![]() |
+
+ Tutorial 15. Load .irr File |
+
+ Since version 1.1, Irrlicht is able to save and load the full scene + graph into an .irr file, an xml based format. There is also an editor + available to edit those files, named irrEdit on http://www.ambiera.com/irredit, + which can also be used as world and particle editor. This tutorial shows + how to use .irr files. +
|
+
+ Lets start! |
+ |||
+
+ Lets start: Create an Irrlicht device and setup the window. +
Now load our .irr file. .irr files can store the whole scene graph + including animators, materials and particle systems. And there is also + the possibility to store arbitrary user data for every scene node in + that file. To keep this example simple, we are simply loading the scene + here. See the documentation at ISceneManager::loadScene and ISceneManager::saveScene + for more information. So to load and display a complicated huge scene, + we only need a single call to loadScene(). +
That was it already. Now add a camera and draw the scene. +
+ |
+
+
+ + -- cgit v1.1