From 959831f4ef5a3e797f576c3de08cd65032c997ad Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 18:54:10 +1000 Subject: Remove damned ancient DOS line endings from Irrlicht. Hopefully I did not go overboard. --- .../examples/15.LoadIrrFile/tutorial.html | 258 ++++++++++----------- 1 file changed, 129 insertions(+), 129 deletions(-) (limited to 'libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html') diff --git a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html index e3e4a6b..fb13d48 100644 --- a/libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html +++ b/libraries/irrlicht-1.8/examples/15.LoadIrrFile/tutorial.html @@ -1,129 +1,129 @@ - -
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- Tutorial 15. Load .irr File |
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- Since version 1.1, Irrlicht is able to save and load the full scene - graph into an .irr file, an xml based format. There is also an editor - available to edit those files, named irrEdit on http://www.ambiera.com/irredit, - which can also be used as world and particle editor. This tutorial shows - how to use .irr files. -
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- Lets start! |
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- Lets start: Create an Irrlicht device and setup the window. -
Now load our .irr file. .irr files can store the whole scene graph - including animators, materials and particle systems. And there is also - the possibility to store arbitrary user data for every scene node in - that file. To keep this example simple, we are simply loading the scene - here. See the documentation at ISceneManager::loadScene and ISceneManager::saveScene - for more information. So to load and display a complicated huge scene, - we only need a single call to loadScene(). -
That was it already. Now add a camera and draw the scene. -
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+ Tutorial 15. Load .irr File |
+
+ Since version 1.1, Irrlicht is able to save and load the full scene + graph into an .irr file, an xml based format. There is also an editor + available to edit those files, named irrEdit on http://www.ambiera.com/irredit, + which can also be used as world and particle editor. This tutorial shows + how to use .irr files. +
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+
+ Lets start! |
+ |||
+
+ Lets start: Create an Irrlicht device and setup the window. +
Now load our .irr file. .irr files can store the whole scene graph + including animators, materials and particle systems. And there is also + the possibility to store arbitrary user data for every scene node in + that file. To keep this example simple, we are simply loading the scene + here. See the documentation at ISceneManager::loadScene and ISceneManager::saveScene + for more information. So to load and display a complicated huge scene, + we only need a single call to loadScene(). +
That was it already. Now add a camera and draw the scene. +
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+
+
+ + -- cgit v1.1