From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/include/IDynamicMeshBuffer.h | 422 ++++++++++----------- 1 file changed, 211 insertions(+), 211 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IDynamicMeshBuffer.h') diff --git a/libraries/irrlicht-1.8/include/IDynamicMeshBuffer.h b/libraries/irrlicht-1.8/include/IDynamicMeshBuffer.h index 72f2036..24434df 100644 --- a/libraries/irrlicht-1.8/include/IDynamicMeshBuffer.h +++ b/libraries/irrlicht-1.8/include/IDynamicMeshBuffer.h @@ -1,211 +1,211 @@ -// Copyright (C) 2008-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__ -#define __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__ - -#include "IMeshBuffer.h" -#include "IVertexBuffer.h" -#include "IIndexBuffer.h" - -namespace irr -{ -namespace scene -{ - - /** a dynamic meshBuffer */ - class IDynamicMeshBuffer : public IMeshBuffer - { - public: - virtual IVertexBuffer &getVertexBuffer() const =0; - virtual IIndexBuffer &getIndexBuffer() const =0; - - virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0; - virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0; - - //! Get the material of this meshbuffer - /** \return Material of this buffer. */ - virtual video::SMaterial& getMaterial() =0; - - //! Get the material of this meshbuffer - /** \return Material of this buffer. */ - virtual const video::SMaterial& getMaterial() const =0; - - //! Get the axis aligned bounding box of this meshbuffer. - /** \return Axis aligned bounding box of this buffer. */ - virtual const core::aabbox3df& getBoundingBox() const =0; - - //! Set axis aligned bounding box - /** \param box User defined axis aligned bounding box to use - for this buffer. */ - virtual void setBoundingBox(const core::aabbox3df& box) =0; - - //! Recalculates the bounding box. Should be called if the mesh changed. - virtual void recalculateBoundingBox() =0; - - //! Append the vertices and indices to the current buffer - /** Only works for compatible vertex types. - \param vertices Pointer to a vertex array. - \param numVertices Number of vertices in the array. - \param indices Pointer to index array. - \param numIndices Number of indices in array. */ - virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) - { - - } - - //! Append the meshbuffer to the current buffer - /** Only works for compatible vertex types - \param other Buffer to append to this one. */ - virtual void append(const IMeshBuffer* const other) - { - - } - - // ------------------- To be removed? ------------------- // - - //! get the current hardware mapping hint - virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const - { - return getVertexBuffer().getHardwareMappingHint(); - } - - //! get the current hardware mapping hint - virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const - { - return getIndexBuffer().getHardwareMappingHint(); - } - - //! set the hardware mapping hint, for driver - virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) - { - if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) - getVertexBuffer().setHardwareMappingHint(NewMappingHint); - if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) - getIndexBuffer().setHardwareMappingHint(NewMappingHint); - } - - //! flags the mesh as changed, reloads hardware buffers - virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) - { - if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) - getVertexBuffer().setDirty(); - if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) - getIndexBuffer().setDirty(); - } - - virtual u32 getChangedID_Vertex() const - { - return getVertexBuffer().getChangedID(); - } - - virtual u32 getChangedID_Index() const - { - return getIndexBuffer().getChangedID(); - } - - // ------------------- Old interface ------------------- // - - //! Get type of vertex data which is stored in this meshbuffer. - /** \return Vertex type of this buffer. */ - virtual video::E_VERTEX_TYPE getVertexType() const - { - return getVertexBuffer().getType(); - } - - //! Get access to vertex data. The data is an array of vertices. - /** Which vertex type is used can be determined by getVertexType(). - \return Pointer to array of vertices. */ - virtual const void* getVertices() const - { - return getVertexBuffer().getData(); - } - - //! Get access to vertex data. The data is an array of vertices. - /** Which vertex type is used can be determined by getVertexType(). - \return Pointer to array of vertices. */ - virtual void* getVertices() - { - return getVertexBuffer().getData(); - } - - //! Get amount of vertices in meshbuffer. - /** \return Number of vertices in this buffer. */ - virtual u32 getVertexCount() const - { - return getVertexBuffer().size(); - } - - //! Get type of index data which is stored in this meshbuffer. - /** \return Index type of this buffer. */ - virtual video::E_INDEX_TYPE getIndexType() const - { - return getIndexBuffer().getType(); - } - - //! Get access to Indices. - /** \return Pointer to indices array. */ - virtual const u16* getIndices() const - { - return (u16*)getIndexBuffer().getData(); - } - - //! Get access to Indices. - /** \return Pointer to indices array. */ - virtual u16* getIndices() - { - return (u16*)getIndexBuffer().getData(); - } - - //! Get amount of indices in this meshbuffer. - /** \return Number of indices in this buffer. */ - virtual u32 getIndexCount() const - { - return getIndexBuffer().size(); - } - - //! returns position of vertex i - virtual const core::vector3df& getPosition(u32 i) const - { - return getVertexBuffer()[i].Pos; - } - - //! returns position of vertex i - virtual core::vector3df& getPosition(u32 i) - { - return getVertexBuffer()[i].Pos; - } - - //! returns texture coords of vertex i - virtual const core::vector2df& getTCoords(u32 i) const - { - return getVertexBuffer()[i].TCoords; - } - - //! returns texture coords of vertex i - virtual core::vector2df& getTCoords(u32 i) - { - return getVertexBuffer()[i].TCoords; - } - - //! returns normal of vertex i - virtual const core::vector3df& getNormal(u32 i) const - { - return getVertexBuffer()[i].Normal; - } - - //! returns normal of vertex i - virtual core::vector3df& getNormal(u32 i) - { - return getVertexBuffer()[i].Normal; - } - }; - - -} // end namespace scene -} // end namespace irr - -#endif - - +// Copyright (C) 2008-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__ +#define __I_DYNAMIC_MESH_BUFFER_H_INCLUDED__ + +#include "IMeshBuffer.h" +#include "IVertexBuffer.h" +#include "IIndexBuffer.h" + +namespace irr +{ +namespace scene +{ + + /** a dynamic meshBuffer */ + class IDynamicMeshBuffer : public IMeshBuffer + { + public: + virtual IVertexBuffer &getVertexBuffer() const =0; + virtual IIndexBuffer &getIndexBuffer() const =0; + + virtual void setVertexBuffer(IVertexBuffer *vertexBuffer) =0; + virtual void setIndexBuffer(IIndexBuffer *indexBuffer) =0; + + //! Get the material of this meshbuffer + /** \return Material of this buffer. */ + virtual video::SMaterial& getMaterial() =0; + + //! Get the material of this meshbuffer + /** \return Material of this buffer. */ + virtual const video::SMaterial& getMaterial() const =0; + + //! Get the axis aligned bounding box of this meshbuffer. + /** \return Axis aligned bounding box of this buffer. */ + virtual const core::aabbox3df& getBoundingBox() const =0; + + //! Set axis aligned bounding box + /** \param box User defined axis aligned bounding box to use + for this buffer. */ + virtual void setBoundingBox(const core::aabbox3df& box) =0; + + //! Recalculates the bounding box. Should be called if the mesh changed. + virtual void recalculateBoundingBox() =0; + + //! Append the vertices and indices to the current buffer + /** Only works for compatible vertex types. + \param vertices Pointer to a vertex array. + \param numVertices Number of vertices in the array. + \param indices Pointer to index array. + \param numIndices Number of indices in array. */ + virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) + { + + } + + //! Append the meshbuffer to the current buffer + /** Only works for compatible vertex types + \param other Buffer to append to this one. */ + virtual void append(const IMeshBuffer* const other) + { + + } + + // ------------------- To be removed? ------------------- // + + //! get the current hardware mapping hint + virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const + { + return getVertexBuffer().getHardwareMappingHint(); + } + + //! get the current hardware mapping hint + virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const + { + return getIndexBuffer().getHardwareMappingHint(); + } + + //! set the hardware mapping hint, for driver + virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) + { + if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) + getVertexBuffer().setHardwareMappingHint(NewMappingHint); + if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) + getIndexBuffer().setHardwareMappingHint(NewMappingHint); + } + + //! flags the mesh as changed, reloads hardware buffers + virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) + { + if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) + getVertexBuffer().setDirty(); + if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) + getIndexBuffer().setDirty(); + } + + virtual u32 getChangedID_Vertex() const + { + return getVertexBuffer().getChangedID(); + } + + virtual u32 getChangedID_Index() const + { + return getIndexBuffer().getChangedID(); + } + + // ------------------- Old interface ------------------- // + + //! Get type of vertex data which is stored in this meshbuffer. + /** \return Vertex type of this buffer. */ + virtual video::E_VERTEX_TYPE getVertexType() const + { + return getVertexBuffer().getType(); + } + + //! Get access to vertex data. The data is an array of vertices. + /** Which vertex type is used can be determined by getVertexType(). + \return Pointer to array of vertices. */ + virtual const void* getVertices() const + { + return getVertexBuffer().getData(); + } + + //! Get access to vertex data. The data is an array of vertices. + /** Which vertex type is used can be determined by getVertexType(). + \return Pointer to array of vertices. */ + virtual void* getVertices() + { + return getVertexBuffer().getData(); + } + + //! Get amount of vertices in meshbuffer. + /** \return Number of vertices in this buffer. */ + virtual u32 getVertexCount() const + { + return getVertexBuffer().size(); + } + + //! Get type of index data which is stored in this meshbuffer. + /** \return Index type of this buffer. */ + virtual video::E_INDEX_TYPE getIndexType() const + { + return getIndexBuffer().getType(); + } + + //! Get access to Indices. + /** \return Pointer to indices array. */ + virtual const u16* getIndices() const + { + return (u16*)getIndexBuffer().getData(); + } + + //! Get access to Indices. + /** \return Pointer to indices array. */ + virtual u16* getIndices() + { + return (u16*)getIndexBuffer().getData(); + } + + //! Get amount of indices in this meshbuffer. + /** \return Number of indices in this buffer. */ + virtual u32 getIndexCount() const + { + return getIndexBuffer().size(); + } + + //! returns position of vertex i + virtual const core::vector3df& getPosition(u32 i) const + { + return getVertexBuffer()[i].Pos; + } + + //! returns position of vertex i + virtual core::vector3df& getPosition(u32 i) + { + return getVertexBuffer()[i].Pos; + } + + //! returns texture coords of vertex i + virtual const core::vector2df& getTCoords(u32 i) const + { + return getVertexBuffer()[i].TCoords; + } + + //! returns texture coords of vertex i + virtual core::vector2df& getTCoords(u32 i) + { + return getVertexBuffer()[i].TCoords; + } + + //! returns normal of vertex i + virtual const core::vector3df& getNormal(u32 i) const + { + return getVertexBuffer()[i].Normal; + } + + //! returns normal of vertex i + virtual core::vector3df& getNormal(u32 i) + { + return getVertexBuffer()[i].Normal; + } + }; + + +} // end namespace scene +} // end namespace irr + +#endif + + -- cgit v1.1