From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/include/IBillboardSceneNode.h | 150 ++++++++++----------- 1 file changed, 75 insertions(+), 75 deletions(-) (limited to 'libraries/irrlicht-1.8/include/IBillboardSceneNode.h') diff --git a/libraries/irrlicht-1.8/include/IBillboardSceneNode.h b/libraries/irrlicht-1.8/include/IBillboardSceneNode.h index 7776532..1c931d7 100644 --- a/libraries/irrlicht-1.8/include/IBillboardSceneNode.h +++ b/libraries/irrlicht-1.8/include/IBillboardSceneNode.h @@ -1,75 +1,75 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__ -#define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__ - -#include "ISceneNode.h" - -namespace irr -{ -namespace scene -{ - -//! A billboard scene node. -/** A billboard is like a 3d sprite: A 2d element, -which always looks to the camera. It is usually used for explosions, fire, -lensflares, particles and things like that. -*/ -class IBillboardSceneNode : public ISceneNode -{ -public: - - //! Constructor - IBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, - const core::vector3df& position = core::vector3df(0,0,0)) - : ISceneNode(parent, mgr, id, position) {} - - //! Sets the size of the billboard, making it rectangular. - virtual void setSize(const core::dimension2d& size) = 0; - - //! Sets the size of the billboard with independent widths of the bottom and top edges. - /** \param[in] height The height of the billboard. - \param[in] bottomEdgeWidth The width of the bottom edge of the billboard. - \param[in] topEdgeWidth The width of the top edge of the billboard. - */ - virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) = 0; - - //! Returns the size of the billboard. - /** This will return the width of the bottom edge of the billboard. - Use getWidths() to retrieve the bottom and top edges independently. - \return Size of the billboard. - */ - virtual const core::dimension2d& getSize() const = 0; - - //! Gets the size of the the billboard and handles independent top and bottom edge widths correctly. - /** \param[out] height The height of the billboard. - \param[out] bottomEdgeWidth The width of the bottom edge of the billboard. - \param[out] topEdgeWidth The width of the top edge of the billboard. - */ - virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const =0; - - //! Set the color of all vertices of the billboard - /** \param[in] overallColor Color to set */ - virtual void setColor(const video::SColor& overallColor) = 0; - - //! Set the color of the top and bottom vertices of the billboard - /** \param[in] topColor Color to set the top vertices - \param[in] bottomColor Color to set the bottom vertices */ - virtual void setColor(const video::SColor& topColor, - const video::SColor& bottomColor) = 0; - - //! Gets the color of the top and bottom vertices of the billboard - /** \param[out] topColor Stores the color of the top vertices - \param[out] bottomColor Stores the color of the bottom vertices */ - virtual void getColor(video::SColor& topColor, - video::SColor& bottomColor) const = 0; -}; - -} // end namespace scene -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__ +#define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__ + +#include "ISceneNode.h" + +namespace irr +{ +namespace scene +{ + +//! A billboard scene node. +/** A billboard is like a 3d sprite: A 2d element, +which always looks to the camera. It is usually used for explosions, fire, +lensflares, particles and things like that. +*/ +class IBillboardSceneNode : public ISceneNode +{ +public: + + //! Constructor + IBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, + const core::vector3df& position = core::vector3df(0,0,0)) + : ISceneNode(parent, mgr, id, position) {} + + //! Sets the size of the billboard, making it rectangular. + virtual void setSize(const core::dimension2d& size) = 0; + + //! Sets the size of the billboard with independent widths of the bottom and top edges. + /** \param[in] height The height of the billboard. + \param[in] bottomEdgeWidth The width of the bottom edge of the billboard. + \param[in] topEdgeWidth The width of the top edge of the billboard. + */ + virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) = 0; + + //! Returns the size of the billboard. + /** This will return the width of the bottom edge of the billboard. + Use getWidths() to retrieve the bottom and top edges independently. + \return Size of the billboard. + */ + virtual const core::dimension2d& getSize() const = 0; + + //! Gets the size of the the billboard and handles independent top and bottom edge widths correctly. + /** \param[out] height The height of the billboard. + \param[out] bottomEdgeWidth The width of the bottom edge of the billboard. + \param[out] topEdgeWidth The width of the top edge of the billboard. + */ + virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const =0; + + //! Set the color of all vertices of the billboard + /** \param[in] overallColor Color to set */ + virtual void setColor(const video::SColor& overallColor) = 0; + + //! Set the color of the top and bottom vertices of the billboard + /** \param[in] topColor Color to set the top vertices + \param[in] bottomColor Color to set the bottom vertices */ + virtual void setColor(const video::SColor& topColor, + const video::SColor& bottomColor) = 0; + + //! Gets the color of the top and bottom vertices of the billboard + /** \param[out] topColor Stores the color of the top vertices + \param[out] bottomColor Stores the color of the bottom vertices */ + virtual void getColor(video::SColor& topColor, + video::SColor& bottomColor) const = 0; +}; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1