From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- libraries/irrlicht-1.8/include/IGUIInOutFader.h | 67 ------------------------- 1 file changed, 67 deletions(-) delete mode 100644 libraries/irrlicht-1.8/include/IGUIInOutFader.h (limited to 'libraries/irrlicht-1.8/include/IGUIInOutFader.h') diff --git a/libraries/irrlicht-1.8/include/IGUIInOutFader.h b/libraries/irrlicht-1.8/include/IGUIInOutFader.h deleted file mode 100644 index 6846d7b..0000000 --- a/libraries/irrlicht-1.8/include/IGUIInOutFader.h +++ /dev/null @@ -1,67 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_GUI_IN_OUT_FADER_H_INCLUDED__ -#define __I_GUI_IN_OUT_FADER_H_INCLUDED__ - -#include "IGUIElement.h" -#include "SColor.h" - -namespace irr -{ -namespace gui -{ - - //! Element for fading out or in - /** Here is a small example on how the class is used. In this example we fade - in from a total red screen in the beginning. As you can see, the fader is not - only useful for dramatic in and out fading, but also to show that the player - is hit in a first person shooter game for example. - \code - gui::IGUIInOutFader* fader = device->getGUIEnvironment()->addInOutFader(); - fader->setColor(video::SColor(0,255,0,0)); - fader->fadeIn(4000); - \endcode - */ - class IGUIInOutFader : public IGUIElement - { - public: - - //! constructor - IGUIInOutFader(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle) - : IGUIElement(EGUIET_IN_OUT_FADER, environment, parent, id, rectangle) {} - - //! Gets the color to fade out to or to fade in from. - virtual video::SColor getColor() const = 0; - - //! Sets the color to fade out to or to fade in from. - /** \param color: Color to where it is faded out od from it is faded in. */ - virtual void setColor(video::SColor color) = 0; - virtual void setColor(video::SColor source, video::SColor dest) = 0; - - //! Starts the fade in process. - /** In the beginning the whole rect is drawn by the set color - (black by default) and at the end of the overgiven time the - color has faded out. - \param time: Time specifying how long it should need to fade in, - in milliseconds. */ - virtual void fadeIn(u32 time) = 0; - - //! Starts the fade out process. - /** In the beginning everything is visible, and at the end of - the time only the set color (black by the fault) will be drawn. - \param time: Time specifying how long it should need to fade out, - in milliseconds. */ - virtual void fadeOut(u32 time) = 0; - - //! Returns if the fade in or out process is done. - virtual bool isReady() const = 0; - }; - - -} // end namespace gui -} // end namespace irr - -#endif - -- cgit v1.1