From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../examples/15.LoadIrrFile/tutorial.html | 129 --------------------- 1 file changed, 129 deletions(-) delete mode 100644 libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html (limited to 'libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html') diff --git a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html deleted file mode 100644 index fb13d48..0000000 --- a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html +++ /dev/null @@ -1,129 +0,0 @@ - -
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- Tutorial 15. Load .irr File |
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- Since version 1.1, Irrlicht is able to save and load the full scene - graph into an .irr file, an xml based format. There is also an editor - available to edit those files, named irrEdit on http://www.ambiera.com/irredit, - which can also be used as world and particle editor. This tutorial shows - how to use .irr files. -
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- Lets start! |
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- Lets start: Create an Irrlicht device and setup the window. -
Now load our .irr file. .irr files can store the whole scene graph - including animators, materials and particle systems. And there is also - the possibility to store arbitrary user data for every scene node in - that file. To keep this example simple, we are simply loading the scene - here. See the documentation at ISceneManager::loadScene and ISceneManager::saveScene - for more information. So to load and display a complicated huge scene, - we only need a single call to loadScene(). -
That was it already. Now add a camera and draw the scene. -
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