From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- libraries/irrlicht-1.8/include/ECullingTypes.h | 41 ++++++++++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 libraries/irrlicht-1.8/include/ECullingTypes.h (limited to 'libraries/irrlicht-1.8/include/ECullingTypes.h') diff --git a/libraries/irrlicht-1.8/include/ECullingTypes.h b/libraries/irrlicht-1.8/include/ECullingTypes.h new file mode 100644 index 0000000..4a562a4 --- /dev/null +++ b/libraries/irrlicht-1.8/include/ECullingTypes.h @@ -0,0 +1,41 @@ +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __E_CULLING_TYPES_H_INCLUDED__ +#define __E_CULLING_TYPES_H_INCLUDED__ + +#include "irrTypes.h" + +namespace irr +{ +namespace scene +{ + + //! An enumeration for all types of automatic culling for built-in scene nodes + enum E_CULLING_TYPE + { + EAC_OFF = 0, + EAC_BOX = 1, + EAC_FRUSTUM_BOX = 2, + EAC_FRUSTUM_SPHERE = 4, + EAC_OCC_QUERY = 8 + }; + + //! Names for culling type + const c8* const AutomaticCullingNames[] = + { + "false", + "box", // camera box against node box + "frustum_box", // camera frustum against node box + "frustum_sphere", // camera frustum against node sphere + "occ_query", // occlusion query + 0 + }; + +} // end namespace scene +} // end namespace irr + + +#endif // __E_CULLING_TYPES_H_INCLUDED__ + -- cgit v1.1