From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- ...tructirr_1_1scene_1_1_i_vertex_manipulator.html | 163 +++++++++++++++++++++ 1 file changed, 163 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/structirr_1_1scene_1_1_i_vertex_manipulator.html (limited to 'libraries/irrlicht-1.8/doc/html/structirr_1_1scene_1_1_i_vertex_manipulator.html') diff --git a/libraries/irrlicht-1.8/doc/html/structirr_1_1scene_1_1_i_vertex_manipulator.html b/libraries/irrlicht-1.8/doc/html/structirr_1_1scene_1_1_i_vertex_manipulator.html new file mode 100644 index 0000000..a3b7679 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/structirr_1_1scene_1_1_i_vertex_manipulator.html @@ -0,0 +1,163 @@ + + + + +Irrlicht 3D Engine: irr::scene::IVertexManipulator Struct Reference + + + + + + + + + + + + + + +
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irr::scene::IVertexManipulator Struct Reference
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Interface for vertex manipulators. + More...

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#include <SVertexManipulator.h>

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+ + Inheritance diagram for irr::scene::IVertexManipulator:
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Detailed Description

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Interface for vertex manipulators.

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You should derive your manipulator from this class if it shall be called for every vertex, getting as parameter just the vertex.

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Definition at line 23 of file SVertexManipulator.h.

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The documentation for this struct was generated from the following file: +
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+ + + + + -- cgit v1.1