From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/include/EDeviceTypes.h | 120 +++++++++++++------------- 1 file changed, 60 insertions(+), 60 deletions(-) (limited to 'libraries/irrlicht-1.8/include/EDeviceTypes.h') diff --git a/libraries/irrlicht-1.8/include/EDeviceTypes.h b/libraries/irrlicht-1.8/include/EDeviceTypes.h index 44b0094..d7e9627 100644 --- a/libraries/irrlicht-1.8/include/EDeviceTypes.h +++ b/libraries/irrlicht-1.8/include/EDeviceTypes.h @@ -1,60 +1,60 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __E_DEVICE_TYPES_H_INCLUDED__ -#define __E_DEVICE_TYPES_H_INCLUDED__ - -namespace irr -{ - - //! An enum for the different device types supported by the Irrlicht Engine. - enum E_DEVICE_TYPE - { - - //! A device native to Microsoft Windows - /** This device uses the Win32 API and works in all versions of Windows. */ - EIDT_WIN32, - - //! A device native to Windows CE devices - /** This device works on Windows Mobile, Pocket PC and Microsoft SmartPhone devices */ - EIDT_WINCE, - - //! A device native to Unix style operating systems. - /** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and - other operating systems which support X11. */ - EIDT_X11, - - //! A device native to Mac OSX - /** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */ - EIDT_OSX, - - //! A device which uses Simple DirectMedia Layer - /** The SDL device works under all platforms supported by SDL but first must be compiled - in by defining the IRR_USE_SDL_DEVICE macro in IrrCompileConfig.h */ - EIDT_SDL, - - //! A device for raw framebuffer access - /** Best used with embedded devices and mobile systems. - Does not need X11 or other graphical subsystems. - May support hw-acceleration via OpenGL-ES for FBDirect */ - EIDT_FRAMEBUFFER, - - //! A simple text only device supported by all platforms. - /** This device allows applications to run from the command line without opening a window. - It can render the output of the software drivers to the console as ASCII. It only supports - mouse and keyboard in Windows operating systems. */ - EIDT_CONSOLE, - - //! This selection allows Irrlicht to choose the best device from the ones available. - /** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native - to your operating system. If this is unavailable then the X11, SDL and then console device - will be tried. This ensures that Irrlicht will run even if your platform is unsupported, - although it may not be able to render anything. */ - EIDT_BEST - }; - -} // end namespace irr - -#endif // __E_DEVICE_TYPES_H_INCLUDED__ - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __E_DEVICE_TYPES_H_INCLUDED__ +#define __E_DEVICE_TYPES_H_INCLUDED__ + +namespace irr +{ + + //! An enum for the different device types supported by the Irrlicht Engine. + enum E_DEVICE_TYPE + { + + //! A device native to Microsoft Windows + /** This device uses the Win32 API and works in all versions of Windows. */ + EIDT_WIN32, + + //! A device native to Windows CE devices + /** This device works on Windows Mobile, Pocket PC and Microsoft SmartPhone devices */ + EIDT_WINCE, + + //! A device native to Unix style operating systems. + /** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and + other operating systems which support X11. */ + EIDT_X11, + + //! A device native to Mac OSX + /** This device uses Apple's Cocoa API and works in Mac OSX 10.2 and above. */ + EIDT_OSX, + + //! A device which uses Simple DirectMedia Layer + /** The SDL device works under all platforms supported by SDL but first must be compiled + in by defining the IRR_USE_SDL_DEVICE macro in IrrCompileConfig.h */ + EIDT_SDL, + + //! A device for raw framebuffer access + /** Best used with embedded devices and mobile systems. + Does not need X11 or other graphical subsystems. + May support hw-acceleration via OpenGL-ES for FBDirect */ + EIDT_FRAMEBUFFER, + + //! A simple text only device supported by all platforms. + /** This device allows applications to run from the command line without opening a window. + It can render the output of the software drivers to the console as ASCII. It only supports + mouse and keyboard in Windows operating systems. */ + EIDT_CONSOLE, + + //! This selection allows Irrlicht to choose the best device from the ones available. + /** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native + to your operating system. If this is unavailable then the X11, SDL and then console device + will be tried. This ensures that Irrlicht will run even if your platform is unsupported, + although it may not be able to render anything. */ + EIDT_BEST + }; + +} // end namespace irr + +#endif // __E_DEVICE_TYPES_H_INCLUDED__ + -- cgit v1.1