From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- libraries/irrlicht-1.8/include/EDriverFeatures.h | 133 ----------------------- 1 file changed, 133 deletions(-) delete mode 100644 libraries/irrlicht-1.8/include/EDriverFeatures.h (limited to 'libraries/irrlicht-1.8/include/EDriverFeatures.h') diff --git a/libraries/irrlicht-1.8/include/EDriverFeatures.h b/libraries/irrlicht-1.8/include/EDriverFeatures.h deleted file mode 100644 index 931314e..0000000 --- a/libraries/irrlicht-1.8/include/EDriverFeatures.h +++ /dev/null @@ -1,133 +0,0 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __E_DRIVER_FEATURES_H_INCLUDED__ -#define __E_DRIVER_FEATURES_H_INCLUDED__ - -namespace irr -{ -namespace video -{ - - //! enumeration for querying features of the video driver. - enum E_VIDEO_DRIVER_FEATURE - { - //! Is driver able to render to a surface? - EVDF_RENDER_TO_TARGET = 0, - - //! Is hardeware transform and lighting supported? - EVDF_HARDWARE_TL, - - //! Are multiple textures per material possible? - EVDF_MULTITEXTURE, - - //! Is driver able to render with a bilinear filter applied? - EVDF_BILINEAR_FILTER, - - //! Can the driver handle mip maps? - EVDF_MIP_MAP, - - //! Can the driver update mip maps automatically? - EVDF_MIP_MAP_AUTO_UPDATE, - - //! Are stencilbuffers switched on and does the device support stencil buffers? - EVDF_STENCIL_BUFFER, - - //! Is Vertex Shader 1.1 supported? - EVDF_VERTEX_SHADER_1_1, - - //! Is Vertex Shader 2.0 supported? - EVDF_VERTEX_SHADER_2_0, - - //! Is Vertex Shader 3.0 supported? - EVDF_VERTEX_SHADER_3_0, - - //! Is Pixel Shader 1.1 supported? - EVDF_PIXEL_SHADER_1_1, - - //! Is Pixel Shader 1.2 supported? - EVDF_PIXEL_SHADER_1_2, - - //! Is Pixel Shader 1.3 supported? - EVDF_PIXEL_SHADER_1_3, - - //! Is Pixel Shader 1.4 supported? - EVDF_PIXEL_SHADER_1_4, - - //! Is Pixel Shader 2.0 supported? - EVDF_PIXEL_SHADER_2_0, - - //! Is Pixel Shader 3.0 supported? - EVDF_PIXEL_SHADER_3_0, - - //! Are ARB vertex programs v1.0 supported? - EVDF_ARB_VERTEX_PROGRAM_1, - - //! Are ARB fragment programs v1.0 supported? - EVDF_ARB_FRAGMENT_PROGRAM_1, - - //! Is GLSL supported? - EVDF_ARB_GLSL, - - //! Is HLSL supported? - EVDF_HLSL, - - //! Are non-square textures supported? - EVDF_TEXTURE_NSQUARE, - - //! Are non-power-of-two textures supported? - EVDF_TEXTURE_NPOT, - - //! Are framebuffer objects supported? - EVDF_FRAMEBUFFER_OBJECT, - - //! Are vertex buffer objects supported? - EVDF_VERTEX_BUFFER_OBJECT, - - //! Supports Alpha To Coverage - EVDF_ALPHA_TO_COVERAGE, - - //! Supports Color masks (disabling color planes in output) - EVDF_COLOR_MASK, - - //! Supports multiple render targets at once - EVDF_MULTIPLE_RENDER_TARGETS, - - //! Supports separate blend settings for multiple render targets - EVDF_MRT_BLEND, - - //! Supports separate color masks for multiple render targets - EVDF_MRT_COLOR_MASK, - - //! Supports separate blend functions for multiple render targets - EVDF_MRT_BLEND_FUNC, - - //! Supports geometry shaders - EVDF_GEOMETRY_SHADER, - - //! Supports occlusion queries - EVDF_OCCLUSION_QUERY, - - //! Supports polygon offset/depth bias for avoiding z-fighting - EVDF_POLYGON_OFFSET, - - //! Support for different blend functions. Without, only ADD is available - EVDF_BLEND_OPERATIONS, - - //! Support for texture coord transformation via texture matrix - EVDF_TEXTURE_MATRIX, - - //! Support for NVidia's CG shader language - EVDF_CG, - - //! Only used for counting the elements of this enum - EVDF_COUNT - }; - -} // end namespace video -} // end namespace irr - - -#endif - -- cgit v1.1