From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/include/IGUIStaticText.h | 270 ++++++++++++------------ 1 file changed, 135 insertions(+), 135 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IGUIStaticText.h') diff --git a/libraries/irrlicht-1.8/include/IGUIStaticText.h b/libraries/irrlicht-1.8/include/IGUIStaticText.h index 30325bc..b0594ab 100644 --- a/libraries/irrlicht-1.8/include/IGUIStaticText.h +++ b/libraries/irrlicht-1.8/include/IGUIStaticText.h @@ -1,135 +1,135 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_GUI_STATIC_TEXT_H_INCLUDED__ -#define __I_GUI_STATIC_TEXT_H_INCLUDED__ - -#include "IGUIElement.h" -#include "SColor.h" - -namespace irr -{ -namespace gui -{ - class IGUIFont; - - //! Multi or single line text label. - class IGUIStaticText : public IGUIElement - { - public: - - //! constructor - IGUIStaticText(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle) - : IGUIElement(EGUIET_STATIC_TEXT, environment, parent, id, rectangle) {} - - //! Sets another skin independent font. - /** If this is set to zero, the button uses the font of the skin. - \param font: New font to set. */ - virtual void setOverrideFont(IGUIFont* font=0) = 0; - - //! Gets the override font (if any) - /** \return The override font (may be 0) */ - virtual IGUIFont* getOverrideFont(void) const = 0; - - //! Get the font which is used right now for drawing - /** Currently this is the override font when one is set and the - font of the active skin otherwise */ - virtual IGUIFont* getActiveFont() const = 0; - - //! Sets another color for the text. - /** If set, the static text does not use the EGDC_BUTTON_TEXT color defined - in the skin, but the set color instead. You don't need to call - IGUIStaticText::enableOverrrideColor(true) after this, this is done - by this function. - If you set a color, and you want the text displayed with the color - of the skin again, call IGUIStaticText::enableOverrideColor(false); - \param color: New color of the text. */ - virtual void setOverrideColor(video::SColor color) = 0; - - //! Gets the override color - /** \return: The override color */ - virtual video::SColor getOverrideColor(void) const = 0; - - //! Sets if the static text should use the overide color or the color in the gui skin. - /** \param enable: If set to true, the override color, which can be set - with IGUIStaticText::setOverrideColor is used, otherwise the - EGDC_BUTTON_TEXT color of the skin. */ - virtual void enableOverrideColor(bool enable) = 0; - - //! Checks if an override color is enabled - /** \return true if the override color is enabled, false otherwise */ - virtual bool isOverrideColorEnabled(void) const = 0; - - //! Sets another color for the background. - virtual void setBackgroundColor(video::SColor color) = 0; - - //! Sets whether to draw the background - virtual void setDrawBackground(bool draw) = 0; - - //! Gets the background color - /** \return: The background color */ - virtual video::SColor getBackgroundColor() const = 0; - - //! Checks if background drawing is enabled - /** \return true if background drawing is enabled, false otherwise */ - virtual bool isDrawBackgroundEnabled() const = 0; - - //! Sets whether to draw the border - virtual void setDrawBorder(bool draw) = 0; - - //! Checks if border drawing is enabled - /** \return true if border drawing is enabled, false otherwise */ - virtual bool isDrawBorderEnabled() const = 0; - - //! Sets text justification mode - /** \param horizontal: EGUIA_UPPERLEFT for left justified (default), - EGUIA_LOWEERRIGHT for right justified, or EGUIA_CENTER for centered text. - \param vertical: EGUIA_UPPERLEFT to align with top edge, - EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */ - virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0; - - //! Enables or disables word wrap for using the static text as multiline text control. - /** \param enable: If set to true, words going over one line are - broken on to the next line. */ - virtual void setWordWrap(bool enable) = 0; - - //! Checks if word wrap is enabled - /** \return true if word wrap is enabled, false otherwise */ - virtual bool isWordWrapEnabled(void) const = 0; - - //! Returns the height of the text in pixels when it is drawn. - /** This is useful for adjusting the layout of gui elements based on the height - of the multiline text in this element. - \return Height of text in pixels. */ - virtual s32 getTextHeight() const = 0; - - //! Returns the width of the current text, in the current font - /** If the text is broken, this returns the width of the widest line - \return The width of the text, or the widest broken line. */ - virtual s32 getTextWidth(void) const = 0; - - //! Set whether the text in this label should be clipped if it goes outside bounds - virtual void setTextRestrainedInside(bool restrainedInside) = 0; - - //! Checks if the text in this label should be clipped if it goes outside bounds - virtual bool isTextRestrainedInside() const = 0; - - //! Set whether the string should be interpreted as right-to-left (RTL) text - /** \note This component does not implement the Unicode bidi standard, the - text of the component should be already RTL if you call this. The - main difference when RTL is enabled is that the linebreaks for multiline - elements are performed starting from the end. - */ - virtual void setRightToLeft(bool rtl) = 0; - - //! Checks whether the text in this element should be interpreted as right-to-left - virtual bool isRightToLeft() const = 0; - }; - - -} // end namespace gui -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_GUI_STATIC_TEXT_H_INCLUDED__ +#define __I_GUI_STATIC_TEXT_H_INCLUDED__ + +#include "IGUIElement.h" +#include "SColor.h" + +namespace irr +{ +namespace gui +{ + class IGUIFont; + + //! Multi or single line text label. + class IGUIStaticText : public IGUIElement + { + public: + + //! constructor + IGUIStaticText(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle) + : IGUIElement(EGUIET_STATIC_TEXT, environment, parent, id, rectangle) {} + + //! Sets another skin independent font. + /** If this is set to zero, the button uses the font of the skin. + \param font: New font to set. */ + virtual void setOverrideFont(IGUIFont* font=0) = 0; + + //! Gets the override font (if any) + /** \return The override font (may be 0) */ + virtual IGUIFont* getOverrideFont(void) const = 0; + + //! Get the font which is used right now for drawing + /** Currently this is the override font when one is set and the + font of the active skin otherwise */ + virtual IGUIFont* getActiveFont() const = 0; + + //! Sets another color for the text. + /** If set, the static text does not use the EGDC_BUTTON_TEXT color defined + in the skin, but the set color instead. You don't need to call + IGUIStaticText::enableOverrrideColor(true) after this, this is done + by this function. + If you set a color, and you want the text displayed with the color + of the skin again, call IGUIStaticText::enableOverrideColor(false); + \param color: New color of the text. */ + virtual void setOverrideColor(video::SColor color) = 0; + + //! Gets the override color + /** \return: The override color */ + virtual video::SColor getOverrideColor(void) const = 0; + + //! Sets if the static text should use the overide color or the color in the gui skin. + /** \param enable: If set to true, the override color, which can be set + with IGUIStaticText::setOverrideColor is used, otherwise the + EGDC_BUTTON_TEXT color of the skin. */ + virtual void enableOverrideColor(bool enable) = 0; + + //! Checks if an override color is enabled + /** \return true if the override color is enabled, false otherwise */ + virtual bool isOverrideColorEnabled(void) const = 0; + + //! Sets another color for the background. + virtual void setBackgroundColor(video::SColor color) = 0; + + //! Sets whether to draw the background + virtual void setDrawBackground(bool draw) = 0; + + //! Gets the background color + /** \return: The background color */ + virtual video::SColor getBackgroundColor() const = 0; + + //! Checks if background drawing is enabled + /** \return true if background drawing is enabled, false otherwise */ + virtual bool isDrawBackgroundEnabled() const = 0; + + //! Sets whether to draw the border + virtual void setDrawBorder(bool draw) = 0; + + //! Checks if border drawing is enabled + /** \return true if border drawing is enabled, false otherwise */ + virtual bool isDrawBorderEnabled() const = 0; + + //! Sets text justification mode + /** \param horizontal: EGUIA_UPPERLEFT for left justified (default), + EGUIA_LOWEERRIGHT for right justified, or EGUIA_CENTER for centered text. + \param vertical: EGUIA_UPPERLEFT to align with top edge, + EGUIA_LOWEERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */ + virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0; + + //! Enables or disables word wrap for using the static text as multiline text control. + /** \param enable: If set to true, words going over one line are + broken on to the next line. */ + virtual void setWordWrap(bool enable) = 0; + + //! Checks if word wrap is enabled + /** \return true if word wrap is enabled, false otherwise */ + virtual bool isWordWrapEnabled(void) const = 0; + + //! Returns the height of the text in pixels when it is drawn. + /** This is useful for adjusting the layout of gui elements based on the height + of the multiline text in this element. + \return Height of text in pixels. */ + virtual s32 getTextHeight() const = 0; + + //! Returns the width of the current text, in the current font + /** If the text is broken, this returns the width of the widest line + \return The width of the text, or the widest broken line. */ + virtual s32 getTextWidth(void) const = 0; + + //! Set whether the text in this label should be clipped if it goes outside bounds + virtual void setTextRestrainedInside(bool restrainedInside) = 0; + + //! Checks if the text in this label should be clipped if it goes outside bounds + virtual bool isTextRestrainedInside() const = 0; + + //! Set whether the string should be interpreted as right-to-left (RTL) text + /** \note This component does not implement the Unicode bidi standard, the + text of the component should be already RTL if you call this. The + main difference when RTL is enabled is that the linebreaks for multiline + elements are performed starting from the end. + */ + virtual void setRightToLeft(bool rtl) = 0; + + //! Checks whether the text in this element should be interpreted as right-to-left + virtual bool isRightToLeft() const = 0; + }; + + +} // end namespace gui +} // end namespace irr + +#endif + -- cgit v1.1