1.8/include/IMeshLoader.h index 7f874c0..3955fb4 100644 --- a/libraries/irrlicht-1.8/include/IMeshLoader.h +++ b/libraries/irrlicht-1.8/include/IMeshLoader.h @@ -1,53 +1,53 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_MESH_LOADER_H_INCLUDED__ -#define __I_MESH_LOADER_H_INCLUDED__ - -#include "IReferenceCounted.h" -#include "path.h" - -namespace irr -{ -namespace io -{ - class IReadFile; -} // end namespace io -namespace scene -{ - class IAnimatedMesh; - -//! Class which is able to load an animated mesh from a file. -/** If you want Irrlicht be able to load meshes of -currently unsupported file formats (e.g. .cob), then implement -this and add your new Meshloader with -ISceneManager::addExternalMeshLoader() to the engine. */ -class IMeshLoader : public virtual IReferenceCounted -{ -public: - - //! Destructor - virtual ~IMeshLoader() {} - - //! Returns true if the file might be loaded by this class. - /** This decision should be based on the file extension (e.g. ".cob") - only. - \param filename Name of the file to test. - \return True if the file might be loaded by this class. */ - virtual bool isALoadableFileExtension(const io::path& filename) const = 0; - - //! Creates/loads an animated mesh from the file. - /** \param file File handler to load the file from. - \return Pointer to the created mesh. Returns 0 if loading failed. - If you no longer need the mesh, you should call IAnimatedMesh::drop(). - See IReferenceCounted::drop() for more information. */ - virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0; -}; - - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_MESH_LOADER_H_INCLUDED__ +#define __I_MESH_LOADER_H_INCLUDED__ + +#include "IReferenceCounted.h" +#include "path.h" + +namespace irr +{ +namespace io +{ + class IReadFile; +} // end namespace io +namespace scene +{ + class IAnimatedMesh; + +//! Class which is able to load an animated mesh from a file. +/** If you want Irrlicht be able to load meshes of +currently unsupported file formats (e.g. .cob), then implement +this and add your new Meshloader with +ISceneManager::addExternalMeshLoader() to the engine. */ +class IMeshLoader : public virtual IReferenceCounted +{ +public: + + //! Destructor + virtual ~IMeshLoader() {} + + //! Returns true if the file might be loaded by this class. + /** This decision should be based on the file extension (e.g. ".cob") + only. + \param filename Name of the file to test. + \return True if the file might be loaded by this class. */ + virtual bool isALoadableFileExtension(const io::path& filename) const = 0; + + //! Creates/loads an animated mesh from the file. + /** \param file File handler to load the file from. + \return Pointer to the created mesh. Returns 0 if loading failed. + If you no longer need the mesh, you should call IAnimatedMesh::drop(). + See IReferenceCounted::drop() for more information. */ + virtual IAnimatedMesh* createMesh(io::IReadFile* file) = 0; +}; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1