From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001
From: David Walter Seikel
Date: Sun, 13 Jan 2013 18:54:10 +1000
Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I
did not go overboard.
---
.../examples/19.MouseAndJoystick/Makefile | 78 +--
.../19.MouseAndJoystick/MouseAndJoystick.dev | 118 ++---
.../19.MouseAndJoystick/MouseAndJoystick.vcproj | 324 ++++++------
.../MouseAndJoystick_vc10.vcxproj | 452 ++++++++--------
.../MouseAndJoystick_vc11.vcxproj | 460 ++++++++---------
.../MouseAndJoystick_vc8.vcproj | 462 ++++++++---------
.../MouseAndJoystick_vc9.vcproj | 460 ++++++++---------
.../examples/19.MouseAndJoystick/main.cpp | 570 ++++++++++-----------
8 files changed, 1462 insertions(+), 1462 deletions(-)
(limited to 'libraries/irrlicht-1.8/examples/19.MouseAndJoystick')
diff --git a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/Makefile b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/Makefile
index 2462ea8..0fb9e19 100644
--- a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/Makefile
+++ b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/Makefile
@@ -1,39 +1,39 @@
-# Makefile for Irrlicht Examples
-# It's usually sufficient to change just the target name and source file list
-# and be sure that CXX is set to a valid compiler
-Target = 19.MouseAndJoystick
-Sources = main.cpp
-
-# general compiler settings
-CPPFLAGS = -I../../include -I/usr/X11R6/include
-#CXXFLAGS = -O3 -ffast-math
-CXXFLAGS = -g -Wall
-
-#default target is Linux
-all: all_linux
-
-ifeq ($(HOSTTYPE), x86_64)
-LIBSELECT=64
-endif
-
-# target specific settings
-all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor
-all_linux clean_linux: SYSTEM=Linux
-all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
-all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL
-all_win32 clean_win32: SYSTEM=Win32-gcc
-all_win32 clean_win32: SUF=.exe
-# name of the binary - only valid for targets which set SYSTEM
-DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF)
-
-all_linux all_win32:
- $(warning Building...)
- $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
-
-clean: clean_linux clean_win32
- $(warning Cleaning...)
-
-clean_linux clean_win32:
- @$(RM) $(DESTPATH)
-
-.PHONY: all all_win32 clean clean_linux clean_win32
+# Makefile for Irrlicht Examples
+# It's usually sufficient to change just the target name and source file list
+# and be sure that CXX is set to a valid compiler
+Target = 19.MouseAndJoystick
+Sources = main.cpp
+
+# general compiler settings
+CPPFLAGS = -I../../include -I/usr/X11R6/include
+#CXXFLAGS = -O3 -ffast-math
+CXXFLAGS = -g -Wall
+
+#default target is Linux
+all: all_linux
+
+ifeq ($(HOSTTYPE), x86_64)
+LIBSELECT=64
+endif
+
+# target specific settings
+all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor
+all_linux clean_linux: SYSTEM=Linux
+all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
+all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL
+all_win32 clean_win32: SYSTEM=Win32-gcc
+all_win32 clean_win32: SUF=.exe
+# name of the binary - only valid for targets which set SYSTEM
+DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF)
+
+all_linux all_win32:
+ $(warning Building...)
+ $(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
+
+clean: clean_linux clean_win32
+ $(warning Cleaning...)
+
+clean_linux clean_win32:
+ @$(RM) $(DESTPATH)
+
+.PHONY: all all_win32 clean clean_linux clean_win32
diff --git a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick.dev b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick.dev
index cac8418..a5a111c 100644
--- a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick.dev
+++ b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick.dev
@@ -1,59 +1,59 @@
-[Project]
-FileName=example.dev
-Name=Irrlicht Example 04 MouseAndJoystick
-UnitCount=1
-Type=1
-Ver=1
-ObjFiles=
-Includes=..\..\include
-Libs=
-PrivateResource=
-ResourceIncludes=
-MakeIncludes=
-Compiler=
-CppCompiler=
-Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
-IsCpp=1
-Icon=
-ExeOutput=../../bin/Win32-gcc
-ObjectOutput=obj
-OverrideOutput=1
-OverrideOutputName=19.MouseAndJoystick.exe
-HostApplication=
-Folders=
-CommandLine=
-IncludeVersionInfo=0
-SupportXPThemes=0
-CompilerSet=0
-CompilerSettings=0000000000000000000000
-UseCustomMakefile=0
-CustomMakefile=
-
-[Unit1]
-FileName=main.cpp
-CompileCpp=1
-Folder=Projekt1
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[VersionInfo]
-Major=0
-Minor=1
-Release=1
-Build=1
-LanguageID=1033
-CharsetID=1252
-CompanyName=
-FileVersion=
-FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
-InternalName=
-LegalCopyright=
-LegalTrademarks=
-OriginalFilename=
-ProductName=
-ProductVersion=
-AutoIncBuildNr=0
-
+[Project]
+FileName=example.dev
+Name=Irrlicht Example 04 MouseAndJoystick
+UnitCount=1
+Type=1
+Ver=1
+ObjFiles=
+Includes=..\..\include
+Libs=
+PrivateResource=
+ResourceIncludes=
+MakeIncludes=
+Compiler=
+CppCompiler=
+Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
+IsCpp=1
+Icon=
+ExeOutput=../../bin/Win32-gcc
+ObjectOutput=obj
+OverrideOutput=1
+OverrideOutputName=19.MouseAndJoystick.exe
+HostApplication=
+Folders=
+CommandLine=
+IncludeVersionInfo=0
+SupportXPThemes=0
+CompilerSet=0
+CompilerSettings=0000000000000000000000
+UseCustomMakefile=0
+CustomMakefile=
+
+[Unit1]
+FileName=main.cpp
+CompileCpp=1
+Folder=Projekt1
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
+[VersionInfo]
+Major=0
+Minor=1
+Release=1
+Build=1
+LanguageID=1033
+CharsetID=1252
+CompanyName=
+FileVersion=
+FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
+InternalName=
+LegalCopyright=
+LegalTrademarks=
+OriginalFilename=
+ProductName=
+ProductVersion=
+AutoIncBuildNr=0
+
diff --git a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick.vcproj b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick.vcproj
index 84d8396..0900969 100644
--- a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick.vcproj
+++ b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick.vcproj
@@ -1,162 +1,162 @@
-
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-
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-
-
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc10.vcxproj b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc10.vcxproj
index aaa8027..b2ae907 100644
--- a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc10.vcxproj
+++ b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc10.vcxproj
@@ -1,227 +1,227 @@
-
-
-
-
- Debug
- Win32
-
-
- Debug
- x64
-
-
- Release
- Win32
-
-
- Release
- x64
-
-
-
- 19.MouseAndJoystick
- {FE853A36-E0D1-4AC5-A792-B643E70D2953}
- MouseAndJoystick
-
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- MultiByte
-
-
- Application
- MultiByte
-
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- Application
- MultiByte
-
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- Application
- MultiByte
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- ..\..\bin\Win32-VisualStudio\
- ..\..\bin\Win64-VisualStudio\
-
-
- ..\..\bin\Win32-VisualStudio\
- ..\..\bin\Win64-VisualStudio\
-
-
- AllRules.ruleset
- AllRules.ruleset
-
-
-
-
- AllRules.ruleset
- AllRules.ruleset
-
-
-
-
-
-
-
- .\Debug/MouseAndJoystick.tlb
-
-
-
-
- Disabled
- ..\..\include;%(AdditionalIncludeDirectories)
- WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
- EnableFastChecks
- MultiThreadedDebug
-
-
- Level3
- EditAndContinue
-
-
- _DEBUG;%(PreprocessorDefinitions)
- 0x0c07
-
-
- ..\..\bin\Win32-VisualStudio\19.MouseAndJoystick.exe
- ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)
- true
- Console
-
-
-
-
-
-
- .\Debug/MouseAndJoystick.tlb
-
-
-
-
- Disabled
- ..\..\include;%(AdditionalIncludeDirectories)
- WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
- EnableFastChecks
- MultiThreadedDebug
-
-
- Level3
- ProgramDatabase
-
-
- _DEBUG;%(PreprocessorDefinitions)
- 0x0c07
-
-
- ..\..\bin\Win64-VisualStudio\19.MouseAndJoystick.exe
- ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)
- true
- Console
-
-
-
-
-
-
- .\Release/MouseAndJoystick.tlb
-
-
-
-
- MaxSpeed
- OnlyExplicitInline
- ..\..\include;%(AdditionalIncludeDirectories)
- WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
- true
- MultiThreaded
- true
-
-
- Level3
-
-
- NDEBUG;%(PreprocessorDefinitions)
- 0x0c07
-
-
- ..\..\bin\Win32-VisualStudio\19.MouseAndJoystick.exe
- ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)
- Console
-
-
-
-
-
-
- .\Release/MouseAndJoystick.tlb
-
-
-
-
- MaxSpeed
- OnlyExplicitInline
- ..\..\include;%(AdditionalIncludeDirectories)
- WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
- true
- MultiThreaded
- true
-
-
- Level3
-
-
- NDEBUG;%(PreprocessorDefinitions)
- 0x0c07
-
-
- ..\..\bin\Win64-VisualStudio\19.MouseAndJoystick.exe
- ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)
- Console
-
-
-
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-
-
- Disabled
- Disabled
- %(AdditionalIncludeDirectories)
- %(AdditionalIncludeDirectories)
- %(PreprocessorDefinitions)
- %(PreprocessorDefinitions)
- EnableFastChecks
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- MaxSpeed
- MaxSpeed
- %(AdditionalIncludeDirectories)
- %(AdditionalIncludeDirectories)
- %(PreprocessorDefinitions)
- %(PreprocessorDefinitions)
-
-
-
-
-
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ 19.MouseAndJoystick
+ {FE853A36-E0D1-4AC5-A792-B643E70D2953}
+ MouseAndJoystick
+
+
+
+ Application
+ MultiByte
+
+
+ Application
+ MultiByte
+
+
+ Application
+ MultiByte
+
+
+ Application
+ MultiByte
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+
+ <_ProjectFileVersion>10.0.30319.1
+ ..\..\bin\Win32-VisualStudio\
+ ..\..\bin\Win64-VisualStudio\
+
+
+ ..\..\bin\Win32-VisualStudio\
+ ..\..\bin\Win64-VisualStudio\
+
+
+ AllRules.ruleset
+ AllRules.ruleset
+
+
+
+
+ AllRules.ruleset
+ AllRules.ruleset
+
+
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+
+
+
+ .\Debug/MouseAndJoystick.tlb
+
+
+
+
+ Disabled
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ EditAndContinue
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win32-VisualStudio\19.MouseAndJoystick.exe
+ ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)
+ true
+ Console
+
+
+
+
+
+
+ .\Debug/MouseAndJoystick.tlb
+
+
+
+
+ Disabled
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ ProgramDatabase
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win64-VisualStudio\19.MouseAndJoystick.exe
+ ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)
+ true
+ Console
+
+
+
+
+
+
+ .\Release/MouseAndJoystick.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+
+ Level3
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win32-VisualStudio\19.MouseAndJoystick.exe
+ ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)
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+ .\Release/MouseAndJoystick.tlb
+
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+
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+ MaxSpeed
+ OnlyExplicitInline
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+
+ Level3
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win64-VisualStudio\19.MouseAndJoystick.exe
+ ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)
+ Console
+
+
+
+
+
+
+ Disabled
+ Disabled
+ %(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
+ %(PreprocessorDefinitions)
+ %(PreprocessorDefinitions)
+ EnableFastChecks
+ EnableFastChecks
+ MaxSpeed
+ MaxSpeed
+ %(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
+ %(PreprocessorDefinitions)
+ %(PreprocessorDefinitions)
+
+
+
+
+
\ No newline at end of file
diff --git a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc11.vcxproj b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc11.vcxproj
index 44c2b07..f295758 100644
--- a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc11.vcxproj
+++ b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc11.vcxproj
@@ -1,231 +1,231 @@
-
-
-
-
- Debug
- Win32
-
-
- Debug
- x64
-
-
- Release
- Win32
-
-
- Release
- x64
-
-
-
- 19.MouseAndJoystick
- {FE853A36-E0D1-4AC5-A792-B643E70D2953}
- MouseAndJoystick
-
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-
- Application
- MultiByte
- v110
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- v110
-
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- v110
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-
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-
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-
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-
-
- <_ProjectFileVersion>10.0.30319.1
- ..\..\bin\Win32-VisualStudio\
- ..\..\bin\Win64-VisualStudio\
-
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- ..\..\bin\Win32-VisualStudio\
- ..\..\bin\Win64-VisualStudio\
-
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- AllRules.ruleset
- AllRules.ruleset
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-
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- AllRules.ruleset
- AllRules.ruleset
-
-
-
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-
-
- .\Debug/MouseAndJoystick.tlb
-
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-
-
- Disabled
- ..\..\include;%(AdditionalIncludeDirectories)
- WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
- EnableFastChecks
- MultiThreadedDebug
-
-
- Level3
- EditAndContinue
-
-
- _DEBUG;%(PreprocessorDefinitions)
- 0x0c07
-
-
- ..\..\bin\Win32-VisualStudio\19.MouseAndJoystick.exe
- ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)
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- ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)
- true
- Console
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-
- .\Release/MouseAndJoystick.tlb
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- Level3
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- %(AdditionalIncludeDirectories)
- %(PreprocessorDefinitions)
- %(PreprocessorDefinitions)
-
-
-
-
-
+
+
+
+
+ Debug
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ Win32
+
+
+ Release
+ x64
+
+
+
+ 19.MouseAndJoystick
+ {FE853A36-E0D1-4AC5-A792-B643E70D2953}
+ MouseAndJoystick
+
+
+
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+ v110
+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+
+ <_ProjectFileVersion>10.0.30319.1
+ ..\..\bin\Win32-VisualStudio\
+ ..\..\bin\Win64-VisualStudio\
+
+
+ ..\..\bin\Win32-VisualStudio\
+ ..\..\bin\Win64-VisualStudio\
+
+
+ AllRules.ruleset
+ AllRules.ruleset
+
+
+
+
+ AllRules.ruleset
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+
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+
+
+ .\Debug/MouseAndJoystick.tlb
+
+
+
+
+ Disabled
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ EditAndContinue
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win32-VisualStudio\19.MouseAndJoystick.exe
+ ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)
+ true
+ Console
+
+
+
+
+
+
+ .\Debug/MouseAndJoystick.tlb
+
+
+
+
+ Disabled
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ EnableFastChecks
+ MultiThreadedDebug
+
+
+ Level3
+ ProgramDatabase
+
+
+ _DEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win64-VisualStudio\19.MouseAndJoystick.exe
+ ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)
+ true
+ Console
+
+
+
+
+
+
+ .\Release/MouseAndJoystick.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+
+ Level3
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win32-VisualStudio\19.MouseAndJoystick.exe
+ ..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)
+ Console
+
+
+
+
+
+
+ .\Release/MouseAndJoystick.tlb
+
+
+
+
+ MaxSpeed
+ OnlyExplicitInline
+ ..\..\include;%(AdditionalIncludeDirectories)
+ WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
+ true
+ MultiThreaded
+ true
+
+
+ Level3
+
+
+ NDEBUG;%(PreprocessorDefinitions)
+ 0x0c07
+
+
+ ..\..\bin\Win64-VisualStudio\19.MouseAndJoystick.exe
+ ..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)
+ Console
+
+
+
+
+
+
+ Disabled
+ Disabled
+ %(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
+ %(PreprocessorDefinitions)
+ %(PreprocessorDefinitions)
+ EnableFastChecks
+ EnableFastChecks
+ MaxSpeed
+ MaxSpeed
+ %(AdditionalIncludeDirectories)
+ %(AdditionalIncludeDirectories)
+ %(PreprocessorDefinitions)
+ %(PreprocessorDefinitions)
+
+
+
+
+
\ No newline at end of file
diff --git a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc8.vcproj b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc8.vcproj
index 51b7fac..4cb7e65 100644
--- a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc8.vcproj
+++ b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc8.vcproj
@@ -1,231 +1,231 @@
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diff --git a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc9.vcproj b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc9.vcproj
index e121452..51c6b5a 100644
--- a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc9.vcproj
+++ b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/MouseAndJoystick_vc9.vcproj
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diff --git a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/main.cpp b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/main.cpp
index 4563278..5c79c31 100644
--- a/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/main.cpp
+++ b/libraries/irrlicht-1.8/examples/19.MouseAndJoystick/main.cpp
@@ -1,285 +1,285 @@
-/** Example 019 Mouse and Joystick
-
-This tutorial builds on example 04.Movement which showed how to
-handle keyboard events in Irrlicht. Here we'll handle mouse events
-and joystick events, if you have a joystick connected and a device
-that supports joysticks. These are currently Windows, Linux and SDL
-devices.
-*/
-
-#ifdef _MSC_VER
-// We'll define this to stop MSVC complaining about sprintf().
-#define _CRT_SECURE_NO_WARNINGS
-#pragma comment(lib, "Irrlicht.lib")
-#endif
-
-#include
-#include "driverChoice.h"
-
-using namespace irr;
-
-/*
-Just as we did in example 04.Movement, we'll store the latest state of the
-mouse and the first joystick, updating them as we receive events.
-*/
-class MyEventReceiver : public IEventReceiver
-{
-public:
- // We'll create a struct to record info on the mouse state
- struct SMouseState
- {
- core::position2di Position;
- bool LeftButtonDown;
- SMouseState() : LeftButtonDown(false) { }
- } MouseState;
-
- // This is the one method that we have to implement
- virtual bool OnEvent(const SEvent& event)
- {
- // Remember the mouse state
- if (event.EventType == irr::EET_MOUSE_INPUT_EVENT)
- {
- switch(event.MouseInput.Event)
- {
- case EMIE_LMOUSE_PRESSED_DOWN:
- MouseState.LeftButtonDown = true;
- break;
-
- case EMIE_LMOUSE_LEFT_UP:
- MouseState.LeftButtonDown = false;
- break;
-
- case EMIE_MOUSE_MOVED:
- MouseState.Position.X = event.MouseInput.X;
- MouseState.Position.Y = event.MouseInput.Y;
- break;
-
- default:
- // We won't use the wheel
- break;
- }
- }
-
- // The state of each connected joystick is sent to us
- // once every run() of the Irrlicht device. Store the
- // state of the first joystick, ignoring other joysticks.
- // This is currently only supported on Windows and Linux.
- if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT
- && event.JoystickEvent.Joystick == 0)
- {
- JoystickState = event.JoystickEvent;
- }
-
- return false;
- }
-
- const SEvent::SJoystickEvent & GetJoystickState(void) const
- {
- return JoystickState;
- }
-
- const SMouseState & GetMouseState(void) const
- {
- return MouseState;
- }
-
-
- MyEventReceiver()
- {
- }
-
-private:
- SEvent::SJoystickEvent JoystickState;
-};
-
-
-/*
-The event receiver for keeping the pressed keys is ready, the actual responses
-will be made inside the render loop, right before drawing the scene. So lets
-just create an irr::IrrlichtDevice and the scene node we want to move. We also
-create some other additional scene nodes, to show that there are also some
-different possibilities to move and animate scene nodes.
-*/
-int main()
-{
- // ask user for driver
- video::E_DRIVER_TYPE driverType=driverChoiceConsole();
- if (driverType==video::EDT_COUNT)
- return 1;
-
- // create device
- MyEventReceiver receiver;
-
- IrrlichtDevice* device = createDevice(driverType,
- core::dimension2d(640, 480), 16, false, false, false, &receiver);
-
- if (device == 0)
- return 1; // could not create selected driver.
-
-
- core::array joystickInfo;
- if(device->activateJoysticks(joystickInfo))
- {
- std::cout << "Joystick support is enabled and " << joystickInfo.size() << " joystick(s) are present." << std::endl;
-
- for(u32 joystick = 0; joystick < joystickInfo.size(); ++joystick)
- {
- std::cout << "Joystick " << joystick << ":" << std::endl;
- std::cout << "\tName: '" << joystickInfo[joystick].Name.c_str() << "'" << std::endl;
- std::cout << "\tAxes: " << joystickInfo[joystick].Axes << std::endl;
- std::cout << "\tButtons: " << joystickInfo[joystick].Buttons << std::endl;
-
- std::cout << "\tHat is: ";
-
- switch(joystickInfo[joystick].PovHat)
- {
- case SJoystickInfo::POV_HAT_PRESENT:
- std::cout << "present" << std::endl;
- break;
-
- case SJoystickInfo::POV_HAT_ABSENT:
- std::cout << "absent" << std::endl;
- break;
-
- case SJoystickInfo::POV_HAT_UNKNOWN:
- default:
- std::cout << "unknown" << std::endl;
- break;
- }
- }
- }
- else
- {
- std::cout << "Joystick support is not enabled." << std::endl;
- }
-
- core::stringw tmp = L"Irrlicht Joystick Example (";
- tmp += joystickInfo.size();
- tmp += " joysticks)";
- device->setWindowCaption(tmp.c_str());
-
- video::IVideoDriver* driver = device->getVideoDriver();
- scene::ISceneManager* smgr = device->getSceneManager();
-
- /*
- We'll create an arrow mesh and move it around either with the joystick axis/hat,
- or make it follow the mouse pointer. */
- scene::ISceneNode * node = smgr->addMeshSceneNode(
- smgr->addArrowMesh( "Arrow",
- video::SColor(255, 255, 0, 0),
- video::SColor(255, 0, 255, 0),
- 16,16,
- 2.f, 1.3f,
- 0.1f, 0.6f
- )
- );
- node->setMaterialFlag(video::EMF_LIGHTING, false);
-
- scene::ICameraSceneNode * camera = smgr->addCameraSceneNode();
- camera->setPosition(core::vector3df(0, 0, -10));
-
- // As in example 04, we'll use framerate independent movement.
- u32 then = device->getTimer()->getTime();
- const f32 MOVEMENT_SPEED = 5.f;
-
- while(device->run())
- {
- // Work out a frame delta time.
- const u32 now = device->getTimer()->getTime();
- const f32 frameDeltaTime = (f32)(now - then) / 1000.f; // Time in seconds
- then = now;
-
- bool movedWithJoystick = false;
- core::vector3df nodePosition = node->getPosition();
-
- if(joystickInfo.size() > 0)
- {
- f32 moveHorizontal = 0.f; // Range is -1.f for full left to +1.f for full right
- f32 moveVertical = 0.f; // -1.f for full down to +1.f for full up.
-
- const SEvent::SJoystickEvent & joystickData = receiver.GetJoystickState();
-
- // We receive the full analog range of the axes, and so have to implement our
- // own dead zone. This is an empirical value, since some joysticks have more
- // jitter or creep around the center point than others. We'll use 5% of the
- // range as the dead zone, but generally you would want to give the user the
- // option to change this.
- const f32 DEAD_ZONE = 0.05f;
-
- moveHorizontal =
- (f32)joystickData.Axis[SEvent::SJoystickEvent::AXIS_X] / 32767.f;
- if(fabs(moveHorizontal) < DEAD_ZONE)
- moveHorizontal = 0.f;
-
- moveVertical =
- (f32)joystickData.Axis[SEvent::SJoystickEvent::AXIS_Y] / -32767.f;
- if(fabs(moveVertical) < DEAD_ZONE)
- moveVertical = 0.f;
-
- // POV hat info is only currently supported on Windows, but the value is
- // guaranteed to be 65535 if it's not supported, so we can check its range.
- const u16 povDegrees = joystickData.POV / 100;
- if(povDegrees < 360)
- {
- if(povDegrees > 0 && povDegrees < 180)
- moveHorizontal = 1.f;
- else if(povDegrees > 180)
- moveHorizontal = -1.f;
-
- if(povDegrees > 90 && povDegrees < 270)
- moveVertical = -1.f;
- else if(povDegrees > 270 || povDegrees < 90)
- moveVertical = +1.f;
- }
-
- if(!core::equals(moveHorizontal, 0.f) || !core::equals(moveVertical, 0.f))
- {
- nodePosition.X += MOVEMENT_SPEED * frameDeltaTime * moveHorizontal;
- nodePosition.Y += MOVEMENT_SPEED * frameDeltaTime * moveVertical;
- movedWithJoystick = true;
- }
- }
-
- // If the arrow node isn't being moved with the joystick, then have it follow the mouse cursor.
- if(!movedWithJoystick)
- {
- // Create a ray through the mouse cursor.
- core::line3df ray = smgr->getSceneCollisionManager()->getRayFromScreenCoordinates(
- receiver.GetMouseState().Position, camera);
-
- // And intersect the ray with a plane around the node facing towards the camera.
- core::plane3df plane(nodePosition, core::vector3df(0, 0, -1));
- core::vector3df mousePosition;
- if(plane.getIntersectionWithLine(ray.start, ray.getVector(), mousePosition))
- {
- // We now have a mouse position in 3d space; move towards it.
- core::vector3df toMousePosition(mousePosition - nodePosition);
- const f32 availableMovement = MOVEMENT_SPEED * frameDeltaTime;
-
- if(toMousePosition.getLength() <= availableMovement)
- nodePosition = mousePosition; // Jump to the final position
- else
- nodePosition += toMousePosition.normalize() * availableMovement; // Move towards it
- }
- }
-
- node->setPosition(nodePosition);
-
- // Turn lighting on and off depending on whether the left mouse button is down.
- node->setMaterialFlag(video::EMF_LIGHTING, receiver.GetMouseState().LeftButtonDown);
-
- driver->beginScene(true, true, video::SColor(255,113,113,133));
- smgr->drawAll(); // draw the 3d scene
- driver->endScene();
- }
-
- /*
- In the end, delete the Irrlicht device.
- */
- device->drop();
-
- return 0;
-}
-
-/*
-**/
+/** Example 019 Mouse and Joystick
+
+This tutorial builds on example 04.Movement which showed how to
+handle keyboard events in Irrlicht. Here we'll handle mouse events
+and joystick events, if you have a joystick connected and a device
+that supports joysticks. These are currently Windows, Linux and SDL
+devices.
+*/
+
+#ifdef _MSC_VER
+// We'll define this to stop MSVC complaining about sprintf().
+#define _CRT_SECURE_NO_WARNINGS
+#pragma comment(lib, "Irrlicht.lib")
+#endif
+
+#include
+#include "driverChoice.h"
+
+using namespace irr;
+
+/*
+Just as we did in example 04.Movement, we'll store the latest state of the
+mouse and the first joystick, updating them as we receive events.
+*/
+class MyEventReceiver : public IEventReceiver
+{
+public:
+ // We'll create a struct to record info on the mouse state
+ struct SMouseState
+ {
+ core::position2di Position;
+ bool LeftButtonDown;
+ SMouseState() : LeftButtonDown(false) { }
+ } MouseState;
+
+ // This is the one method that we have to implement
+ virtual bool OnEvent(const SEvent& event)
+ {
+ // Remember the mouse state
+ if (event.EventType == irr::EET_MOUSE_INPUT_EVENT)
+ {
+ switch(event.MouseInput.Event)
+ {
+ case EMIE_LMOUSE_PRESSED_DOWN:
+ MouseState.LeftButtonDown = true;
+ break;
+
+ case EMIE_LMOUSE_LEFT_UP:
+ MouseState.LeftButtonDown = false;
+ break;
+
+ case EMIE_MOUSE_MOVED:
+ MouseState.Position.X = event.MouseInput.X;
+ MouseState.Position.Y = event.MouseInput.Y;
+ break;
+
+ default:
+ // We won't use the wheel
+ break;
+ }
+ }
+
+ // The state of each connected joystick is sent to us
+ // once every run() of the Irrlicht device. Store the
+ // state of the first joystick, ignoring other joysticks.
+ // This is currently only supported on Windows and Linux.
+ if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT
+ && event.JoystickEvent.Joystick == 0)
+ {
+ JoystickState = event.JoystickEvent;
+ }
+
+ return false;
+ }
+
+ const SEvent::SJoystickEvent & GetJoystickState(void) const
+ {
+ return JoystickState;
+ }
+
+ const SMouseState & GetMouseState(void) const
+ {
+ return MouseState;
+ }
+
+
+ MyEventReceiver()
+ {
+ }
+
+private:
+ SEvent::SJoystickEvent JoystickState;
+};
+
+
+/*
+The event receiver for keeping the pressed keys is ready, the actual responses
+will be made inside the render loop, right before drawing the scene. So lets
+just create an irr::IrrlichtDevice and the scene node we want to move. We also
+create some other additional scene nodes, to show that there are also some
+different possibilities to move and animate scene nodes.
+*/
+int main()
+{
+ // ask user for driver
+ video::E_DRIVER_TYPE driverType=driverChoiceConsole();
+ if (driverType==video::EDT_COUNT)
+ return 1;
+
+ // create device
+ MyEventReceiver receiver;
+
+ IrrlichtDevice* device = createDevice(driverType,
+ core::dimension2d(640, 480), 16, false, false, false, &receiver);
+
+ if (device == 0)
+ return 1; // could not create selected driver.
+
+
+ core::array joystickInfo;
+ if(device->activateJoysticks(joystickInfo))
+ {
+ std::cout << "Joystick support is enabled and " << joystickInfo.size() << " joystick(s) are present." << std::endl;
+
+ for(u32 joystick = 0; joystick < joystickInfo.size(); ++joystick)
+ {
+ std::cout << "Joystick " << joystick << ":" << std::endl;
+ std::cout << "\tName: '" << joystickInfo[joystick].Name.c_str() << "'" << std::endl;
+ std::cout << "\tAxes: " << joystickInfo[joystick].Axes << std::endl;
+ std::cout << "\tButtons: " << joystickInfo[joystick].Buttons << std::endl;
+
+ std::cout << "\tHat is: ";
+
+ switch(joystickInfo[joystick].PovHat)
+ {
+ case SJoystickInfo::POV_HAT_PRESENT:
+ std::cout << "present" << std::endl;
+ break;
+
+ case SJoystickInfo::POV_HAT_ABSENT:
+ std::cout << "absent" << std::endl;
+ break;
+
+ case SJoystickInfo::POV_HAT_UNKNOWN:
+ default:
+ std::cout << "unknown" << std::endl;
+ break;
+ }
+ }
+ }
+ else
+ {
+ std::cout << "Joystick support is not enabled." << std::endl;
+ }
+
+ core::stringw tmp = L"Irrlicht Joystick Example (";
+ tmp += joystickInfo.size();
+ tmp += " joysticks)";
+ device->setWindowCaption(tmp.c_str());
+
+ video::IVideoDriver* driver = device->getVideoDriver();
+ scene::ISceneManager* smgr = device->getSceneManager();
+
+ /*
+ We'll create an arrow mesh and move it around either with the joystick axis/hat,
+ or make it follow the mouse pointer. */
+ scene::ISceneNode * node = smgr->addMeshSceneNode(
+ smgr->addArrowMesh( "Arrow",
+ video::SColor(255, 255, 0, 0),
+ video::SColor(255, 0, 255, 0),
+ 16,16,
+ 2.f, 1.3f,
+ 0.1f, 0.6f
+ )
+ );
+ node->setMaterialFlag(video::EMF_LIGHTING, false);
+
+ scene::ICameraSceneNode * camera = smgr->addCameraSceneNode();
+ camera->setPosition(core::vector3df(0, 0, -10));
+
+ // As in example 04, we'll use framerate independent movement.
+ u32 then = device->getTimer()->getTime();
+ const f32 MOVEMENT_SPEED = 5.f;
+
+ while(device->run())
+ {
+ // Work out a frame delta time.
+ const u32 now = device->getTimer()->getTime();
+ const f32 frameDeltaTime = (f32)(now - then) / 1000.f; // Time in seconds
+ then = now;
+
+ bool movedWithJoystick = false;
+ core::vector3df nodePosition = node->getPosition();
+
+ if(joystickInfo.size() > 0)
+ {
+ f32 moveHorizontal = 0.f; // Range is -1.f for full left to +1.f for full right
+ f32 moveVertical = 0.f; // -1.f for full down to +1.f for full up.
+
+ const SEvent::SJoystickEvent & joystickData = receiver.GetJoystickState();
+
+ // We receive the full analog range of the axes, and so have to implement our
+ // own dead zone. This is an empirical value, since some joysticks have more
+ // jitter or creep around the center point than others. We'll use 5% of the
+ // range as the dead zone, but generally you would want to give the user the
+ // option to change this.
+ const f32 DEAD_ZONE = 0.05f;
+
+ moveHorizontal =
+ (f32)joystickData.Axis[SEvent::SJoystickEvent::AXIS_X] / 32767.f;
+ if(fabs(moveHorizontal) < DEAD_ZONE)
+ moveHorizontal = 0.f;
+
+ moveVertical =
+ (f32)joystickData.Axis[SEvent::SJoystickEvent::AXIS_Y] / -32767.f;
+ if(fabs(moveVertical) < DEAD_ZONE)
+ moveVertical = 0.f;
+
+ // POV hat info is only currently supported on Windows, but the value is
+ // guaranteed to be 65535 if it's not supported, so we can check its range.
+ const u16 povDegrees = joystickData.POV / 100;
+ if(povDegrees < 360)
+ {
+ if(povDegrees > 0 && povDegrees < 180)
+ moveHorizontal = 1.f;
+ else if(povDegrees > 180)
+ moveHorizontal = -1.f;
+
+ if(povDegrees > 90 && povDegrees < 270)
+ moveVertical = -1.f;
+ else if(povDegrees > 270 || povDegrees < 90)
+ moveVertical = +1.f;
+ }
+
+ if(!core::equals(moveHorizontal, 0.f) || !core::equals(moveVertical, 0.f))
+ {
+ nodePosition.X += MOVEMENT_SPEED * frameDeltaTime * moveHorizontal;
+ nodePosition.Y += MOVEMENT_SPEED * frameDeltaTime * moveVertical;
+ movedWithJoystick = true;
+ }
+ }
+
+ // If the arrow node isn't being moved with the joystick, then have it follow the mouse cursor.
+ if(!movedWithJoystick)
+ {
+ // Create a ray through the mouse cursor.
+ core::line3df ray = smgr->getSceneCollisionManager()->getRayFromScreenCoordinates(
+ receiver.GetMouseState().Position, camera);
+
+ // And intersect the ray with a plane around the node facing towards the camera.
+ core::plane3df plane(nodePosition, core::vector3df(0, 0, -1));
+ core::vector3df mousePosition;
+ if(plane.getIntersectionWithLine(ray.start, ray.getVector(), mousePosition))
+ {
+ // We now have a mouse position in 3d space; move towards it.
+ core::vector3df toMousePosition(mousePosition - nodePosition);
+ const f32 availableMovement = MOVEMENT_SPEED * frameDeltaTime;
+
+ if(toMousePosition.getLength() <= availableMovement)
+ nodePosition = mousePosition; // Jump to the final position
+ else
+ nodePosition += toMousePosition.normalize() * availableMovement; // Move towards it
+ }
+ }
+
+ node->setPosition(nodePosition);
+
+ // Turn lighting on and off depending on whether the left mouse button is down.
+ node->setMaterialFlag(video::EMF_LIGHTING, receiver.GetMouseState().LeftButtonDown);
+
+ driver->beginScene(true, true, video::SColor(255,113,113,133));
+ smgr->drawAll(); // draw the 3d scene
+ driver->endScene();
+ }
+
+ /*
+ In the end, delete the Irrlicht device.
+ */
+ device->drop();
+
+ return 0;
+}
+
+/*
+**/
--
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