From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/include/EDriverTypes.h | 128 +++++++++++++------------- 1 file changed, 64 insertions(+), 64 deletions(-) (limited to 'libraries/irrlicht-1.8/include/EDriverTypes.h') diff --git a/libraries/irrlicht-1.8/include/EDriverTypes.h b/libraries/irrlicht-1.8/include/EDriverTypes.h index 25237b9..609e261 100644 --- a/libraries/irrlicht-1.8/include/EDriverTypes.h +++ b/libraries/irrlicht-1.8/include/EDriverTypes.h @@ -1,64 +1,64 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __E_DRIVER_TYPES_H_INCLUDED__ -#define __E_DRIVER_TYPES_H_INCLUDED__ - -namespace irr -{ -namespace video -{ - - //! An enum for all types of drivers the Irrlicht Engine supports. - enum E_DRIVER_TYPE - { - //! Null driver, useful for applications to run the engine without visualisation. - /** The null device is able to load textures, but does not - render and display any graphics. */ - EDT_NULL, - - //! The Irrlicht Engine Software renderer. - /** Runs on all platforms, with every hardware. It should only - be used for 2d graphics, but it can also perform some primitive - 3d functions. These 3d drawing functions are quite fast, but - very inaccurate, and don't even support clipping in 3D mode. */ - EDT_SOFTWARE, - - //! The Burning's Software Renderer, an alternative software renderer - /** Basically it can be described as the Irrlicht Software - renderer on steroids. It rasterizes 3D geometry perfectly: It - is able to perform correct 3d clipping, perspective correct - texture mapping, perspective correct color mapping, and renders - sub pixel correct, sub texel correct primitives. In addition, - it does bilinear texel filtering and supports more materials - than the EDT_SOFTWARE driver. This renderer has been written - entirely by Thomas Alten, thanks a lot for this huge - contribution. */ - EDT_BURNINGSVIDEO, - - //! Direct3D8 device, only available on Win32 platforms. - /** Performs hardware accelerated rendering of 3D and 2D - primitives. */ - EDT_DIRECT3D8, - - //! Direct3D 9 device, only available on Win32 platforms. - /** Performs hardware accelerated rendering of 3D and 2D - primitives. */ - EDT_DIRECT3D9, - - //! OpenGL device, available on most platforms. - /** Performs hardware accelerated rendering of 3D and 2D - primitives. */ - EDT_OPENGL, - - //! No driver, just for counting the elements - EDT_COUNT - }; - -} // end namespace video -} // end namespace irr - - -#endif - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __E_DRIVER_TYPES_H_INCLUDED__ +#define __E_DRIVER_TYPES_H_INCLUDED__ + +namespace irr +{ +namespace video +{ + + //! An enum for all types of drivers the Irrlicht Engine supports. + enum E_DRIVER_TYPE + { + //! Null driver, useful for applications to run the engine without visualisation. + /** The null device is able to load textures, but does not + render and display any graphics. */ + EDT_NULL, + + //! The Irrlicht Engine Software renderer. + /** Runs on all platforms, with every hardware. It should only + be used for 2d graphics, but it can also perform some primitive + 3d functions. These 3d drawing functions are quite fast, but + very inaccurate, and don't even support clipping in 3D mode. */ + EDT_SOFTWARE, + + //! The Burning's Software Renderer, an alternative software renderer + /** Basically it can be described as the Irrlicht Software + renderer on steroids. It rasterizes 3D geometry perfectly: It + is able to perform correct 3d clipping, perspective correct + texture mapping, perspective correct color mapping, and renders + sub pixel correct, sub texel correct primitives. In addition, + it does bilinear texel filtering and supports more materials + than the EDT_SOFTWARE driver. This renderer has been written + entirely by Thomas Alten, thanks a lot for this huge + contribution. */ + EDT_BURNINGSVIDEO, + + //! Direct3D8 device, only available on Win32 platforms. + /** Performs hardware accelerated rendering of 3D and 2D + primitives. */ + EDT_DIRECT3D8, + + //! Direct3D 9 device, only available on Win32 platforms. + /** Performs hardware accelerated rendering of 3D and 2D + primitives. */ + EDT_DIRECT3D9, + + //! OpenGL device, available on most platforms. + /** Performs hardware accelerated rendering of 3D and 2D + primitives. */ + EDT_OPENGL, + + //! No driver, just for counting the elements + EDT_COUNT + }; + +} // end namespace video +} // end namespace irr + + +#endif + -- cgit v1.1