From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../irrlicht-1.8/include/CDynamicMeshBuffer.h | 232 ++++++++++----------- 1 file changed, 116 insertions(+), 116 deletions(-) (limited to 'libraries/irrlicht-1.8/include/CDynamicMeshBuffer.h') diff --git a/libraries/irrlicht-1.8/include/CDynamicMeshBuffer.h b/libraries/irrlicht-1.8/include/CDynamicMeshBuffer.h index 9b08f36..016af9c 100644 --- a/libraries/irrlicht-1.8/include/CDynamicMeshBuffer.h +++ b/libraries/irrlicht-1.8/include/CDynamicMeshBuffer.h @@ -1,116 +1,116 @@ -// Copyright (C) 2008-2012 Nikolaus Gebhardt -// This file is part of the "Irrlicht Engine". -// For conditions of distribution and use, see copyright notice in irrlicht.h - -#ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ -#define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ - -#include "IDynamicMeshBuffer.h" - -#include "CVertexBuffer.h" -#include "CIndexBuffer.h" - -namespace irr -{ -namespace scene -{ - - class CDynamicMeshBuffer: public IDynamicMeshBuffer - { - public: - //! constructor - CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType) - { - VertexBuffer=new CVertexBuffer(vertexType); - IndexBuffer=new CIndexBuffer(indexType); - } - - //! destructor - virtual ~CDynamicMeshBuffer() - { - if (VertexBuffer) - VertexBuffer->drop(); - if (IndexBuffer) - IndexBuffer->drop(); - } - - virtual IVertexBuffer& getVertexBuffer() const - { - return *VertexBuffer; - } - - virtual IIndexBuffer& getIndexBuffer() const - { - return *IndexBuffer; - } - - virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) - { - if (newVertexBuffer) - newVertexBuffer->grab(); - if (VertexBuffer) - VertexBuffer->drop(); - - VertexBuffer=newVertexBuffer; - } - - virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) - { - if (newIndexBuffer) - newIndexBuffer->grab(); - if (IndexBuffer) - IndexBuffer->drop(); - - IndexBuffer=newIndexBuffer; - } - - //! Get Material of this buffer. - virtual const video::SMaterial& getMaterial() const - { - return Material; - } - - //! Get Material of this buffer. - virtual video::SMaterial& getMaterial() - { - return Material; - } - - //! Get bounding box - virtual const core::aabbox3d& getBoundingBox() const - { - return BoundingBox; - } - - //! Set bounding box - virtual void setBoundingBox( const core::aabbox3df& box) - { - BoundingBox = box; - } - - //! Recalculate bounding box - virtual void recalculateBoundingBox() - { - if (!getVertexBuffer().size()) - BoundingBox.reset(0,0,0); - else - { - BoundingBox.reset(getVertexBuffer()[0].Pos); - for (u32 i=1; i BoundingBox; - private: - IVertexBuffer *VertexBuffer; - IIndexBuffer *IndexBuffer; - }; - - -} // end namespace scene -} // end namespace irr - -#endif - +// Copyright (C) 2008-2012 Nikolaus Gebhardt +// This file is part of the "Irrlicht Engine". +// For conditions of distribution and use, see copyright notice in irrlicht.h + +#ifndef __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ +#define __C_DYNAMIC_MESHBUFFER_H_INCLUDED__ + +#include "IDynamicMeshBuffer.h" + +#include "CVertexBuffer.h" +#include "CIndexBuffer.h" + +namespace irr +{ +namespace scene +{ + + class CDynamicMeshBuffer: public IDynamicMeshBuffer + { + public: + //! constructor + CDynamicMeshBuffer(video::E_VERTEX_TYPE vertexType, video::E_INDEX_TYPE indexType) + { + VertexBuffer=new CVertexBuffer(vertexType); + IndexBuffer=new CIndexBuffer(indexType); + } + + //! destructor + virtual ~CDynamicMeshBuffer() + { + if (VertexBuffer) + VertexBuffer->drop(); + if (IndexBuffer) + IndexBuffer->drop(); + } + + virtual IVertexBuffer& getVertexBuffer() const + { + return *VertexBuffer; + } + + virtual IIndexBuffer& getIndexBuffer() const + { + return *IndexBuffer; + } + + virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) + { + if (newVertexBuffer) + newVertexBuffer->grab(); + if (VertexBuffer) + VertexBuffer->drop(); + + VertexBuffer=newVertexBuffer; + } + + virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) + { + if (newIndexBuffer) + newIndexBuffer->grab(); + if (IndexBuffer) + IndexBuffer->drop(); + + IndexBuffer=newIndexBuffer; + } + + //! Get Material of this buffer. + virtual const video::SMaterial& getMaterial() const + { + return Material; + } + + //! Get Material of this buffer. + virtual video::SMaterial& getMaterial() + { + return Material; + } + + //! Get bounding box + virtual const core::aabbox3d& getBoundingBox() const + { + return BoundingBox; + } + + //! Set bounding box + virtual void setBoundingBox( const core::aabbox3df& box) + { + BoundingBox = box; + } + + //! Recalculate bounding box + virtual void recalculateBoundingBox() + { + if (!getVertexBuffer().size()) + BoundingBox.reset(0,0,0); + else + { + BoundingBox.reset(getVertexBuffer()[0].Pos); + for (u32 i=1; i BoundingBox; + private: + IVertexBuffer *VertexBuffer; + IIndexBuffer *IndexBuffer; + }; + + +} // end namespace scene +} // end namespace irr + +#endif + -- cgit v1.1