From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- libraries/irrlicht-1.8/examples/Demo/CMainMenu.h | 96 ++++++++++++------------ 1 file changed, 48 insertions(+), 48 deletions(-) (limited to 'libraries/irrlicht-1.8/examples/Demo/CMainMenu.h') diff --git a/libraries/irrlicht-1.8/examples/Demo/CMainMenu.h b/libraries/irrlicht-1.8/examples/Demo/CMainMenu.h index 06a0d04..ec3e18a 100644 --- a/libraries/irrlicht-1.8/examples/Demo/CMainMenu.h +++ b/libraries/irrlicht-1.8/examples/Demo/CMainMenu.h @@ -1,48 +1,48 @@ -// This is a Demo of the Irrlicht Engine (c) 2005 by N.Gebhardt. -// This file is not documentated. - -#ifndef __C_MAIN_MENU_H_INCLUDED__ -#define __C_MAIN_MENU_H_INCLUDED__ - -#include - -using namespace irr; - -class CMainMenu : public IEventReceiver -{ -public: - - CMainMenu(); - - bool run(bool& outFullscreen, bool& outMusic, bool& outShadows, - bool& outAdditive, bool &outVSync, bool& outAA, - video::E_DRIVER_TYPE& outDriver); - - virtual bool OnEvent(const SEvent& event); - -private: - - void setTransparency(); - - gui::IGUIButton* startButton; - IrrlichtDevice *MenuDevice; - s32 selected; - bool start; - bool fullscreen; - bool music; - bool shadows; - bool additive; - bool transparent; - bool vsync; - bool aa; - - scene::IAnimatedMesh* quakeLevel; - scene::ISceneNode* lightMapNode; - scene::ISceneNode* dynamicNode; - - video::SColor SkinColor [ gui::EGDC_COUNT ]; - void getOriginalSkinColor(); -}; - -#endif - +// This is a Demo of the Irrlicht Engine (c) 2005 by N.Gebhardt. +// This file is not documentated. + +#ifndef __C_MAIN_MENU_H_INCLUDED__ +#define __C_MAIN_MENU_H_INCLUDED__ + +#include + +using namespace irr; + +class CMainMenu : public IEventReceiver +{ +public: + + CMainMenu(); + + bool run(bool& outFullscreen, bool& outMusic, bool& outShadows, + bool& outAdditive, bool &outVSync, bool& outAA, + video::E_DRIVER_TYPE& outDriver); + + virtual bool OnEvent(const SEvent& event); + +private: + + void setTransparency(); + + gui::IGUIButton* startButton; + IrrlichtDevice *MenuDevice; + s32 selected; + bool start; + bool fullscreen; + bool music; + bool shadows; + bool additive; + bool transparent; + bool vsync; + bool aa; + + scene::IAnimatedMesh* quakeLevel; + scene::ISceneNode* lightMapNode; + scene::ISceneNode* dynamicNode; + + video::SColor SkinColor [ gui::EGDC_COUNT ]; + void getOriginalSkinColor(); +}; + +#endif + -- cgit v1.1