From 393b5cd1dc438872af89d334ef6e5fcc59f27d47 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Sun, 13 Jan 2013 17:24:39 +1000 Subject: Added Irrlicht 1.8, but without all the Windows binaries. --- .../irrlicht-1.8/doc/html/irrlicht_8h_source.html | 367 +++++++++++++++++++++ 1 file changed, 367 insertions(+) create mode 100644 libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html (limited to 'libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html') diff --git a/libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html b/libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html new file mode 100644 index 0000000..ff60563 --- /dev/null +++ b/libraries/irrlicht-1.8/doc/html/irrlicht_8h_source.html @@ -0,0 +1,367 @@ + + +
+ +00001 /* irrlicht.h -- interface of the 'Irrlicht Engine' +00002 +00003 Copyright (C) 2002-2012 Nikolaus Gebhardt +00004 +00005 This software is provided 'as-is', without any express or implied +00006 warranty. In no event will the authors be held liable for any damages +00007 arising from the use of this software. +00008 +00009 Permission is granted to anyone to use this software for any purpose, +00010 including commercial applications, and to alter it and redistribute it +00011 freely, subject to the following restrictions: +00012 +00013 1. The origin of this software must not be misrepresented; you must not +00014 claim that you wrote the original software. If you use this software +00015 in a product, an acknowledgment in the product documentation would be +00016 appreciated but is not required. +00017 2. Altered source versions must be plainly marked as such, and must not be +00018 misrepresented as being the original software. +00019 3. This notice may not be removed or altered from any source distribution. +00020 +00021 Please note that the Irrlicht Engine is based in part on the work of the +00022 Independent JPEG Group, the zlib and the libPng. This means that if you use +00023 the Irrlicht Engine in your product, you must acknowledge somewhere in your +00024 documentation that you've used the IJG code. It would also be nice to mention +00025 that you use the Irrlicht Engine, the zlib and libPng. See the README files +00026 in the jpeglib, the zlib and libPng for further informations. +00027 */ +00028 +00029 #ifndef __IRRLICHT_H_INCLUDED__ +00030 #define __IRRLICHT_H_INCLUDED__ +00031 +00032 #include "IrrCompileConfig.h" +00033 #include "aabbox3d.h" +00034 #include "CDynamicMeshBuffer.h" +00035 #include "CIndexBuffer.h" +00036 #include "CMeshBuffer.h" +00037 #include "coreutil.h" +00038 #include "CVertexBuffer.h" +00039 #include "dimension2d.h" +00040 #include "ECullingTypes.h" +00041 #include "EDebugSceneTypes.h" +00042 #include "EDriverFeatures.h" +00043 #include "EDriverTypes.h" +00044 #include "EGUIAlignment.h" +00045 #include "EGUIElementTypes.h" +00046 #include "EHardwareBufferFlags.h" +00047 #include "EMaterialFlags.h" +00048 #include "EMaterialTypes.h" +00049 #include "EMeshWriterEnums.h" +00050 #include "EMessageBoxFlags.h" +00051 #include "ESceneNodeAnimatorTypes.h" +00052 #include "ESceneNodeTypes.h" +00053 #include "ETerrainElements.h" +00054 #include "fast_atof.h" +00055 #include "heapsort.h" +00056 #include "IAnimatedMesh.h" +00057 #include "IAnimatedMeshMD2.h" +00058 #include "IAnimatedMeshMD3.h" +00059 #include "IAnimatedMeshSceneNode.h" +00060 #include "IAttributeExchangingObject.h" +00061 #include "IAttributes.h" +00062 #include "IBillboardSceneNode.h" +00063 #include "IBillboardTextSceneNode.h" +00064 #include "IBoneSceneNode.h" +00065 #include "ICameraSceneNode.h" +00066 #include "ICursorControl.h" +00067 #include "IDummyTransformationSceneNode.h" +00068 #include "IDynamicMeshBuffer.h" +00069 #include "IEventReceiver.h" +00070 #include "IFileList.h" +00071 #include "IFileSystem.h" +00072 #include "IGeometryCreator.h" +00073 #include "IGPUProgrammingServices.h" +00074 #include "IGUIButton.h" +00075 #include "IGUICheckBox.h" +00076 #include "IGUIColorSelectDialog.h" +00077 #include "IGUIComboBox.h" +00078 #include "IGUIContextMenu.h" +00079 #include "IGUIEditBox.h" +00080 #include "IGUIElement.h" +00081 #include "IGUIElementFactory.h" +00082 #include "IGUIEnvironment.h" +00083 #include "IGUIFileOpenDialog.h" +00084 #include "IGUIFont.h" +00085 #include "IGUIFontBitmap.h" +00086 #include "IGUIImage.h" +00087 #include "IGUIInOutFader.h" +00088 #include "IGUIListBox.h" +00089 #include "IGUIMeshViewer.h" +00090 #include "IGUIScrollBar.h" +00091 #include "IGUISkin.h" +00092 #include "IGUISpinBox.h" +00093 #include "IGUISpriteBank.h" +00094 #include "IGUIStaticText.h" +00095 #include "IGUITabControl.h" +00096 #include "IGUITable.h" +00097 #include "IGUIToolbar.h" +00098 #include "IGUIWindow.h" +00099 #include "IGUITreeView.h" +00100 #include "IImage.h" +00101 #include "IImageLoader.h" +00102 #include "IImageWriter.h" +00103 #include "IIndexBuffer.h" +00104 #include "ILightSceneNode.h" +00105 #include "ILogger.h" +00106 #include "IMaterialRenderer.h" +00107 #include "IMaterialRendererServices.h" +00108 #include "IMesh.h" +00109 #include "IMeshBuffer.h" +00110 #include "IMeshCache.h" +00111 #include "IMeshLoader.h" +00112 #include "IMeshManipulator.h" +00113 #include "IMeshSceneNode.h" +00114 #include "IMeshWriter.h" +00115 #include "IColladaMeshWriter.h" +00116 #include "IMetaTriangleSelector.h" +00117 #include "IOSOperator.h" +00118 #include "IParticleSystemSceneNode.h" // also includes all emitters and attractors +00119 #include "IQ3LevelMesh.h" +00120 #include "IQ3Shader.h" +00121 #include "IReadFile.h" +00122 #include "IReferenceCounted.h" +00123 #include "irrArray.h" +00124 #include "IRandomizer.h" +00125 #include "IrrlichtDevice.h" +00126 #include "irrList.h" +00127 #include "irrMap.h" +00128 #include "irrMath.h" +00129 #include "irrString.h" +00130 #include "irrTypes.h" +00131 #include "path.h" +00132 #include "irrXML.h" +00133 #include "ISceneCollisionManager.h" +00134 #include "ISceneLoader.h" +00135 #include "ISceneManager.h" +00136 #include "ISceneNode.h" +00137 #include "ISceneNodeAnimator.h" +00138 #include "ISceneNodeAnimatorCameraFPS.h" +00139 #include "ISceneNodeAnimatorCameraMaya.h" +00140 #include "ISceneNodeAnimatorCollisionResponse.h" +00141 #include "ISceneNodeAnimatorFactory.h" +00142 #include "ISceneNodeFactory.h" +00143 #include "ISceneUserDataSerializer.h" +00144 #include "IShaderConstantSetCallBack.h" +00145 #include "IShadowVolumeSceneNode.h" +00146 #include "ISkinnedMesh.h" +00147 #include "ITerrainSceneNode.h" +00148 #include "ITextSceneNode.h" +00149 #include "ITexture.h" +00150 #include "ITimer.h" +00151 #include "ITriangleSelector.h" +00152 #include "IVertexBuffer.h" +00153 #include "IVideoDriver.h" +00154 #include "IVideoModeList.h" +00155 #include "IVolumeLightSceneNode.h" +00156 #include "IWriteFile.h" +00157 #include "IXMLReader.h" +00158 #include "IXMLWriter.h" +00159 #include "ILightManager.h" +00160 #include "Keycodes.h" +00161 #include "line2d.h" +00162 #include "line3d.h" +00163 #include "matrix4.h" +00164 #include "plane3d.h" +00165 #include "position2d.h" +00166 #include "quaternion.h" +00167 #include "rect.h" +00168 #include "S3DVertex.h" +00169 #include "SAnimatedMesh.h" +00170 #include "SceneParameters.h" +00171 #include "SColor.h" +00172 #include "SExposedVideoData.h" +00173 #include "SIrrCreationParameters.h" +00174 #include "SKeyMap.h" +00175 #include "SLight.h" +00176 #include "SMaterial.h" +00177 #include "SMesh.h" +00178 #include "SMeshBuffer.h" +00179 #include "SMeshBufferLightMap.h" +00180 #include "SMeshBufferTangents.h" +00181 #include "SParticle.h" +00182 #include "SSharedMeshBuffer.h" +00183 #include "SSkinMeshBuffer.h" +00184 #include "SVertexIndex.h" +00185 #include "SViewFrustum.h" +00186 #include "triangle3d.h" +00187 #include "vector2d.h" +00188 #include "vector3d.h" +00189 +00301 #include "SIrrCreationParameters.h" +00302 +00304 namespace irr +00305 { +00307 +00324 extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDevice( +00325 video::E_DRIVER_TYPE deviceType = video::EDT_SOFTWARE, +00326 // parantheses are necessary for some compilers +00327 const core::dimension2d<u32>& windowSize = (core::dimension2d<u32>(640,480)), +00328 u32 bits = 16, +00329 bool fullscreen = false, +00330 bool stencilbuffer = false, +00331 bool vsync = false, +00332 IEventReceiver* receiver = 0); +00333 +00335 typedef IrrlichtDevice* (IRRCALLCONV *funcptr_createDevice )( +00336 video::E_DRIVER_TYPE deviceType, +00337 const core::dimension2d<u32>& windowSize, +00338 u32 bits, +00339 bool fullscreen, +00340 bool stencilbuffer, +00341 bool vsync, +00342 IEventReceiver* receiver); +00343 +00344 +00346 +00353 extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDeviceEx( +00354 const SIrrlichtCreationParameters& parameters); +00355 +00357 typedef IrrlichtDevice* (IRRCALLCONV *funcptr_createDeviceEx )( const SIrrlichtCreationParameters& parameters ); +00358 +00359 +00360 // THE FOLLOWING IS AN EMPTY LIST OF ALL SUB NAMESPACES +00361 // EXISTING ONLY FOR THE DOCUMENTATION SOFTWARE DOXYGEN. +00362 +00364 namespace core +00365 { +00366 } +00367 +00369 namespace gui +00370 { +00371 } +00372 +00374 namespace io +00375 { +00376 } +00377 +00379 namespace scene +00380 { +00381 } +00382 +00384 namespace video +00385 { +00386 } +00387 } +00388 +00393 #endif +00394 +