From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- libraries/irrlicht-1.8/include/ILightManager.h | 62 -------------------------- 1 file changed, 62 deletions(-) delete mode 100644 libraries/irrlicht-1.8/include/ILightManager.h (limited to 'libraries/irrlicht-1.8/include/ILightManager.h') diff --git a/libraries/irrlicht-1.8/include/ILightManager.h b/libraries/irrlicht-1.8/include/ILightManager.h deleted file mode 100644 index 35fb9cb..0000000 --- a/libraries/irrlicht-1.8/include/ILightManager.h +++ /dev/null @@ -1,62 +0,0 @@ -// Written by Colin MacDonald - all rights assigned to Nikolaus Gebhardt -// Copyright (C) 2008-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_LIGHT_MANAGER_H_INCLUDED__ -#define __I_LIGHT_MANAGER_H_INCLUDED__ - -#include "IReferenceCounted.h" -#include "irrArray.h" - -namespace irr -{ -namespace scene -{ - class ILightSceneNode; - - //! ILightManager provides an interface for user applications to manipulate the list of lights in the scene. - /** The light list can be trimmed or re-ordered before device/ hardware - lights are created, and/or individual lights can be switched on and off - before or after each scene node is rendered. It is assumed that the - ILightManager implementation will store any data that it wishes to - retain, i.e. the ISceneManager to which it is assigned, the lightList, - the current render pass, and the current scene node. */ - class ILightManager : public IReferenceCounted - { - public: - //! Called after the scene's light list has been built, but before rendering has begun. - /** As actual device/hardware lights are not created until the - ESNRP_LIGHT render pass, this provides an opportunity for the - light manager to trim or re-order the light list, before any - device/hardware lights have actually been created. - \param lightList: the Scene Manager's light list, which - the light manager may modify. This reference will remain valid - until OnPostRender(). - */ - virtual void OnPreRender(core::array & lightList) = 0; - - //! Called after the last scene node is rendered. - /** After this call returns, the lightList passed to OnPreRender() becomes invalid. */ - virtual void OnPostRender(void) = 0; - - //! Called before a render pass begins - /** \param renderPass: the render pass that's about to begin */ - virtual void OnRenderPassPreRender(E_SCENE_NODE_RENDER_PASS renderPass) = 0; - - //! Called after the render pass specified in OnRenderPassPreRender() ends - /** \param[in] renderPass: the render pass that has finished */ - virtual void OnRenderPassPostRender(E_SCENE_NODE_RENDER_PASS renderPass) = 0; - - //! Called before the given scene node is rendered - /** \param[in] node: the scene node that's about to be rendered */ - virtual void OnNodePreRender(ISceneNode* node) = 0; - - //! Called after the the node specified in OnNodePreRender() has been rendered - /** \param[in] node: the scene node that has just been rendered */ - virtual void OnNodePostRender(ISceneNode* node) = 0; - }; -} // end namespace scene -} // end namespace irr - -#endif -- cgit v1.1