From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../irrlicht-1.8/doc/html/rect_8h_source.html | 356 --------------------- 1 file changed, 356 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/rect_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/rect_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/rect_8h_source.html b/libraries/irrlicht-1.8/doc/html/rect_8h_source.html deleted file mode 100644 index db5f85c..0000000 --- a/libraries/irrlicht-1.8/doc/html/rect_8h_source.html +++ /dev/null @@ -1,356 +0,0 @@ - - - - -Irrlicht 3D Engine: rect.h Source File - - - - - - - - - - - - - - -
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rect.h
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00001 // Copyright (C) 2002-2012 Nikolaus Gebhardt
-00002 // This file is part of the "Irrlicht Engine".
-00003 // For conditions of distribution and use, see copyright notice in irrlicht.h
-00004 
-00005 #ifndef __IRR_RECT_H_INCLUDED__
-00006 #define __IRR_RECT_H_INCLUDED__
-00007 
-00008 #include "irrTypes.h"
-00009 #include "dimension2d.h"
-00010 #include "position2d.h"
-00011 
-00012 namespace irr
-00013 {
-00014 namespace core
-00015 {
-00016 
-00018 
-00025     template <class T>
-00026     class rect
-00027     {
-00028     public:
-00029 
-00031         rect() : UpperLeftCorner(0,0), LowerRightCorner(0,0) {}
-00032 
-00034         rect(T x, T y, T x2, T y2)
-00035             : UpperLeftCorner(x,y), LowerRightCorner(x2,y2) {}
-00036 
-00038         rect(const position2d<T>& upperLeft, const position2d<T>& lowerRight)
-00039             : UpperLeftCorner(upperLeft), LowerRightCorner(lowerRight) {}
-00040 
-00042         template <class U>
-00043         rect(const position2d<T>& pos, const dimension2d<U>& size)
-00044             : UpperLeftCorner(pos), LowerRightCorner(pos.X + size.Width, pos.Y + size.Height) {}
-00045 
-00047         rect<T> operator+(const position2d<T>& pos) const
-00048         {
-00049             rect<T> ret(*this);
-00050             return ret+=pos;
-00051         }
-00052 
-00054         rect<T>& operator+=(const position2d<T>& pos)
-00055         {
-00056             UpperLeftCorner += pos;
-00057             LowerRightCorner += pos;
-00058             return *this;
-00059         }
-00060 
-00062         rect<T> operator-(const position2d<T>& pos) const
-00063         {
-00064             rect<T> ret(*this);
-00065             return ret-=pos;
-00066         }
-00067 
-00069         rect<T>& operator-=(const position2d<T>& pos)
-00070         {
-00071             UpperLeftCorner -= pos;
-00072             LowerRightCorner -= pos;
-00073             return *this;
-00074         }
-00075 
-00077         bool operator==(const rect<T>& other) const
-00078         {
-00079             return (UpperLeftCorner == other.UpperLeftCorner &&
-00080                 LowerRightCorner == other.LowerRightCorner);
-00081         }
-00082 
-00084         bool operator!=(const rect<T>& other) const
-00085         {
-00086             return (UpperLeftCorner != other.UpperLeftCorner ||
-00087                 LowerRightCorner != other.LowerRightCorner);
-00088         }
-00089 
-00091         bool operator<(const rect<T>& other) const
-00092         {
-00093             return getArea() < other.getArea();
-00094         }
-00095 
-00097         T getArea() const
-00098         {
-00099             return getWidth() * getHeight();
-00100         }
-00101 
-00103 
-00105         bool isPointInside(const position2d<T>& pos) const
-00106         {
-00107             return (UpperLeftCorner.X <= pos.X &&
-00108                 UpperLeftCorner.Y <= pos.Y &&
-00109                 LowerRightCorner.X >= pos.X &&
-00110                 LowerRightCorner.Y >= pos.Y);
-00111         }
-00112 
-00114 
-00116         bool isRectCollided(const rect<T>& other) const
-00117         {
-00118             return (LowerRightCorner.Y > other.UpperLeftCorner.Y &&
-00119                 UpperLeftCorner.Y < other.LowerRightCorner.Y &&
-00120                 LowerRightCorner.X > other.UpperLeftCorner.X &&
-00121                 UpperLeftCorner.X < other.LowerRightCorner.X);
-00122         }
-00123 
-00125 
-00126         void clipAgainst(const rect<T>& other)
-00127         {
-00128             if (other.LowerRightCorner.X < LowerRightCorner.X)
-00129                 LowerRightCorner.X = other.LowerRightCorner.X;
-00130             if (other.LowerRightCorner.Y < LowerRightCorner.Y)
-00131                 LowerRightCorner.Y = other.LowerRightCorner.Y;
-00132 
-00133             if (other.UpperLeftCorner.X > UpperLeftCorner.X)
-00134                 UpperLeftCorner.X = other.UpperLeftCorner.X;
-00135             if (other.UpperLeftCorner.Y > UpperLeftCorner.Y)
-00136                 UpperLeftCorner.Y = other.UpperLeftCorner.Y;
-00137 
-00138             // correct possible invalid rect resulting from clipping
-00139             if (UpperLeftCorner.Y > LowerRightCorner.Y)
-00140                 UpperLeftCorner.Y = LowerRightCorner.Y;
-00141             if (UpperLeftCorner.X > LowerRightCorner.X)
-00142                 UpperLeftCorner.X = LowerRightCorner.X;
-00143         }
-00144 
-00146 
-00147         bool constrainTo(const rect<T>& other)
-00148         {
-00149             if (other.getWidth() < getWidth() || other.getHeight() < getHeight())
-00150                 return false;
-00151 
-00152             T diff = other.LowerRightCorner.X - LowerRightCorner.X;
-00153             if (diff < 0)
-00154             {
-00155                 LowerRightCorner.X += diff;
-00156                 UpperLeftCorner.X  += diff;
-00157             }
-00158 
-00159             diff = other.LowerRightCorner.Y - LowerRightCorner.Y;
-00160             if (diff < 0)
-00161             {
-00162                 LowerRightCorner.Y += diff;
-00163                 UpperLeftCorner.Y  += diff;
-00164             }
-00165 
-00166             diff = UpperLeftCorner.X - other.UpperLeftCorner.X;
-00167             if (diff < 0)
-00168             {
-00169                 UpperLeftCorner.X  -= diff;
-00170                 LowerRightCorner.X -= diff;
-00171             }
-00172 
-00173             diff = UpperLeftCorner.Y - other.UpperLeftCorner.Y;
-00174             if (diff < 0)
-00175             {
-00176                 UpperLeftCorner.Y  -= diff;
-00177                 LowerRightCorner.Y -= diff;
-00178             }
-00179 
-00180             return true;
-00181         }
-00182 
-00184         T getWidth() const
-00185         {
-00186             return LowerRightCorner.X - UpperLeftCorner.X;
-00187         }
-00188 
-00190         T getHeight() const
-00191         {
-00192             return LowerRightCorner.Y - UpperLeftCorner.Y;
-00193         }
-00194 
-00196         void repair()
-00197         {
-00198             if (LowerRightCorner.X < UpperLeftCorner.X)
-00199             {
-00200                 T t = LowerRightCorner.X;
-00201                 LowerRightCorner.X = UpperLeftCorner.X;
-00202                 UpperLeftCorner.X = t;
-00203             }
-00204 
-00205             if (LowerRightCorner.Y < UpperLeftCorner.Y)
-00206             {
-00207                 T t = LowerRightCorner.Y;
-00208                 LowerRightCorner.Y = UpperLeftCorner.Y;
-00209                 UpperLeftCorner.Y = t;
-00210             }
-00211         }
-00212 
-00214 
-00216         bool isValid() const
-00217         {
-00218             return ((LowerRightCorner.X >= UpperLeftCorner.X) &&
-00219                 (LowerRightCorner.Y >= UpperLeftCorner.Y));
-00220         }
-00221 
-00223         position2d<T> getCenter() const
-00224         {
-00225             return position2d<T>(
-00226                     (UpperLeftCorner.X + LowerRightCorner.X) / 2,
-00227                     (UpperLeftCorner.Y + LowerRightCorner.Y) / 2);
-00228         }
-00229 
-00231         dimension2d<T> getSize() const
-00232         {
-00233             return dimension2d<T>(getWidth(), getHeight());
-00234         }
-00235 
-00236 
-00238 
-00241         void addInternalPoint(const position2d<T>& p)
-00242         {
-00243             addInternalPoint(p.X, p.Y);
-00244         }
-00245 
-00247 
-00251         void addInternalPoint(T x, T y)
-00252         {
-00253             if (x>LowerRightCorner.X)
-00254                 LowerRightCorner.X = x;
-00255             if (y>LowerRightCorner.Y)
-00256                 LowerRightCorner.Y = y;
-00257 
-00258             if (x<UpperLeftCorner.X)
-00259                 UpperLeftCorner.X = x;
-00260             if (y<UpperLeftCorner.Y)
-00261                 UpperLeftCorner.Y = y;
-00262         }
-00263 
-00265         position2d<T> UpperLeftCorner;
-00267         position2d<T> LowerRightCorner;
-00268     };
-00269 
-00271     typedef rect<f32> rectf;
-00273     typedef rect<s32> recti;
-00274 
-00275 } // end namespace core
-00276 } // end namespace irr
-00277 
-00278 #endif
-00279 
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