, including all inherited members.
+ addMesh(IMesh *mesh) | irr::scene::SAnimatedMesh | [inline] |
+ Box | irr::scene::SAnimatedMesh | |
+ drop() const | irr::IReferenceCounted | [inline] |
+ FramesPerSecond | irr::scene::SAnimatedMesh | |
+ getAnimationSpeed() const | irr::scene::SAnimatedMesh | [inline, virtual] |
+ getBoundingBox() const | irr::scene::SAnimatedMesh | [inline, virtual] |
+ getDebugName() const | irr::IReferenceCounted | [inline] |
+ getFrameCount() const | irr::scene::SAnimatedMesh | [inline, virtual] |
+ getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) | irr::scene::SAnimatedMesh | [inline, virtual] |
+ getMeshBuffer(u32 nr) const | irr::scene::SAnimatedMesh | [inline, virtual] |
+ getMeshBuffer(const video::SMaterial &material) const | irr::scene::SAnimatedMesh | [inline, virtual] |
+ getMeshBufferCount() const | irr::scene::SAnimatedMesh | [inline, virtual] |
+ getMeshType() const | irr::scene::SAnimatedMesh | [inline, virtual] |
+ getReferenceCount() const | irr::IReferenceCounted | [inline] |
+ grab() const | irr::IReferenceCounted | [inline] |
+ IReferenceCounted() | irr::IReferenceCounted | [inline] |
+ Meshes | irr::scene::SAnimatedMesh | |
+ recalculateBoundingBox() | irr::scene::SAnimatedMesh | [inline] |
+ SAnimatedMesh(scene::IMesh *mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) | irr::scene::SAnimatedMesh | [inline] |
+ setAnimationSpeed(f32 fps) | irr::scene::SAnimatedMesh | [inline, virtual] |
+ setBoundingBox(const core::aabbox3df &box) | irr::scene::SAnimatedMesh | [inline, virtual] |
+ setDebugName(const c8 *newName) | irr::IReferenceCounted | [inline, protected] |
+ setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SAnimatedMesh | [inline, virtual] |
+ setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) | irr::scene::SAnimatedMesh | [inline, virtual] |
+ setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | irr::scene::SAnimatedMesh | [inline, virtual] |
+ Type | irr::scene::SAnimatedMesh | |
+ ~IReferenceCounted() | irr::IReferenceCounted | [inline, virtual] |
+ ~SAnimatedMesh() | irr::scene::SAnimatedMesh | [inline, virtual] |
+