From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/include/ESceneNodeAnimatorTypes.h | 116 ++++++++++----------- 1 file changed, 58 insertions(+), 58 deletions(-) (limited to 'libraries/irrlicht-1.8/include/ESceneNodeAnimatorTypes.h') diff --git a/libraries/irrlicht-1.8/include/ESceneNodeAnimatorTypes.h b/libraries/irrlicht-1.8/include/ESceneNodeAnimatorTypes.h index d3e0936..078739d 100644 --- a/libraries/irrlicht-1.8/include/ESceneNodeAnimatorTypes.h +++ b/libraries/irrlicht-1.8/include/ESceneNodeAnimatorTypes.h @@ -1,58 +1,58 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__ -#define __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__ - -namespace irr -{ -namespace scene -{ - - //! An enumeration for all types of built-in scene node animators - enum ESCENE_NODE_ANIMATOR_TYPE - { - //! Fly circle scene node animator - ESNAT_FLY_CIRCLE = 0, - - //! Fly straight scene node animator - ESNAT_FLY_STRAIGHT, - - //! Follow spline scene node animator - ESNAT_FOLLOW_SPLINE, - - //! Rotation scene node animator - ESNAT_ROTATION, - - //! Texture scene node animator - ESNAT_TEXTURE, - - //! Deletion scene node animator - ESNAT_DELETION, - - //! Collision respose scene node animator - ESNAT_COLLISION_RESPONSE, - - //! FPS camera animator - ESNAT_CAMERA_FPS, - - //! Maya camera animator - ESNAT_CAMERA_MAYA, - - //! Amount of built-in scene node animators - ESNAT_COUNT, - - //! Unknown scene node animator - ESNAT_UNKNOWN, - - //! This enum is never used, it only forces the compiler to compile this enumeration to 32 bit. - ESNAT_FORCE_32_BIT = 0x7fffffff - }; - -} // end namespace scene -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__ +#define __E_SCENE_NODE_ANIMATOR_TYPES_H_INCLUDED__ + +namespace irr +{ +namespace scene +{ + + //! An enumeration for all types of built-in scene node animators + enum ESCENE_NODE_ANIMATOR_TYPE + { + //! Fly circle scene node animator + ESNAT_FLY_CIRCLE = 0, + + //! Fly straight scene node animator + ESNAT_FLY_STRAIGHT, + + //! Follow spline scene node animator + ESNAT_FOLLOW_SPLINE, + + //! Rotation scene node animator + ESNAT_ROTATION, + + //! Texture scene node animator + ESNAT_TEXTURE, + + //! Deletion scene node animator + ESNAT_DELETION, + + //! Collision respose scene node animator + ESNAT_COLLISION_RESPONSE, + + //! FPS camera animator + ESNAT_CAMERA_FPS, + + //! Maya camera animator + ESNAT_CAMERA_MAYA, + + //! Amount of built-in scene node animators + ESNAT_COUNT, + + //! Unknown scene node animator + ESNAT_UNKNOWN, + + //! This enum is never used, it only forces the compiler to compile this enumeration to 32 bit. + ESNAT_FORCE_32_BIT = 0x7fffffff + }; + +} // end namespace scene +} // end namespace irr + + +#endif + -- cgit v1.1