From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/include/EHardwareBufferFlags.h | 88 +++++++++++----------- 1 file changed, 44 insertions(+), 44 deletions(-) (limited to 'libraries/irrlicht-1.8/include/EHardwareBufferFlags.h') diff --git a/libraries/irrlicht-1.8/include/EHardwareBufferFlags.h b/libraries/irrlicht-1.8/include/EHardwareBufferFlags.h index d759455..27d5610 100644 --- a/libraries/irrlicht-1.8/include/EHardwareBufferFlags.h +++ b/libraries/irrlicht-1.8/include/EHardwareBufferFlags.h @@ -1,44 +1,44 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__ -#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__ - -namespace irr -{ -namespace scene -{ - - enum E_HARDWARE_MAPPING - { - //! Don't store on the hardware - EHM_NEVER=0, - - //! Rarely changed, usually stored completely on the hardware - EHM_STATIC, - - //! Sometimes changed, driver optimized placement - EHM_DYNAMIC, - - //! Always changed, cache optimizing on the GPU - EHM_STREAM - }; - - enum E_BUFFER_TYPE - { - //! Does not change anything - EBT_NONE=0, - //! Change the vertex mapping - EBT_VERTEX, - //! Change the index mapping - EBT_INDEX, - //! Change both vertex and index mapping to the same value - EBT_VERTEX_AND_INDEX - }; - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__ +#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__ + +namespace irr +{ +namespace scene +{ + + enum E_HARDWARE_MAPPING + { + //! Don't store on the hardware + EHM_NEVER=0, + + //! Rarely changed, usually stored completely on the hardware + EHM_STATIC, + + //! Sometimes changed, driver optimized placement + EHM_DYNAMIC, + + //! Always changed, cache optimizing on the GPU + EHM_STREAM + }; + + enum E_BUFFER_TYPE + { + //! Does not change anything + EBT_NONE=0, + //! Change the vertex mapping + EBT_VERTEX, + //! Change the index mapping + EBT_INDEX, + //! Change both vertex and index mapping to the same value + EBT_VERTEX_AND_INDEX + }; + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1