From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../include/IDummyTransformationSceneNode.h | 42 ---------------------- 1 file changed, 42 deletions(-) delete mode 100644 libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h (limited to 'libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h') diff --git a/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h b/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h deleted file mode 100644 index d5e7f00..0000000 --- a/libraries/irrlicht-1.8/include/IDummyTransformationSceneNode.h +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ -#define __I_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__ - -#include "ISceneNode.h" - -namespace irr -{ -namespace scene -{ - -//! Dummy scene node for adding additional transformations to the scene graph. -/** This scene node does not render itself, and does not respond to set/getPosition, -set/getRotation and set/getScale. Its just a simple scene node that takes a -matrix as relative transformation, making it possible to insert any transformation -anywhere into the scene graph. -This scene node is for example used by the IAnimatedMeshSceneNode for emulating -joint scene nodes when playing skeletal animations. -*/ -class IDummyTransformationSceneNode : public ISceneNode -{ -public: - - //! Constructor - IDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id) - : ISceneNode(parent, mgr, id) {} - - //! Returns a reference to the current relative transformation matrix. - /** This is the matrix, this scene node uses instead of scale, translation - and rotation. */ - virtual core::matrix4& getRelativeTransformationMatrix() = 0; -}; - -} // end namespace scene -} // end namespace irr - - -#endif - -- cgit v1.1