From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/include/CMeshBuffer.h | 602 +++++++++++++-------------- 1 file changed, 301 insertions(+), 301 deletions(-) (limited to 'libraries/irrlicht-1.8/include/CMeshBuffer.h') diff --git a/libraries/irrlicht-1.8/include/CMeshBuffer.h b/libraries/irrlicht-1.8/include/CMeshBuffer.h index 7512a38..24a95e2 100644 --- a/libraries/irrlicht-1.8/include/CMeshBuffer.h +++ b/libraries/irrlicht-1.8/include/CMeshBuffer.h @@ -1,301 +1,301 @@ -// Copyright (C) 2002-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __T_MESH_BUFFER_H_INCLUDED__ -#define __T_MESH_BUFFER_H_INCLUDED__ - -#include "irrArray.h" -#include "IMeshBuffer.h" - -namespace irr -{ -namespace scene -{ - //! Template implementation of the IMeshBuffer interface - template - class CMeshBuffer : public IMeshBuffer - { - public: - //! Default constructor for empty meshbuffer - CMeshBuffer():ChangedID_Vertex(1),ChangedID_Index(1),MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER) - { - #ifdef _DEBUG - setDebugName("SMeshBuffer"); - #endif - } - - - //! Get material of this meshbuffer - /** \return Material of this buffer */ - virtual const video::SMaterial& getMaterial() const - { - return Material; - } - - - //! Get material of this meshbuffer - /** \return Material of this buffer */ - virtual video::SMaterial& getMaterial() - { - return Material; - } - - - //! Get pointer to vertices - /** \return Pointer to vertices. */ - virtual const void* getVertices() const - { - return Vertices.const_pointer(); - } - - - //! Get pointer to vertices - /** \return Pointer to vertices. */ - virtual void* getVertices() - { - return Vertices.pointer(); - } - - - //! Get number of vertices - /** \return Number of vertices. */ - virtual u32 getVertexCount() const - { - return Vertices.size(); - } - - //! Get type of index data which is stored in this meshbuffer. - /** \return Index type of this buffer. */ - virtual video::E_INDEX_TYPE getIndexType() const - { - return video::EIT_16BIT; - } - - //! Get pointer to indices - /** \return Pointer to indices. */ - virtual const u16* getIndices() const - { - return Indices.const_pointer(); - } - - - //! Get pointer to indices - /** \return Pointer to indices. */ - virtual u16* getIndices() - { - return Indices.pointer(); - } - - - //! Get number of indices - /** \return Number of indices. */ - virtual u32 getIndexCount() const - { - return Indices.size(); - } - - - //! Get the axis aligned bounding box - /** \return Axis aligned bounding box of this buffer. */ - virtual const core::aabbox3d& getBoundingBox() const - { - return BoundingBox; - } - - - //! Set the axis aligned bounding box - /** \param box New axis aligned bounding box for this buffer. */ - //! set user axis aligned bounding box - virtual void setBoundingBox(const core::aabbox3df& box) - { - BoundingBox = box; - } - - - //! Recalculate the bounding box. - /** should be called if the mesh changed. */ - virtual void recalculateBoundingBox() - { - if (Vertices.empty()) - BoundingBox.reset(0,0,0); - else - { - BoundingBox.reset(Vertices[0].Pos); - for (u32 i=1; i(vertices)[i]); - BoundingBox.addInternalPoint(reinterpret_cast(vertices)[i].Pos); - } - - Indices.reallocate(getIndexCount()+numIndices); - for (i=0; igetVertexCount()); - for (i=0; igetVertexCount(); ++i) - { - Vertices.push_back(reinterpret_cast(other->getVertices())[i]); - } - - Indices.reallocate(getIndexCount()+other->getIndexCount()); - for (i=0; igetIndexCount(); ++i) - { - Indices.push_back(other->getIndices()[i]+vertexCount); - } - BoundingBox.addInternalBox(other->getBoundingBox()); - */ - } - - - //! get the current hardware mapping hint - virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const - { - return MappingHint_Vertex; - } - - //! get the current hardware mapping hint - virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const - { - return MappingHint_Index; - } - - //! set the hardware mapping hint, for driver - virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) - { - if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) - MappingHint_Vertex=NewMappingHint; - if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) - MappingHint_Index=NewMappingHint; - } - - - //! flags the mesh as changed, reloads hardware buffers - virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) - { - if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX) - ++ChangedID_Vertex; - if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) - ++ChangedID_Index; - } - - //! Get the currently used ID for identification of changes. - /** This shouldn't be used for anything outside the VideoDriver. */ - virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;} - - //! Get the currently used ID for identification of changes. - /** This shouldn't be used for anything outside the VideoDriver. */ - virtual u32 getChangedID_Index() const {return ChangedID_Index;} - - u32 ChangedID_Vertex; - u32 ChangedID_Index; - - //! hardware mapping hint - E_HARDWARE_MAPPING MappingHint_Vertex; - E_HARDWARE_MAPPING MappingHint_Index; - - //! Material for this meshbuffer. - video::SMaterial Material; - //! Vertices of this buffer - core::array Vertices; - //! Indices into the vertices of this buffer. - core::array Indices; - //! Bounding box of this meshbuffer. - core::aabbox3d BoundingBox; - }; - - //! Standard meshbuffer - typedef CMeshBuffer SMeshBuffer; - //! Meshbuffer with two texture coords per vertex, e.g. for lightmaps - typedef CMeshBuffer SMeshBufferLightMap; - //! Meshbuffer with vertices having tangents stored, e.g. for normal mapping - typedef CMeshBuffer SMeshBufferTangents; -} // end namespace scene -} // end namespace irr - -#endif - - +// Copyright (C) 2002-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __T_MESH_BUFFER_H_INCLUDED__ +#define __T_MESH_BUFFER_H_INCLUDED__ + +#include "irrArray.h" +#include "IMeshBuffer.h" + +namespace irr +{ +namespace scene +{ + //! Template implementation of the IMeshBuffer interface + template + class CMeshBuffer : public IMeshBuffer + { + public: + //! Default constructor for empty meshbuffer + CMeshBuffer():ChangedID_Vertex(1),ChangedID_Index(1),MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER) + { + #ifdef _DEBUG + setDebugName("SMeshBuffer"); + #endif + } + + + //! Get material of this meshbuffer + /** \return Material of this buffer */ + virtual const video::SMaterial& getMaterial() const + { + return Material; + } + + + //! Get material of this meshbuffer + /** \return Material of this buffer */ + virtual video::SMaterial& getMaterial() + { + return Material; + } + + + //! Get pointer to vertices + /** \return Pointer to vertices. */ + virtual const void* getVertices() const + { + return Vertices.const_pointer(); + } + + + //! Get pointer to vertices + /** \return Pointer to vertices. */ + virtual void* getVertices() + { + return Vertices.pointer(); + } + + + //! Get number of vertices + /** \return Number of vertices. */ + virtual u32 getVertexCount() const + { + return Vertices.size(); + } + + //! Get type of index data which is stored in this meshbuffer. + /** \return Index type of this buffer. */ + virtual video::E_INDEX_TYPE getIndexType() const + { + return video::EIT_16BIT; + } + + //! Get pointer to indices + /** \return Pointer to indices. */ + virtual const u16* getIndices() const + { + return Indices.const_pointer(); + } + + + //! Get pointer to indices + /** \return Pointer to indices. */ + virtual u16* getIndices() + { + return Indices.pointer(); + } + + + //! Get number of indices + /** \return Number of indices. */ + virtual u32 getIndexCount() const + { + return Indices.size(); + } + + + //! Get the axis aligned bounding box + /** \return Axis aligned bounding box of this buffer. */ + virtual const core::aabbox3d& getBoundingBox() const + { + return BoundingBox; + } + + + //! Set the axis aligned bounding box + /** \param box New axis aligned bounding box for this buffer. */ + //! set user axis aligned bounding box + virtual void setBoundingBox(const core::aabbox3df& box) + { + BoundingBox = box; + } + + + //! Recalculate the bounding box. + /** should be called if the mesh changed. */ + virtual void recalculateBoundingBox() + { + if (Vertices.empty()) + BoundingBox.reset(0,0,0); + else + { + BoundingBox.reset(Vertices[0].Pos); + for (u32 i=1; i(vertices)[i]); + BoundingBox.addInternalPoint(reinterpret_cast(vertices)[i].Pos); + } + + Indices.reallocate(getIndexCount()+numIndices); + for (i=0; igetVertexCount()); + for (i=0; igetVertexCount(); ++i) + { + Vertices.push_back(reinterpret_cast(other->getVertices())[i]); + } + + Indices.reallocate(getIndexCount()+other->getIndexCount()); + for (i=0; igetIndexCount(); ++i) + { + Indices.push_back(other->getIndices()[i]+vertexCount); + } + BoundingBox.addInternalBox(other->getBoundingBox()); + */ + } + + + //! get the current hardware mapping hint + virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const + { + return MappingHint_Vertex; + } + + //! get the current hardware mapping hint + virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const + { + return MappingHint_Index; + } + + //! set the hardware mapping hint, for driver + virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) + { + if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX) + MappingHint_Vertex=NewMappingHint; + if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) + MappingHint_Index=NewMappingHint; + } + + + //! flags the mesh as changed, reloads hardware buffers + virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) + { + if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX) + ++ChangedID_Vertex; + if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX) + ++ChangedID_Index; + } + + //! Get the currently used ID for identification of changes. + /** This shouldn't be used for anything outside the VideoDriver. */ + virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;} + + //! Get the currently used ID for identification of changes. + /** This shouldn't be used for anything outside the VideoDriver. */ + virtual u32 getChangedID_Index() const {return ChangedID_Index;} + + u32 ChangedID_Vertex; + u32 ChangedID_Index; + + //! hardware mapping hint + E_HARDWARE_MAPPING MappingHint_Vertex; + E_HARDWARE_MAPPING MappingHint_Index; + + //! Material for this meshbuffer. + video::SMaterial Material; + //! Vertices of this buffer + core::array Vertices; + //! Indices into the vertices of this buffer. + core::array Indices; + //! Bounding box of this meshbuffer. + core::aabbox3d BoundingBox; + }; + + //! Standard meshbuffer + typedef CMeshBuffer SMeshBuffer; + //! Meshbuffer with two texture coords per vertex, e.g. for lightmaps + typedef CMeshBuffer SMeshBufferLightMap; + //! Meshbuffer with vertices having tangents stored, e.g. for normal mapping + typedef CMeshBuffer SMeshBufferTangents; +} // end namespace scene +} // end namespace irr + +#endif + + -- cgit v1.1