+
Here is a list of all class members with links to the classes they belong to:
+
+
- r -
+- r
+: irr::video::SColorf
+
+- Radius
+: irr::video::SLight
+
+- rand()
+: irr::IRandomizer
+
+- randMax()
+: irr::IRandomizer
+
+- read()
+: irr::io::IIrrXMLReader< char_type, super_class >
+, irr::io::IAttributes
+, irr::io::IReadFile
+, irr::io::IFileReadCallBack
+
+- readGUIElement()
+: irr::gui::IGUIEnvironment
+
+- reallocate()
+: irr::scene::CIndexBuffer
+, irr::scene::CVertexBuffer
+, irr::scene::IIndexBuffer
+, irr::core::array< T, TAlloc >
+, irr::scene::IVertexBuffer
+
+- recalculateAbsolutePosition()
+: irr::gui::IGUIElement
+
+- recalculateBoundingBox()
+: irr::scene::CDynamicMeshBuffer
+, irr::scene::CMeshBuffer< T >
+, irr::scene::IDynamicMeshBuffer
+, irr::scene::IMeshBuffer
+, irr::scene::SAnimatedMesh
+, irr::scene::SMesh
+, irr::scene::SSharedMeshBuffer
+, irr::scene::SSkinMeshBuffer
+, irr::scene::SViewFrustum
+
+- recalculateD()
+: irr::core::plane3d< T >
+
+- recalculateNormals()
+: irr::scene::IMeshManipulator
+
+- recalculateTangents()
+: irr::scene::IMeshManipulator
+
+- rect()
+: irr::core::rect< T >
+
+- rectNumber
+: irr::gui::SGUISpriteFrame
+
+- regenerateMipMapLevels()
+: irr::video::ITexture
+
+- registerGUIElementFactory()
+: irr::gui::IGUIEnvironment
+
+- registerNodeForRendering()
+: irr::scene::ISceneManager
+
+- registerSceneNodeAnimatorFactory()
+: irr::scene::ISceneManager
+
+- registerSceneNodeFactory()
+: irr::scene::ISceneManager
+
+- RelativeRect
+: irr::gui::IGUIElement
+
+- RelativeRotation
+: irr::scene::ISceneNode
+
+- RelativeScale
+: irr::scene::ISceneNode
+
+- RelativeTranslation
+: irr::scene::ISceneNode
+
+- remove()
+: irr::gui::IGUIElement
+, irr::core::map< KeyType, ValueType >
+, irr::core::string< T, TAlloc >
+, irr::scene::ISceneNode
+
+- removeAll()
+: irr::scene::ISceneNode
+
+- removeAllAffectors()
+: irr::scene::IParticleSystemSceneNode
+
+- removeAllHardwareBuffers()
+: irr::video::IVideoDriver
+
+- removeAllItems()
+: irr::gui::IGUIContextMenu
+
+- removeAllOcclusionQueries()
+: irr::video::IVideoDriver
+
+- removeAllTextures()
+: irr::video::IVideoDriver
+
+- removeAllTriangleSelectors()
+: irr::scene::IMetaTriangleSelector
+
+- removeAnimator()
+: irr::scene::ISceneNode
+
+- removeAnimators()
+: irr::scene::ISceneNode
+
+- removeChars()
+: irr::core::string< T, TAlloc >
+
+- removeChild()
+: irr::gui::IGUIElement
+, irr::scene::ISceneNode
+
+- removeColumn()
+: irr::gui::IGUITable
+
+- removeFileArchive()
+: irr::io::IFileSystem
+
+- removeFocus()
+: irr::gui::IGUIEnvironment
+
+- removeFont()
+: irr::gui::IGUIEnvironment
+
+- removeHardwareBuffer()
+: irr::video::IVideoDriver
+
+- removeItem()
+: irr::gui::IGUIComboBox
+, irr::gui::IGUIContextMenu
+, irr::gui::IGUIListBox
+
+- removeMesh()
+: irr::scene::IMeshCache
+
+- removeOcclusionQuery()
+: irr::video::IVideoDriver
+
+- removeRow()
+: irr::gui::IGUITable
+
+- removeTab()
+: irr::gui::IGUITabControl
+
+- removeTexture()
+: irr::video::IVideoDriver
+
+- removeTriangleSelector()
+: irr::scene::IMetaTriangleSelector
+
+- renameMesh()
+: irr::scene::IMeshCache
+
+- renameTexture()
+: irr::video::IVideoDriver
+
+- render()
+: irr::scene::IBoneSceneNode
+, irr::scene::ISceneNode
+
+- RenderTexture
+: irr::video::IRenderTarget
+
+- repair()
+: irr::core::rect< T >
+, irr::core::aabbox3d< T >
+
+- replace()
+: irr::core::string< T, TAlloc >
+
+- reserve()
+: irr::core::string< T, TAlloc >
+
+- reset()
+: irr::core::map< KeyType, ValueType >::ParentFirstIterator
+, irr::core::map< KeyType, ValueType >::Iterator
+, irr::IRandomizer
+, irr::core::aabbox3d< T >
+, irr::core::map< KeyType, ValueType >::ParentLastIterator
+, irr::core::map< KeyType, ValueType >::ConstIterator
+, irr::core::aabbox3d< T >
+
+- restoreWindow()
+: irr::IrrlichtDevice
+
+- rgbgen
+: irr::scene::quake3::SModifierFunction
+
+- rotateBy()
+: irr::core::vector2d< T >
+
+- rotateVect()
+: irr::core::CMatrix4< T >
+
+- rotateXYBy()
+: irr::core::vector3d< T >
+
+- rotateXZBy()
+: irr::core::vector3d< T >
+
+- rotateYZBy()
+: irr::core::vector3d< T >
+
+- rotation
+: irr::scene::ISkinnedMesh::SRotationKey
+, irr::scene::SMD3QuaternionTag
+
+- rotationFromTo()
+: irr::core::quaternion
+
+- rotationHint
+: irr::scene::IBoneSceneNode
+
+- RotationKeys
+: irr::scene::ISkinnedMesh::SJoint
+
+- rotationToDirection()
+: irr::core::vector3d< T >
+
+- run()
+: irr::IrrlichtDevice
+
+- runAllOcclusionQueries()
+: irr::video::IVideoDriver
+
+- runOcclusionQuery()
+: irr::video::IVideoDriver
+
+
+