From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/include/IGUITable.h | 410 ++++++++++++++--------------- 1 file changed, 205 insertions(+), 205 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IGUITable.h') diff --git a/libraries/irrlicht-1.8/include/IGUITable.h b/libraries/irrlicht-1.8/include/IGUITable.h index 4f271a9..219d28d 100644 --- a/libraries/irrlicht-1.8/include/IGUITable.h +++ b/libraries/irrlicht-1.8/include/IGUITable.h @@ -1,205 +1,205 @@ -// Copyright (C) 2003-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_GUI_TABLE_H_INCLUDED__ -#define __I_GUI_TABLE_H_INCLUDED__ - -#include "IGUIElement.h" -#include "irrTypes.h" -#include "SColor.h" -#include "IGUISkin.h" - -namespace irr -{ -namespace gui -{ - - //! modes for ordering used when a column header is clicked - enum EGUI_COLUMN_ORDERING - { - //! Do not use ordering - EGCO_NONE, - - //! Send a EGET_TABLE_HEADER_CHANGED message when a column header is clicked. - EGCO_CUSTOM, - - //! Sort it ascending by it's ascii value like: a,b,c,... - EGCO_ASCENDING, - - //! Sort it descending by it's ascii value like: z,x,y,... - EGCO_DESCENDING, - - //! Sort it ascending on first click, descending on next, etc - EGCO_FLIP_ASCENDING_DESCENDING, - - //! Not used as mode, only to get maximum value for this enum - EGCO_COUNT - }; - - //! Names for EGUI_COLUMN_ORDERING types - const c8* const GUIColumnOrderingNames[] = - { - "none", - "custom", - "ascend", - "descend", - "ascend_descend", - 0, - }; - - enum EGUI_ORDERING_MODE - { - //! No element ordering - EGOM_NONE, - - //! Elements are ordered from the smallest to the largest. - EGOM_ASCENDING, - - //! Elements are ordered from the largest to the smallest. - EGOM_DESCENDING, - - //! this value is not used, it only specifies the amount of default ordering types - //! available. - EGOM_COUNT - }; - - const c8* const GUIOrderingModeNames[] = - { - "none", - "ascending", - "descending", - 0 - }; - - enum EGUI_TABLE_DRAW_FLAGS - { - EGTDF_ROWS = 1, - EGTDF_COLUMNS = 2, - EGTDF_ACTIVE_ROW = 4, - EGTDF_COUNT - }; - - //! Default list box GUI element. - /** \par This element can create the following events of type EGUI_EVENT_TYPE: - \li EGET_TABLE_CHANGED - \li EGET_TABLE_SELECTED_AGAIN - \li EGET_TABLE_HEADER_CHANGED - */ - class IGUITable : public IGUIElement - { - public: - //! constructor - IGUITable(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle) - : IGUIElement(EGUIET_TABLE, environment, parent, id, rectangle) {} - - //! Adds a column - /** If columnIndex is outside the current range, do push new colum at the end */ - virtual void addColumn(const wchar_t* caption, s32 columnIndex=-1) = 0; - - //! remove a column from the table - virtual void removeColumn(u32 columnIndex) = 0; - - //! Returns the number of columns in the table control - virtual s32 getColumnCount() const = 0; - - //! Makes a column active. This will trigger an ordering process. - /** \param idx: The id of the column to make active. - \param doOrder: Do also the ordering which depending on mode for active column - \return True if successful. */ - virtual bool setActiveColumn(s32 idx, bool doOrder=false) = 0; - - //! Returns which header is currently active - virtual s32 getActiveColumn() const = 0; - - //! Returns the ordering used by the currently active column - virtual EGUI_ORDERING_MODE getActiveColumnOrdering() const = 0; - - //! Set the width of a column - virtual void setColumnWidth(u32 columnIndex, u32 width) = 0; - - //! Get the width of a column - virtual u32 getColumnWidth(u32 columnIndex) const = 0; - - //! columns can be resized by drag 'n drop - virtual void setResizableColumns(bool resizable) = 0; - - //! can columns be resized by dran 'n drop? - virtual bool hasResizableColumns() const = 0; - - //! This tells the table control which ordering mode should be used when a column header is clicked. - /** \param columnIndex The index of the column header. - \param mode: One of the modes defined in EGUI_COLUMN_ORDERING */ - virtual void setColumnOrdering(u32 columnIndex, EGUI_COLUMN_ORDERING mode) = 0; - - //! Returns which row is currently selected - virtual s32 getSelected() const = 0; - - //! set wich row is currently selected - virtual void setSelected( s32 index ) = 0; - - //! Get amount of rows in the tabcontrol - virtual s32 getRowCount() const = 0; - - //! adds a row to the table - /** \param rowIndex Zero based index of rows. The row will be - inserted at this position, if a row already exist there, it - will be placed after it. If the row is larger than the actual - number of row by more than one, it won't be created. Note that - if you create a row that's not at the end, there might be - performance issues. - \return index of inserted row. */ - virtual u32 addRow(u32 rowIndex) = 0; - - //! Remove a row from the table - virtual void removeRow(u32 rowIndex) = 0; - - //! clears the table rows, but keeps the columns intact - virtual void clearRows() = 0; - - //! Swap two row positions. - virtual void swapRows(u32 rowIndexA, u32 rowIndexB) = 0; - - //! This tells the table to start ordering all the rows. - /** You need to explicitly tell the table to re order the rows - when a new row is added or the cells data is changed. This - makes the system more flexible and doesn't make you pay the - cost of ordering when adding a lot of rows. - \param columnIndex: When set to -1 the active column is used. - \param mode Ordering mode of the rows. */ - virtual void orderRows(s32 columnIndex=-1, EGUI_ORDERING_MODE mode=EGOM_NONE) = 0; - - //! Set the text of a cell - virtual void setCellText(u32 rowIndex, u32 columnIndex, const core::stringw& text) = 0; - - //! Set the text of a cell, and set a color of this cell. - virtual void setCellText(u32 rowIndex, u32 columnIndex, const core::stringw& text, video::SColor color) = 0; - - //! Set the data of a cell - virtual void setCellData(u32 rowIndex, u32 columnIndex, void *data) = 0; - - //! Set the color of a cell text - virtual void setCellColor(u32 rowIndex, u32 columnIndex, video::SColor color) = 0; - - //! Get the text of a cell - virtual const wchar_t* getCellText(u32 rowIndex, u32 columnIndex ) const = 0; - - //! Get the data of a cell - virtual void* getCellData(u32 rowIndex, u32 columnIndex ) const = 0; - - //! clears the table, deletes all items in the table - virtual void clear() = 0; - - //! Set flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout - virtual void setDrawFlags(s32 flags) = 0; - - //! Get the flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout - virtual s32 getDrawFlags() const = 0; - }; - - -} // end namespace gui -} // end namespace irr - -#endif - +// Copyright (C) 2003-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_GUI_TABLE_H_INCLUDED__ +#define __I_GUI_TABLE_H_INCLUDED__ + +#include "IGUIElement.h" +#include "irrTypes.h" +#include "SColor.h" +#include "IGUISkin.h" + +namespace irr +{ +namespace gui +{ + + //! modes for ordering used when a column header is clicked + enum EGUI_COLUMN_ORDERING + { + //! Do not use ordering + EGCO_NONE, + + //! Send a EGET_TABLE_HEADER_CHANGED message when a column header is clicked. + EGCO_CUSTOM, + + //! Sort it ascending by it's ascii value like: a,b,c,... + EGCO_ASCENDING, + + //! Sort it descending by it's ascii value like: z,x,y,... + EGCO_DESCENDING, + + //! Sort it ascending on first click, descending on next, etc + EGCO_FLIP_ASCENDING_DESCENDING, + + //! Not used as mode, only to get maximum value for this enum + EGCO_COUNT + }; + + //! Names for EGUI_COLUMN_ORDERING types + const c8* const GUIColumnOrderingNames[] = + { + "none", + "custom", + "ascend", + "descend", + "ascend_descend", + 0, + }; + + enum EGUI_ORDERING_MODE + { + //! No element ordering + EGOM_NONE, + + //! Elements are ordered from the smallest to the largest. + EGOM_ASCENDING, + + //! Elements are ordered from the largest to the smallest. + EGOM_DESCENDING, + + //! this value is not used, it only specifies the amount of default ordering types + //! available. + EGOM_COUNT + }; + + const c8* const GUIOrderingModeNames[] = + { + "none", + "ascending", + "descending", + 0 + }; + + enum EGUI_TABLE_DRAW_FLAGS + { + EGTDF_ROWS = 1, + EGTDF_COLUMNS = 2, + EGTDF_ACTIVE_ROW = 4, + EGTDF_COUNT + }; + + //! Default list box GUI element. + /** \par This element can create the following events of type EGUI_EVENT_TYPE: + \li EGET_TABLE_CHANGED + \li EGET_TABLE_SELECTED_AGAIN + \li EGET_TABLE_HEADER_CHANGED + */ + class IGUITable : public IGUIElement + { + public: + //! constructor + IGUITable(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle) + : IGUIElement(EGUIET_TABLE, environment, parent, id, rectangle) {} + + //! Adds a column + /** If columnIndex is outside the current range, do push new colum at the end */ + virtual void addColumn(const wchar_t* caption, s32 columnIndex=-1) = 0; + + //! remove a column from the table + virtual void removeColumn(u32 columnIndex) = 0; + + //! Returns the number of columns in the table control + virtual s32 getColumnCount() const = 0; + + //! Makes a column active. This will trigger an ordering process. + /** \param idx: The id of the column to make active. + \param doOrder: Do also the ordering which depending on mode for active column + \return True if successful. */ + virtual bool setActiveColumn(s32 idx, bool doOrder=false) = 0; + + //! Returns which header is currently active + virtual s32 getActiveColumn() const = 0; + + //! Returns the ordering used by the currently active column + virtual EGUI_ORDERING_MODE getActiveColumnOrdering() const = 0; + + //! Set the width of a column + virtual void setColumnWidth(u32 columnIndex, u32 width) = 0; + + //! Get the width of a column + virtual u32 getColumnWidth(u32 columnIndex) const = 0; + + //! columns can be resized by drag 'n drop + virtual void setResizableColumns(bool resizable) = 0; + + //! can columns be resized by dran 'n drop? + virtual bool hasResizableColumns() const = 0; + + //! This tells the table control which ordering mode should be used when a column header is clicked. + /** \param columnIndex The index of the column header. + \param mode: One of the modes defined in EGUI_COLUMN_ORDERING */ + virtual void setColumnOrdering(u32 columnIndex, EGUI_COLUMN_ORDERING mode) = 0; + + //! Returns which row is currently selected + virtual s32 getSelected() const = 0; + + //! set wich row is currently selected + virtual void setSelected( s32 index ) = 0; + + //! Get amount of rows in the tabcontrol + virtual s32 getRowCount() const = 0; + + //! adds a row to the table + /** \param rowIndex Zero based index of rows. The row will be + inserted at this position, if a row already exist there, it + will be placed after it. If the row is larger than the actual + number of row by more than one, it won't be created. Note that + if you create a row that's not at the end, there might be + performance issues. + \return index of inserted row. */ + virtual u32 addRow(u32 rowIndex) = 0; + + //! Remove a row from the table + virtual void removeRow(u32 rowIndex) = 0; + + //! clears the table rows, but keeps the columns intact + virtual void clearRows() = 0; + + //! Swap two row positions. + virtual void swapRows(u32 rowIndexA, u32 rowIndexB) = 0; + + //! This tells the table to start ordering all the rows. + /** You need to explicitly tell the table to re order the rows + when a new row is added or the cells data is changed. This + makes the system more flexible and doesn't make you pay the + cost of ordering when adding a lot of rows. + \param columnIndex: When set to -1 the active column is used. + \param mode Ordering mode of the rows. */ + virtual void orderRows(s32 columnIndex=-1, EGUI_ORDERING_MODE mode=EGOM_NONE) = 0; + + //! Set the text of a cell + virtual void setCellText(u32 rowIndex, u32 columnIndex, const core::stringw& text) = 0; + + //! Set the text of a cell, and set a color of this cell. + virtual void setCellText(u32 rowIndex, u32 columnIndex, const core::stringw& text, video::SColor color) = 0; + + //! Set the data of a cell + virtual void setCellData(u32 rowIndex, u32 columnIndex, void *data) = 0; + + //! Set the color of a cell text + virtual void setCellColor(u32 rowIndex, u32 columnIndex, video::SColor color) = 0; + + //! Get the text of a cell + virtual const wchar_t* getCellText(u32 rowIndex, u32 columnIndex ) const = 0; + + //! Get the data of a cell + virtual void* getCellData(u32 rowIndex, u32 columnIndex ) const = 0; + + //! clears the table, deletes all items in the table + virtual void clear() = 0; + + //! Set flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout + virtual void setDrawFlags(s32 flags) = 0; + + //! Get the flags, as defined in EGUI_TABLE_DRAW_FLAGS, which influence the layout + virtual s32 getDrawFlags() const = 0; + }; + + +} // end namespace gui +} // end namespace irr + +#endif + -- cgit v1.1