From f9158592e1478b2013afc7041d9ed041cf2d2f4a Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Mon, 13 Jan 2014 19:47:58 +1000 Subject: Update Irrlicht to 1.8.1. Include actual change markers this time. lol --- .../irrlicht-1.8/doc/html/irrlicht_8h_source.html | 367 --------------------- 1 file changed, 367 deletions(-) delete mode 100644 libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html b/libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html deleted file mode 100644 index ff60563..0000000 --- a/libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html +++ /dev/null @@ -1,367 +0,0 @@ - - - - -Irrlicht 3D Engine: irrlicht.h Source File - - - - - - - - - - - - - - -
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irrlicht.h
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00001 /* irrlicht.h -- interface of the 'Irrlicht Engine'
-00002 
-00003   Copyright (C) 2002-2012 Nikolaus Gebhardt
-00004 
-00005   This software is provided 'as-is', without any express or implied
-00006   warranty.  In no event will the authors be held liable for any damages
-00007   arising from the use of this software.
-00008 
-00009   Permission is granted to anyone to use this software for any purpose,
-00010   including commercial applications, and to alter it and redistribute it
-00011   freely, subject to the following restrictions:
-00012 
-00013   1. The origin of this software must not be misrepresented; you must not
-00014      claim that you wrote the original software. If you use this software
-00015      in a product, an acknowledgment in the product documentation would be
-00016      appreciated but is not required.
-00017   2. Altered source versions must be plainly marked as such, and must not be
-00018      misrepresented as being the original software.
-00019   3. This notice may not be removed or altered from any source distribution.
-00020 
-00021   Please note that the Irrlicht Engine is based in part on the work of the
-00022   Independent JPEG Group, the zlib and the libPng. This means that if you use
-00023   the Irrlicht Engine in your product, you must acknowledge somewhere in your
-00024   documentation that you've used the IJG code. It would also be nice to mention
-00025   that you use the Irrlicht Engine, the zlib and libPng. See the README files
-00026   in the jpeglib, the zlib and libPng for further informations.
-00027 */
-00028 
-00029 #ifndef __IRRLICHT_H_INCLUDED__
-00030 #define __IRRLICHT_H_INCLUDED__
-00031 
-00032 #include "IrrCompileConfig.h"
-00033 #include "aabbox3d.h"
-00034 #include "CDynamicMeshBuffer.h"
-00035 #include "CIndexBuffer.h"
-00036 #include "CMeshBuffer.h"
-00037 #include "coreutil.h"
-00038 #include "CVertexBuffer.h"
-00039 #include "dimension2d.h"
-00040 #include "ECullingTypes.h"
-00041 #include "EDebugSceneTypes.h"
-00042 #include "EDriverFeatures.h"
-00043 #include "EDriverTypes.h"
-00044 #include "EGUIAlignment.h"
-00045 #include "EGUIElementTypes.h"
-00046 #include "EHardwareBufferFlags.h"
-00047 #include "EMaterialFlags.h"
-00048 #include "EMaterialTypes.h"
-00049 #include "EMeshWriterEnums.h"
-00050 #include "EMessageBoxFlags.h"
-00051 #include "ESceneNodeAnimatorTypes.h"
-00052 #include "ESceneNodeTypes.h"
-00053 #include "ETerrainElements.h"
-00054 #include "fast_atof.h"
-00055 #include "heapsort.h"
-00056 #include "IAnimatedMesh.h"
-00057 #include "IAnimatedMeshMD2.h"
-00058 #include "IAnimatedMeshMD3.h"
-00059 #include "IAnimatedMeshSceneNode.h"
-00060 #include "IAttributeExchangingObject.h"
-00061 #include "IAttributes.h"
-00062 #include "IBillboardSceneNode.h"
-00063 #include "IBillboardTextSceneNode.h"
-00064 #include "IBoneSceneNode.h"
-00065 #include "ICameraSceneNode.h"
-00066 #include "ICursorControl.h"
-00067 #include "IDummyTransformationSceneNode.h"
-00068 #include "IDynamicMeshBuffer.h"
-00069 #include "IEventReceiver.h"
-00070 #include "IFileList.h"
-00071 #include "IFileSystem.h"
-00072 #include "IGeometryCreator.h"
-00073 #include "IGPUProgrammingServices.h"
-00074 #include "IGUIButton.h"
-00075 #include "IGUICheckBox.h"
-00076 #include "IGUIColorSelectDialog.h"
-00077 #include "IGUIComboBox.h"
-00078 #include "IGUIContextMenu.h"
-00079 #include "IGUIEditBox.h"
-00080 #include "IGUIElement.h"
-00081 #include "IGUIElementFactory.h"
-00082 #include "IGUIEnvironment.h"
-00083 #include "IGUIFileOpenDialog.h"
-00084 #include "IGUIFont.h"
-00085 #include "IGUIFontBitmap.h"
-00086 #include "IGUIImage.h"
-00087 #include "IGUIInOutFader.h"
-00088 #include "IGUIListBox.h"
-00089 #include "IGUIMeshViewer.h"
-00090 #include "IGUIScrollBar.h"
-00091 #include "IGUISkin.h"
-00092 #include "IGUISpinBox.h"
-00093 #include "IGUISpriteBank.h"
-00094 #include "IGUIStaticText.h"
-00095 #include "IGUITabControl.h"
-00096 #include "IGUITable.h"
-00097 #include "IGUIToolbar.h"
-00098 #include "IGUIWindow.h"
-00099 #include "IGUITreeView.h"
-00100 #include "IImage.h"
-00101 #include "IImageLoader.h"
-00102 #include "IImageWriter.h"
-00103 #include "IIndexBuffer.h"
-00104 #include "ILightSceneNode.h"
-00105 #include "ILogger.h"
-00106 #include "IMaterialRenderer.h"
-00107 #include "IMaterialRendererServices.h"
-00108 #include "IMesh.h"
-00109 #include "IMeshBuffer.h"
-00110 #include "IMeshCache.h"
-00111 #include "IMeshLoader.h"
-00112 #include "IMeshManipulator.h"
-00113 #include "IMeshSceneNode.h"
-00114 #include "IMeshWriter.h"
-00115 #include "IColladaMeshWriter.h"
-00116 #include "IMetaTriangleSelector.h"
-00117 #include "IOSOperator.h"
-00118 #include "IParticleSystemSceneNode.h" // also includes all emitters and attractors
-00119 #include "IQ3LevelMesh.h"
-00120 #include "IQ3Shader.h"
-00121 #include "IReadFile.h"
-00122 #include "IReferenceCounted.h"
-00123 #include "irrArray.h"
-00124 #include "IRandomizer.h"
-00125 #include "IrrlichtDevice.h"
-00126 #include "irrList.h"
-00127 #include "irrMap.h"
-00128 #include "irrMath.h"
-00129 #include "irrString.h"
-00130 #include "irrTypes.h"
-00131 #include "path.h"
-00132 #include "irrXML.h"
-00133 #include "ISceneCollisionManager.h"
-00134 #include "ISceneLoader.h"
-00135 #include "ISceneManager.h"
-00136 #include "ISceneNode.h"
-00137 #include "ISceneNodeAnimator.h"
-00138 #include "ISceneNodeAnimatorCameraFPS.h"
-00139 #include "ISceneNodeAnimatorCameraMaya.h"
-00140 #include "ISceneNodeAnimatorCollisionResponse.h"
-00141 #include "ISceneNodeAnimatorFactory.h"
-00142 #include "ISceneNodeFactory.h"
-00143 #include "ISceneUserDataSerializer.h"
-00144 #include "IShaderConstantSetCallBack.h"
-00145 #include "IShadowVolumeSceneNode.h"
-00146 #include "ISkinnedMesh.h"
-00147 #include "ITerrainSceneNode.h"
-00148 #include "ITextSceneNode.h"
-00149 #include "ITexture.h"
-00150 #include "ITimer.h"
-00151 #include "ITriangleSelector.h"
-00152 #include "IVertexBuffer.h"
-00153 #include "IVideoDriver.h"
-00154 #include "IVideoModeList.h"
-00155 #include "IVolumeLightSceneNode.h"
-00156 #include "IWriteFile.h"
-00157 #include "IXMLReader.h"
-00158 #include "IXMLWriter.h"
-00159 #include "ILightManager.h"
-00160 #include "Keycodes.h"
-00161 #include "line2d.h"
-00162 #include "line3d.h"
-00163 #include "matrix4.h"
-00164 #include "plane3d.h"
-00165 #include "position2d.h"
-00166 #include "quaternion.h"
-00167 #include "rect.h"
-00168 #include "S3DVertex.h"
-00169 #include "SAnimatedMesh.h"
-00170 #include "SceneParameters.h"
-00171 #include "SColor.h"
-00172 #include "SExposedVideoData.h"
-00173 #include "SIrrCreationParameters.h"
-00174 #include "SKeyMap.h"
-00175 #include "SLight.h"
-00176 #include "SMaterial.h"
-00177 #include "SMesh.h"
-00178 #include "SMeshBuffer.h"
-00179 #include "SMeshBufferLightMap.h"
-00180 #include "SMeshBufferTangents.h"
-00181 #include "SParticle.h"
-00182 #include "SSharedMeshBuffer.h"
-00183 #include "SSkinMeshBuffer.h"
-00184 #include "SVertexIndex.h"
-00185 #include "SViewFrustum.h"
-00186 #include "triangle3d.h"
-00187 #include "vector2d.h"
-00188 #include "vector3d.h"
-00189 
-00301 #include "SIrrCreationParameters.h"
-00302 
-00304 namespace irr
-00305 {
-00307 
-00324     extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDevice(
-00325         video::E_DRIVER_TYPE deviceType = video::EDT_SOFTWARE,
-00326         // parantheses are necessary for some compilers
-00327         const core::dimension2d<u32>& windowSize = (core::dimension2d<u32>(640,480)),
-00328         u32 bits = 16,
-00329         bool fullscreen = false,
-00330         bool stencilbuffer = false,
-00331         bool vsync = false,
-00332         IEventReceiver* receiver = 0);
-00333 
-00335     typedef IrrlichtDevice* (IRRCALLCONV *funcptr_createDevice )(
-00336             video::E_DRIVER_TYPE deviceType,
-00337             const core::dimension2d<u32>& windowSize,
-00338             u32 bits,
-00339             bool fullscreen,
-00340             bool stencilbuffer,
-00341             bool vsync,
-00342             IEventReceiver* receiver);
-00343 
-00344 
-00346 
-00353     extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDeviceEx(
-00354         const SIrrlichtCreationParameters& parameters);
-00355 
-00357     typedef IrrlichtDevice* (IRRCALLCONV *funcptr_createDeviceEx )( const SIrrlichtCreationParameters& parameters );
-00358 
-00359 
-00360     // THE FOLLOWING IS AN EMPTY LIST OF ALL SUB NAMESPACES
-00361     // EXISTING ONLY FOR THE DOCUMENTATION SOFTWARE DOXYGEN.
-00362 
-00364     namespace core
-00365     {
-00366     }
-00367 
-00369     namespace gui
-00370     {
-00371     }
-00372 
-00374     namespace io
-00375     {
-00376     }
-00377 
-00379     namespace scene
-00380     {
-00381     }
-00382 
-00384     namespace video
-00385     {
-00386     }
-00387 }
-00388 
-00393 #endif
-00394 
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